Serket, Goddess of Healing, Medicine, and Protection against venomous creatures
Serket is an ancient Egyptian goddess associated with healing, medicine, and protection against venomous creatures.
- Pantheon: Egyptian Pantheon
- Deity Title: Serket, Goddess of Healing, Medicine, and Protection against venomous creatures.
- Deity Symbol: Scorpion, woman with a scorpion on her head, or a woman with a scorpion tail.
- Home Plane: Duat, the Egyptian Underworld.
- Deity Level: Lesser deity.
- Alignment: Neutral Good.
- Aliases: Selqet, Serqet, Selket, Selkit.
- Superior: Isis.
- Traditional Allies: Isis, Nephthys, Anubis, Horus.
- Traditional Foes: Apophis, Set.
- Divine Artifact: None recorded.
- Servants: No recorded servants.
- Servitor Creatures: No recorded servitor creatures.
- Sacred Animal: Scorpion.
- Manifestations: Manifests as a scorpion or a woman with a scorpion on her head.
- Signs of Favor: Protection from venomous creatures, speedy recovery from illnesses and injuries.
- Worshipers: Physicians, healers, apothecaries, and those who work with venomous creatures.
- Cleric Alignments: Neutral Good, Lawful Good, Chaotic Good.
- Specialty Priests: Physicians, apothecaries, and healers.
- Holy Days: No recorded holy days.
- Portfolio: Healing, medicine, protection against venomous creatures.
- Domains: Healing, Protection, Animal, Good.
- Favored Weapon: Scorpion whip.
- Favored Class: Cleric.
- Favored Race: Humans, and scorpion-kin.
- Duties of the Priesthood: Healing the sick and injured, tending to those who have been bitten by venomous creatures, protection against venomous creatures.
- Major Cult/Temple Sites: No recorded major cult or temple sites.
- Benefits: Priests of Serket are able to cure the sick and injured more effectively, and are immune to the effects of venomous creatures.
Serket is a powerful Egyptian goddess, known for her healing abilities, her protection against venomous creatures, and her striking physical appearance.
Serket is a goddess of Egyptian mythology, often depicted as a woman with the head of a scorpion. Her appearance is striking, with a human-like body, long flowing robes, and her distinctive scorpion head. The goddess carries a large scorpion tail behind her that is poised and ready to strike. Her body is covered in intricate tattoos of scorpions, giving her a fearsome appearance. Serket radiates an aura of calmness and confidence, which belies her reputation as a protector and healer.
As the goddess of healing and medicine, Serket is revered for her ability to cure and protect against deadly snake bites and scorpion stings. She is also known for her fierce protection of those who call upon her, and for her unwavering strength in the face of danger.
In Egyptian mythology, Serket is believed to have been one of the earliest deities to be worshiped. Her name means “she who causes the throat to breathe,” a reference to her healing abilities. Serket was believed to be the daughter of Ra, the god of the sun, and was often depicted alongside other powerful deities such as Isis and Nephthys.
Serket’s ultimate goal was to provide protection and healing to all those who sought her aid, and to help maintain balance and harmony in the natural world. Her influence extended far beyond the realm of medicine and healing, and she was also regarded as a powerful protector of the dead, ensuring that the souls of the departed were guided safely into the afterlife.
Serket, Goddess of Healing, Medicine, and Protection against venomous creatures.
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Armor Class: 40 (Divine Protection)
Hit Points: 1,000 (100d10 + 1,000)
Speed: 120 ft., fly 240 ft.
Skills: Insight +30, Medicine +30, Religion +30
Senses: Truesight 120 ft., passive Perception 40
Legendary Resistance (3/Day): If Serket fails a saving throw, she can choose to succeed instead.
Divine Aura: Serket exudes a powerful aura that grants all allies within 60 ft. resistance to poison damage and immunity to being poisoned. Additionally, any venomous creatures within this radius have disadvantage on all attack rolls, ability checks, and saving throws.
Divine Healing: Serket can use her action to heal any creature within 60 ft. of her for 100 hit points.
Divine Protection: Serket’s armor class cannot be lowered below 40.
Divine Strike: Serket’s weapon attacks deal an additional 50 poison damage.
Spellcasting: Serket is a 30th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 30, +22 to hit with spell attacks). She has the following cleric spells prepared:
- Cantrips: guidance, resistance, spare the dying
- 1st level (4 slots): cure wounds, detect poison and disease, sanctuary, shield of faith
- 2nd level (4 slots): lesser restoration, prayer of healing, protection from poison, spiritual weapon
- 3rd level (4 slots): mass healing word, remove curse, revivify
- 4th level (4 slots): death ward, freedom of movement, greater restoration
- 5th level (4 slots): mass cure wounds, raise dead, greater restoration
- 6th level (3 slots): heal, heroes’ feast, true seeing
- 7th level (3 slots): divine word, greater restoration, resurrection
- 8th level (3 slots): antimagic field, holy aura, mass cure critical wounds
- 9th level (3 slots): mass heal, true resurrection, wish
Multiattack: Serket can use her action to make 3 attacks with her scorpion whip or 3 stinger attacks.
Scorpion Whip: Melee Weapon Attack: +30 to hit, reach 15 ft., one target. Hit: 50 (1d4+10) piercing damage and 50 (1d4+10) slashing damage.
Stinger: Melee Weapon Attack: +30 to hit, reach 5 ft., one target. Hit: 100 (10d10+10) piercing damage and 50 (1d4+10) poison damage.
Serket can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Serket regains spent legendary actions at the start of her turn.
- Divine Healing (Costs 1 Action): Serket heals any creature within 60 ft. of her for 100 hit points.
- **Divine Intervention (Costs 2 Actions): Serket chooses a creature within 120 ft. of her and instantly teleports them to safety. The creature is removed from danger and healed for 500 hit points.
- Venomous Blast (Costs 2 Actions): Serket unleashes a blast of poison in a 30 ft. cone. Each creature in that area must make a DC 30 Constitution saving throw, taking 100 (10d10+10) poison damage on a failed save, or half as much on a successful one.
On initiative count 20 (losing initiative ties), Serket can take a lair action to cause one of the following effects:
- Serket calls forth a swarm of scorpions to fight for her. Up to six giant scorpions (from the Monster Manual) appear in unoccupied spaces within 120 ft. of Serket and obey her commands. They vanish after 1 minute or when they are reduced to 0 hit points.
- Serket transforms into a swarm of scorpions, moving up to 120 ft. as a cloud of insects. She can pass through small openings and gaps as if she were insubstantial, and is immune to all damage and conditions while in this form. At the end of her movement, she can reform in any space within 120 ft.
The region around a temple or shrine dedicated to Serket is shaped by her divine presence, which creates the following effects:
- Poisonous creatures within a 1-mile radius of the temple or shrine are less aggressive and more docile, making them easier to handle and less likely to attack.
- The area around the temple or shrine is rich with medicinal herbs and plants, which can be used to make powerful healing potions and antidotes.
- The temple or shrine is often visited by those seeking aid with poison-related afflictions, such as venomous bites or stings. As a result, the area is populated by a high number of healers, apothecaries, and other medical professionals.
Currently in the World
Serket has existed since the beginning of time, her purpose to protect those who are vulnerable from the venomous creatures of the world. She has watched over the land of Egypt since its creation and has been worshipped by many as the goddess of healing and medicine.
In the 1450s, Serket observes as Europe is ravaged by the Black Death, a disease that seems to have no cure. She takes pity on the suffering humans and decides to intervene. With her divine powers, she visits the sick and offers them healing and protection from the disease. Her touch brings instant relief, and those who receive it are cured of the plague.
As she continues her work, she encounters a group of priests who are trying to cure the disease with their own methods. Serket sees their efforts but also senses their desperation and fear. She approaches them and offers her assistance. Together, they work to create a potion using the herbs and medicines available to them. With Serket’s blessing, the potion proves successful, and the priests are able to cure many more people of the plague.
However, not everyone is pleased with Serket’s intervention. The other gods and goddesses see her actions as meddling in the affairs of humans and disrupting the natural balance of the world. They begin to plot against her, seeking to remove her from her position of power.
Serket, aware of the growing danger, retreats to her temple and calls upon her trusted followers. She imbues them with her divine power and instructs them to protect the people from those who would harm them. Together, they work tirelessly to combat the forces that seek to harm them, protecting the innocent and healing the sick.
As the years go by, Serket continues to watch over her people, always ready to lend a helping hand when needed. Her goal is to bring healing and protection to those who are vulnerable and to maintain balance in the world. She knows that her actions may not always be popular with the other gods, but she is willing to risk their disapproval if it means helping those in need.
Pathfinder: Scorpion Whip: Damage: 1d4 (slashing) + 1d4 (piercing) Critical: x2 Range: 15 ft. Weight: 3 lbs. Cost: 35 gp Special: Disarm, non-lethal
In Pathfinder, a Scorpion Whip deals both slashing and piercing damage. It has a 15 ft. reach and can be used to disarm opponents. Additionally, it can be used to deal non-lethal damage if desired.
D&D 5e: Scorpion Whip: Martial melee weapon, Reach, Finesse Damage: 1d4 (slashing) + 1d4 (piercing) Properties: Disarming, Special
In D&D 5e, a Scorpion Whip is a martial melee weapon with the Reach and Finesse properties. It deals both slashing and piercing damage, and can be used to disarm opponents. Additionally, it has a special property that allows the wielder to make a bonus action attack with the stinger end of the whip, dealing 1d4 piercing damage. The Scorpion Whip has a cost of 20 gp and weighs 3 lbs.