Divine Interference
You create a web of divine energy around a selected individual, saturating his aura with the power of your god.
Relics & Rituals: Olympus
© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.
By W. Jason Peck, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Olympus team
Abjuration
Level: Cleric 7
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 10 minutes/level
Saving Throw: Will negates
Spell Resistance: Yes
The target gains Spell Resistance equal to 10 + your level against divine spells cast by followers of gods other than your own; the target cannot voluntarily lower or forego this Spell Resistance. If the target is a divine spellcaster devoted to a rival god, he cannot access his domain spells (if any) and has a 50% chance of spell failure on every spell, due to the interference. All spells aimed at the target by a divine spellcaster who follows your own god, however, perform as if the caster were two levels higher.