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Shield Spikes

Benefit: These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you (see ‘spiked shields’ on Table: Weapons). You can’t put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack.

An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.

Extras
ExtraCostArmor/Shield BonusMaximum Dexterity BonusArmor CheckPenalty Arcane Spell Failure ChanceSpeed (30 ft.)Speed (20 ft.)Weight.
1
Shield spikes+10 gp+5
lbs.
Light Melee Weapons (Martial)
WeaponCostDamage (S)Damage (M)CriticalRange IncrementWeightTypeSpecial
Spiked shield lightspecial1d31d4×2specialPiercing
One-Handed Melee Weapons (Martial)
Martial WeaponsCostDmg (S)Dmg (M)CriticalRange IncrementWeightTypeSpecial
Spiked shield heavyspecial 1d6×2specialPiercing

Source: Core Rulebook

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