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Grippli

Grippli
Image (midjourney.com)

The Grippli are small, frog-like humanoids with a vibrant, greenish-blue hue. Standing at an average height of just over 2 feet, these agile creatures possess lithe, amphibious bodies. Their skin is covered in moist, mottled skin that aids in both camouflage and moisture retention. Grippli have large, expressive, golden eyes that provide them with keen night vision, allowing them to navigate their forested habitats even in the darkest of nights.

With webbed fingers and toes, Grippli are exceptional swimmers and agile climbers. They sport long, prehensile tongues, which they can use for catching insects or latching onto tree branches. Males and females share similar features, with males often being slightly smaller and less vibrant in coloration.

These nimble creatures primarily inhabit lush, tropical rainforests, living in treetop villages to stay safe from predators. The Grippli are a curious and reclusive folk, known for their intricate knowledge of the natural world, particularly the healing properties of plants and the behavior of local wildlife.

They live in close-knit communities, utilizing their remarkable skills in hunting, fishing, and gathering. While generally peaceful, Grippli can become fierce defenders of their homes when threatened. Their society is rooted in a spiritual connection with the environment and they often revere spirits of nature. Through their affinity with the rainforest, they maintain a balanced existence that harmonizes with their verdant surroundings.


  • Grippli 5e
  • Grippli Pathfinder
Grippli 2
Image (midjourney.com)

Small humanoid (grippli), neutral


Armor Class 13 (natural armor) Hit Points 27 (6d6 + 6) Speed 25 ft., climb 25 ft., swim 30 ft.


STRDEXCONINTWISCHA
10 (+0)16 (+3)12 (+1)12 (+1)14 (+2)8 (-1)

Skills Perception +4, Stealth +5 Senses darkvision 60 ft., passive Perception 14 Languages Grippli, Sylvan Challenge 1 (200 XP)


Amphibious. The grippli can breathe both air and water.

Climber. The grippli has advantage on Strength (Athletics) checks to climb.

Nimble Leap. The grippli can make a standing long jump or standing high jump as if it had a running start.

Swamp Camouflage. The grippli has advantage on Dexterity (Stealth) checks while in swampy or forested terrain.


Multiattack. The grippli makes two attacks: one with its bite and one with its blowgun or shortsword.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.

Blowgun. Ranged Weapon Attack: +5 to hit, range 25/100 ft., one target. Hit: 5 (1d6 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned target falls unconscious if the result of the saving throw is 5 or lower.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


Swimming Leap. The grippli can jump horizontally up to 20 feet and vertically up to 15 feet, with or without a running start. The grippli’s jumps are enhanced when in water, allowing it to leap up to 40 feet horizontally or 30 feet vertically.

Water Dependency. The grippli must immerse itself in water at least once every 24 hours or it gains one level of exhaustion. Fully submerging in water for 1 hour negates this effect.


Actions

Sticky Tongue. Ranged Weapon Attack: +5 to hit, range 10/20 ft., one target. Hit: The target is grappled (escape DC 13) and the grippli can’t use its tongue on another target. The grapple ends if the grippli uses its tongue on another target or if the target escapes. The grippli has one 10-foot-tongue and can only grapple one target at a time.

Toxic Spit (Recharge 5-6). The grippli spits a toxic glob at one target it can see within 30 feet. The target must succeed on a DC 13 Constitution saving throw or take 14 (4d6) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on a success.


Reaction

Uncanny Reflexes. The grippli can add its Wisdom modifier to its AC against one ranged weapon attack that would hit it. To do so, the grippli must see the attacker and be wielding a melee weapon.

Grippli
Grippli – AI Generated Artwork – NightCafe Creator

Its slick skin a mottled pattern of bright colors, this agile, frog-like humanoid carries a bow and wears leather armor.

Grippli CR 1/2

XP 200
Grippli ranger 1
N Small humanoid (grippli)
Init +3; Senses darkvision 60 ft.; Perception +5

DEFENSE

AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 12 (1d10+2)
Fort +3, Ref +5, Will +1

OFFENSE

Speed 30 ft., climb 20 ft.
Melee short sword +3 (1d4+1/19–20)
Ranged dart +5 (1d3+1) or net +5 (special)
Special Attacks favored enemy (vermin +2)

STATISTICS

Str 12, Dex 17, Con 13, Int 12, Wis 12, Cha 8
Base Atk +1; CMB +1; CMD 14
Feats Self-Sufficient
Skills Acrobatics +4, Climb +13, Handle Animal +3, Heal +7, Perception+5, Stealth +11 (+15 in forests or marshes), Survival +7; Racial Modifiers+4 Stealth in forests or marshes Languages Common, Grippli
SQ swamp stride, track, wild empathy

SPECIAL ABILITIES

Swamp Stride (Ex)

A grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.

ECOLOGY

Environment warm forests or marshes
Organization solitary, gang (2–5), pack (6–11), or tribe (21–30 plus 1 cleric leader of 3rd level)
Treasure NPC gear (leather armor, 4 darts, net, short sword, other treasure)

These small, intelligent, humanoid tree frogs live in primitive societies deep in the forests and marshes of the world. They hunt giant insects and eat fruits and flowers from their tree homes. They often barter with more advanced creatures for metal and gemstone ornaments.

Grippli hatchlings develop into adults in less than a year. Unless they meet a savage end from a forest threat, they can live 60 years, their skin graying and losing its luster as they age. A grippli stands just over 2 feet in height and weighs 30 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Grippli Characters

Gripplis are defined by their class levels—they do not possess racial Hit Dice. They have the following racial traits.

  • +2 Dexterity, +2 Wisdom, –2 Strength: Gripplis are nimble and alert, but spindly.
  • Small: Gripplis are Small sized.
  • Fast Speed: Gripplis have a base speed of 30 feet and a base climb speed of 20 feet.
  • Darkvision: Gripplis can see in the dark up to 60 feet.
  • Camouflage: +4 Stealth in marshes or forested areas.
  • Swamp Stride: A grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.
  • Weapon Familiarity: Gripplis are proficient with nets.
  • Languages: Gripplis speak Common and Grippli. Gripplis with high Intelligence scores can choose from the following: Boggard, Draconic, Elven, Gnome, Goblin, Sylvan.
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