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Magic Staffs

“Unlock Unlimited Power with These Enchanted Magic Staffs – You Won’t Believe What They Can Do!”

Magic Staffs
Ilya Yefimovich Repin (1844-1930) Portrait of an archdeacon

A staff is a long shaft of wood that stores several spells. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. A staff has 50 charges when created.

Physical Description: A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. Most staffs are wood, but a rare few are bone, metal, or even glass. (These are extremely exotic.) Staffs often have a gem or some device at their tip or are shod in metal at one or both ends. Staffs are often decorated with carvings or runes. A typical staff is like a walking stick, quarterstaff, or cudgel. It has AC 7, 10 hit points, hardness 5, and a break DC of 24.

Distaffs

Liber Mysterium
The Netbook of Witches and Warlocks

By Timothy S. Brannan and The Netbook of Witches and Warlocks Team

Few items are associated with women as the distaff. The distaff is used to hold wool or flax when spinning thread. It is longer than the typical wand but usually shorter than the average staff. Typically 2′ to 4′ long. The top is usually crowned to hold the material for spinning, but some are also flat with a rough surface.

A witch can opt to use a distaff instead of a staff, since there is nothing out of the ordinary of a woman carrying a distaff, but a staff might draw attention.

Production requirements and costs for a magical distaff are the same as for a staff. The differences in size and amount of materials is offset by the rarity of magical distaffs. Otherwise any magical staff might be used as a magical distaff. The exception of course is the Staff of the Warlock which will never be found in distaff form. Of course certain female warlocks might create one of their own.

Activation: Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn-t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a staff.) To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures).

Special Qualities: Roll d%. A 01-30 result indicates that something (a design, inscription, or the like) provides some clue to the staff -s function, and 31-100 indicates no special qualities.

Staff Descriptions

Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff.

This means that staffs are far more potent in the hands of a powerful spellcaster. Because they use the wielder’s ability score to set the save DC for the spell, spells from a staff are often harder to resist than ones from other magic items, which use the minimum ability score required to cast the spell. Not only are aspects of the spell dependant on caster level (range, duration, and so on) potentially higher, but spells from a staff are harder to dispel and have a better chance of overcoming a target’s Spell Resistance.

Furthermore, a staff can hold a spell of any level, unlike a wand, which is limited to spells of 4th level or lower. The minimum caster level of a staff is 8th. Standard staffs are described below.

Staffs
MediumMajorStaffMarket Price
01-1501-03Staff of Charming16,500 gp
16-2004-08Staff of Fire17,750 gp
21-3009-10Staff of Darkness24,000 gp
31-4011-12Staff of Swarming Insects24,750 gp
41-6013-17Staff of Healing27,750 gp
61-7018-19Staff of Size Alteration29,000 gp
  Staff of Holy Pleasure29,800 gp
71-8020-21Staff of the Blade31,000 gp
  Staff of Purity33,000 gp.
81-9022-24Staff of Illumination48,250 gp
91-9525-31Staff of Frost56,250 gp
96-10032-38Staff of Defense58,250 gp
39-43Staff of Abjuration65,000 gp
44-48Staff of Conjuration65,000 gp
49-53Staff of Enchantment65,000 gp
54-58Staff of Evocation65,000 gp
59-63Staff of Illusion65,000 gp
64-68Staff of Necromancy65,000 gp
69-72Staff of Transmutation65,000 gp
 71-72Staff of the Sexually Perverse69,850 gp
73-74Staff of Pestilence70,000 gp
75-76Staff of Divination73,500 gp
77-78Staff of Rapture73,800 gp
79-82Staff of Earth and Stone80,500 gp
83-85Staff of Woodlands101,250 gp
86-87Staff of the Warlock150,000gp.
88-92Staff of Life155,750 gp
93-95Staff of Passage170,500gp
96Sunstaff173,300 gp
97Staff of Corruption192,000 gp
98-100Staff of Power211,000 gp
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