Domain, Healing
Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Healer’s Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
Healing Domain Spells
- Cure Light Wounds Cures 1d8 damage +1/level (max +5).
- Cure Moderate Wounds Cures 2d8 damage +1/level (max +10).
- Cure Serious Wounds Cures 3d8 damage +1/level (max +15).
- Cure Critical Wounds Cures 4d8 damage +1/level (max +20).
- Cure Light Wounds, Mass Cures 1d8 damage +1/level (max +25) for many creatures.
- Heal Cures 10 points/level of damage, all diseases and mental conditions.
- Regenerate Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
- Cure Critical Wounds, Mass Cures 4d8 damage +1/level (max +40) for many creatures.
- Heal, Mass As heal, but with several subjects.