Shield Spikes
Benefit: These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you (see ‘spiked shields’ on Table: Weapons). You can’t put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack.
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
Extras | ||||||||
Extra | Cost | Armor/Shield Bonus | Maximum Dexterity Bonus | Armor Check | Penalty Arcane Spell Failure Chance | Speed (30 ft.) | Speed (20 ft.) | Weight. 1 |
Shield spikes | +10 gp | – | – | – | – | – | – | +5 lbs. |
Light Melee Weapons (Martial) | ||||||||
Weapon | Cost | Damage (S) | Damage (M) | Critical | Range Increment | Weight | Type | Special |
Spiked shield light | special | 1d3 | 1d4 | ×2 | – | special | Piercing | – |
One-Handed Melee Weapons (Martial) | ||||||||
Martial Weapons | Cost | Dmg (S) | Dmg (M) | Critical | Range Increment | Weight | Type | Special |
Spiked shield heavy | special | 1d6 | ×2 | – | special | Piercing | – |
Source: Core Rulebook