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Briar Web

Briar Web, By NARCISSE-VIRGILE DIAZ DE LA PENA - https://onlineonly.christies.com/s/british-european-art/narcisse-virgile-diaz-de-la-pena-french-1807-1876-29/109801, Public Domain, https://commons.wikimedia.org/w/index.php?curid=97326172
By NARCISSE-VIRGILE DIAZ DE LA PENA – https://onlineonly.christies.com/s/british-european-art/narcisse-virgile-diaz-de-la-pena-french-1807-1876-29/109801, Public Domain, https://commons.wikimedia.org/w/index.php?curid=97326172

This spell causes grasses, weeds, bushes, and even trees to grow thorns and then wrap and twist around creatures in or entering the area.

(Complete Divine)  
Originally posted on D&D tools

Transmutation

Level: Druid 2, Ranger 2, Cleric 3,
Components: V, S, DF,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Plants in a 20-ft.-radius spread
Duration: 1 minute/level
Saving Throw: Reflex negates; see text
Spell Resistance: No

  • Creatures that make their save against this spell are unaffected other than having to move at half speed within the area of affect. If a creature fails its initial saving throw, it has three options: stay perfectly still, attempt to break free from the thorns, or continue to act normally.
  • A creature that fails its save but stands perfectly still is entangled (-2 attack, -4 Dexterity), but experiences no other effect and takes no damage.
  • Anyone entangled in this way loses the entangled condition if they leave the area of the spell. Each round in which a creature remains in the area, it may spend a full round action extricating themselves from the thorns. Doing so allows for a new saving throw.
  • If successful, the creature is unaffected by the thorns except it may only move at half speed in the area of the spell.
  • Successfully breaking free in this way is the only thing a character can do that does not cause thorn damage to the character.
  • A failed attempt to break free deals the normal 2d6 thorn piercing damage.
  • Those that attempt actions (such as attack, cast a spell with a somatic component, or move) take 2d6 points of piercing damage from the thorns. A creature that tries to cast a spell must also make a Concentration check (DC 15 + spell level + damage taken) or lose the spell.
  • The plants provide cover. A creature 5 feet away has cover. Creatures separated by 20 or more feet of briar webs have total cover.
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