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Mad Max: Fury Road (2015) on IMDb

Mad Max Fury Road

Only the mad survive.

The two protagonist point guns in different directions. The title is seen in the background. Mad Max: Fury Road
Australian theatrical release poster

Mad Max: Fury Road is a 2015 post-apocalyptic epic action film co-written, produced, and directed by George Miller. Miller collaborated with Brendan McCarthy and Nico Lathouris on the screenplay. The fourth installment and a “revisiting” of the Mad Max films, it is a joint Australian-American venture produced by Kennedy Miller MitchellRatPac-Dune Entertainment, and Village Roadshow Pictures and distributed by Warner Bros. Pictures.

The film is set in a post-apocalyptic desert wasteland where petrol and water are scarce commodities. It follows Max Rockatansky (Tom Hardy), who joins forces with Imperator Furiosa (Charlize Theron) to flee from cult leader Immortan Joe (Hugh Keays-Byrne) and his army in an armoured tanker truck, leading to a lengthy road battle. The film also features Nicholas HoultRosie Huntington-WhiteleyRiley KeoughZoë KravitzAbbey Lee, and Courtney Eaton.

Fury Road was in development hell for many years, with pre-production starting as early as 1997. Attempts to shoot the film in 2001 and 2003 were delayed due to the September 11 attacks and the Iraq War. In 2007, after focusing on the animated comedy Happy Feet, Miller decided to pursue it again. He briefly considered producing Fury Road as a computer-animated film but abandoned it in favor of live-action.

In 2009, Miller announced that filming would begin in early 2011. Hardy was cast as Max in June 2010, with production planned to begin that November. Principal photography was delayed several more times before beginning in July 2012. The film wrapped in December 2012, although additional footage was shot in November 2013.

The world premiere was on 7 May 2015 at the TCL Chinese Theatre. It began a worldwide theatrical release on 14 May 2015, including an out-of-competition screening at the 68th Cannes Film Festival, in 2D, 3DIMAX 3D, and 4DX. It has grossed $378.9 million worldwide, making it the highest-grossing Mad Max film. It was ranked by many critics as the best film of 2015, and widely praised for its direction, screenplay, action sequences, score, cinematography, and ensemble cast.

Considered one of the greatest action films of all time and one of the best films of the 2010s, Fury Road won multiple critical and guild awards, and received ten Academy Award nominations, including Best Picture and Best Director, and won six: Costume DesignProduction DesignMakeup and HairstylingFilm EditingSound Editing, and Sound Mixing. Efforts to produce sequels to the film have been delayed as a result of an ongoing pay dispute between Warner Bros. and Miller.

War Boy

warboy

DM DaveLeave A CommentOn Stat Anything – War Boys | New NPCs For Fifth Edition

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War Boys are handpicked at a young age by the guardians of the elevator platform of The Citadel and are indoctrinated as zealots in the cult of V8 with Immortan Joe as their immortal leader. They are completely loyal, blindly following their leader, never questioning the morality of his actions. They view death in service to Immortan Joe as an honor.

All Warboys have their torsos, arms, and heads completely covered in a white powder. It is both a tribute to their revered leader Immortan Joe who uses white powder as medication but the white powder is also meant to give War Boys a skeletal appearance as they are ‘half-lives’ – essentially on their deathbed. They also use grey clay pigment around their eyes, mouths, or foreheads to give themselves more of a skeletal look. They are distinct from Joe’s imperators who are in fact ‘full lives’ and not covered in white powder, though as Imperators their rank is signified by black grease on their heads.

War Boys are indoctrinated into believing that Immortan Joe is their absolute benefactor and savior and that the car and the V8 engine is the source of their strength and power. They are brought up thinking Immortan Joe is actually immortal and by loyally serving him, will be granted entrance through the gates of Valhalla in the afterlife, rendering them immortal as well.

Medium humanoid (human), neutral evil


Armor Class 12

Hit Points 49 (14d8 – 14)

Speed 30 ft.


Abilities Str 14 (+2), Dex 14 (+2) Con 9 (-1), Int 9 (-1), Wis 10 (+0), Cha 10 (+0)


Saving Throws Dex +4, Wis +2

Senses passive Perception 10

Languages English

Challenge 2 (450 XP)


Dark Devotion. The war boy has advantage on saving throws against being charmed or frightened.

Witness Me (1/Day). As a bonus action, the war boy can fly into a suicidal frenzy. For the duration, the war boy gains advantage on all melee weapon attack rolls and attack rolls against it have advantage. Also, the war boy has resistance to bludgeoning, piercing, and slashing damage. This effect lasts for 1 minute or until the war boy dies. If the war boy is alive when the effect ends, the war boy has disadvantage on all saving throws for 1 minute.


Actions

ClubMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

ShotgunRanged Weapon Attack: +4 to hit, range 30/90, one target. Hit: 11 (2d8 + 2) piercing damage.

Thunderstick (1/Day)Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 17 (5d6) fire damage. If the target is a creature, it must succeed on a DC 12 Strength check or be knocked prone.

War Boy Car

Large vehicle (15 ft. by 6 ft.)


Creature Capacity 1 crew, 3 passengers

Cargo Capacity 300 pounds

Travel Pace 60 mph (1,440 miles per day)


Abilities Str 18 (+4), Dex 16 (+3), Con 18 (+4), Int 0, Wis 0, Cha 0


Damage Immunities poison, psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious


Actions

On its turn, the war boy can take the move action below up to three times. It can’t take this action if it has no crew.

Move. The war boy car can use its helm to move with its wheels. As part of this move, it can use its ram. If the vehicle moves more than once on its turn, all creatures inside the car have disadvantage on ranged attack rolls until the start of the car’s next turn.


Hull

Armor Class 18

Hit Points 150


Control: Helm

Armor Class 18

Hit Points 50

Move up to the speed of the car’s wheels, with one 90-degree turn. If the helm is destroyed, the car can’t move.


Movement: Wheels

Armor Class 13

Hit Points 100; -25 ft. speed per 25 damage taken

Speed (land) 180 ft.


Ram

Armor Class 20

Hit Points 100 (threshold 10)

The car has advantage on all saving throws relating to crashing when it crashes into a creature or object. Any damage it takes from the crash is applied to the ram rather than to the car. These benefits don’t apply if another vehicle crashes into the car.

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