5.5e / 2024 · 5e / 2014 · Pathfinder 1E · D&D 3.5e
Shield of Battle
A Shield of Battle can sense nearby violence and drags its bearer toward the fight. Some warriors value the warning; others discover too late that the shield does not distinguish courage from compulsion. The original item is a third-party 3.x shield.
Explore: Magic Armour & Shields
5.5e / 2024
Rare Shield +1, cursed; requires Attunement. When combat begins within 60 feet and you can perceive it, make a DC 15 Wisdom saving throw. On a failure, until the end of your next turn you cannot willingly move farther from the nearest hostile creature and must spend at least half your movement moving toward the conflict if able. While hostile creatures remain within 30 feet, you repeat the save at the start of each of your turns if you attempt to retreat.
5e / 2014
Rare +1 shield, cursed; requires attunement. When you perceive combat within 60 feet, make a DC 15 Wisdom saving throw. On a failure, you must move toward the nearest hostile creature on your next turn and cannot willingly move away from nearby enemies until you succeed on a new save at the start of a later turn.
Pathfinder 1E
Conversion; Price: 1,000 gp · Aura: faint transmutation and divination · CL: 5th.
When weapons are drawn within sight, this +1 steel shield pulls its wielder toward the combat. Resisting requires a DC 20 Strength check, or DC 25 if the fight is within 40 feet. Once in battle, it similarly resists attempts to retreat while opponents remain standing.
D&D 3.5e
Price: 1,000 gp · Aura: faint transmutation and divination · CL: 5th.
When weapons are drawn within sight, the +1 steel shield pulls toward the battle. A DC 20 Strength check resists the pull, increasing to DC 25 when the fight lies within 40 feet. It also resists retreat while opponents remain.
Legacy source: Relics & Rituals: Excalibur.
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