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Detect Animals or Plants

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Detect Animals or Plants, By William Adolphe Bouguereau (1825 - 1905) – Painter (French)Details of artist on Google Art Project - iAFSdggrmbNMHw at Google Cultural Institute maximum zoom level, Public Domain, https://commons.wikimedia.org/w/index.php?curid=21997107
By William Adolphe Bouguereau (1825 – 1905) – Painter (French)Details of artist on Google Art Project – iAFSdggrmbNMHw at Google Cultural Institute maximum zoom level, Public Domain, https://commons.wikimedia.org/w/index.php?curid=21997107

You must think of a kind of animal or plant when using the spell, but you can change the animal or plant kind each round. The amount of information revealed depends on how long you search a particular area or focus on a specific kind of animal or plant.

Divination

Level Druid 1, Ranger 1
Components V, S
Casting Time 1 standard action
Range Long (400 ft. + 40 ft./level)
Area Cone-shaped emanation
Duration Concentration, up to 10 min./level (D)
Saving Throw None
Spell Resistance No

You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face.

  1. Round Presence or absence of that kind of animal or plant in the area.
  2. Round Number of individuals of the specified kind in the area, and the condition of the healthiest specimen.
  3. Round The condition (see below) and location of each individual present. If an animal or plant is outside your line of sight, then you discern its direction but not
    its exact location.

Conditions For purposes of this spell, the categories of condition are as follows:

  • Normal Has at least 90% of full normal hit points, free of disease.
  • Fair 30% to 90% of full normal hit points remaining.
  • Poor Less than 30% of full normal hit points remaining, afflicted with a disease, or suffering from a debilitating injury.
  • Weak 0 or fewer hit points remaining, afflicted with a disease in the terminal stage, or crippled.

If a creature falls into more than one category, the spell indicates the weaker of the two.

Each round you can turn to detect a kind of animal or plant in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

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