Domain, Good
Granted Power You cast good spells at +1 caster level.
Good Domain Spells
- Protection from Evil +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Aid +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
- Hold Evil The target freezes in place, standing helpless.
- Holy Smite Damages and blinds evil creatures.
- Dispel Evil +4 bonus against attacks by evil creatures.
- Blade Barrier Wall of blades deals 1d6/level damage.
- Holy Word F Kills, paralyzes, slows, or deafens nongood subjects.
- Holy Aura +4 to AC, +4 resistance, and SR 25 against evil spells.
- Summon Monster IX* Calls extraplanar creature to fight for you.
*Cast as a good spell only.