Spell Mandragora
Mandragora

With this spell, you can trigger the insightful and baleful magic of a Mandragora.
(Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers)
Enchantment (Compulsion) [Mind-Affecting]
Level: Druid 6,
Components: V, S, M,
Casting Time: 1 action
Range: 30 ft.
Effect: All creatures in a 15-ft. radius
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
When you pull it from its dark container, you and all other creatures within 30- feet must make a Will save against its scream.
Those who succeed gain a true seeing effect; those who fail behave as though affected by confusion and become nauseated for 1d4 rounds.
Both effects last until the spell ends.
Material Component: A mandrake root worth at least 100 gp in a secure container with the same value.
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