This site is games | books | films

Nut, Goddess of the Sky and Heavens

Nut is an ancient Egyptian goddess of the sky and heavens.

Nut
Midjourney
  • Pantheon: Egyptian Pantheon
  • Deity Title: Goddess of the Sky and Heavens
  • Deity Symbol: A woman arched over the earth, touching the ground with her fingers and toes, and her body representing the sky.
  • Home Plane: The sky
  • Deity Level: Intermediate deity
  • Alignment: Neutral
  • Aliases: Neuth, Nuit, Nwt, and Nut
  • Superior: None
  • Traditional Allies: Ra, Horus, Osiris, Isis, and Hathor
  • Traditional Foes: Apophis, Set, Apep, and the powers of chaos
  • Divine Artifact: The sycamore tree, ladder to the heavens, and the sun barque
  • Servants: None mentioned in mythology
  • Servitor Creatures: None mentioned in mythology
  • Sacred Animal: Cow, beetle, and snake
  • Manifestations: As the sky and stars
  • Signs of Favor: Clear sky, favorable winds, and shooting stars
  • Worshipers: Astronomers, sky watchers, and stargazers
  • Cleric Alignments: Lawful neutral, true neutral, and chaotic neutral
  • Specialty Priests: Skywatchers, seers, and scribes
  • Holy Days: The month of Khoiak and the Feast of Nut
  • Portfolio: The sky, the heavens, astronomy, protection, and rebirth
  • Domains: Air, Good, Knowledge, Magic, and Protection
  • Favored Weapon: Quarterstaff
  • Favored Class: Cleric
  • Favored Race: Humans
  • Duties of the Priesthood: Observe and document celestial events, perform rituals for protection and rebirth, and act as intermediaries between the people and Nut.
  • Major Cult/Temple Sites: Heliopolis, Dendera, and Thebes
  • Benefits: Knowledge of astronomy, protection from harm, and the ability to call down celestial energy.

Nut is a stunning goddess of the sky and heavens in Egyptian mythology, embodying the vast expanse above us all. She has a captivating presence, with her serene expression and mystical aura. Her skin is a deep, rich blue color, which contrasts beautifully with her flowing black hair, and she is often depicted with shimmering stars adorning her body.

As the goddess of the sky, Nut was believed to be responsible for the cycle of day and night, as well as the movement of the stars and planets. She was also associated with rain, which was seen as a symbol of her tears falling to earth. Despite her immense power, she was known for her kind and nurturing nature, always watching over her people with a gentle and protective gaze.

According to Egyptian mythology, Nut played a crucial role in the creation of the world. She was the daughter of the god Shu, who represented the air, and the goddess Tefnut, who represented moisture. When Nut was born, she was so vast and magnificent that her father lifted her up into the sky, where she became the canopy that covers the earth. This allowed her brother Geb, the god of the earth, to lay beneath her and become the land on which all living creatures reside.

In Egyptian belief, Nut was believed to provide a safe passage for the souls of the dead into the afterlife, with her outstretched arms forming the protective embrace that would guide them on their journey. Her role in the heavens also meant that she was closely associated with the pharaohs, who were believed to be divine and would ascend to the sky after their death to join Nut in the afterlife.

Overall, Nut embodied the vast and wondrous nature of the sky, and her presence provided a sense of security and protection to the ancient Egyptians. Her beauty and power made her a beloved figure in their mythology, and she continues to be revered as one of the most important goddesses of ancient Egypt.

Nut, Egyptian Goddess of the Sky and Heavens


Nut, Egyptian Goddess of the Sky and Heavens
Midjourney

Armor Class 33 (natural armor)

Hit Points 1,250 (50d20 + 500)

Speed 60 ft., fly 120 ft.


STRDEXCONINTWISCHA
30 (+10)30 (+10)30 (+10)30 (+10)30 (+10)30 (+10)

Skills Arcana +30, Religion +30

Damage Immunities psychic, radiant

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses truesight 120 ft., passive Perception 40

Languages all

Challenge 35 (430,000 XP)


Divine Aura. All allies within 120 ft. of Nut gain advantage on saving throws against spells and magical effects.

Divine Resistance. Nut has resistance to damage from spells and magical effects.

Divine Intervention. Once per day, Nut can take an action to use Divine Intervention, calling upon the power of the heavens to grant a wish or miracle for a creature or object within 1 mile.

Spellcasting. Nut is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 30, +22 to hit with spell attacks). She has the following cleric spells prepared:

  • Cantrips (at will): guidance, resistance, sacred flame, thaumaturgy
  • 1st level (4 slots): command, detect evil and good, sanctuary, shield of faith
  • 2nd level (3 slots): aid, calm emotions, spiritual weapon
  • 3rd level (3 slots): beacon of hope, dispel magic, protection from energy
  • 4th level (3 slots): banishment, freedom of movement, guardian of faith
  • 5th level (3 slots): commune, hallow, mass cure wounds
  • 6th level (2 slots): heal, true seeing
  • 7th level (2 slots): etherealness, regenerate
  • 8th level (1 slot): antimagic field, earthquake
  • 9th level (1 slot): foresight, mass heal

Actions

  • Staff of the Heavens. Melee Weapon Attack: +30 to hit, reach 10 ft., one target. Hit: 60 (10d10 + 10) bludgeoning damage plus 30 (5d10) radiant damage. If the target is a creature, it must succeed on a DC 30 Constitution saving throw or be stunned until the end of Nut’s next turn.
  • Celestial Burst. Nut can release a burst of divine energy that affects all creatures within a 120-ft. radius of her. Each creature within range must make a DC 30 Dexterity saving throw, taking 120 (20d12) radiant damage on a failed save, or half as much damage on a successful one. This ability can only be used once per day.

Legendary Actions

Nut can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Nut regains spent legendary actions at the start of her turn.

  • Divine Word. Nut utters a divine word that forces one creature within 60 ft. of her to make a DC 30 Wisdom saving throw or be charmed by her for 1 minute. The charmed creature regards Nut as a trusted friend and ally, and will obey any verbal commands that don’t cause harm to it or its allies.
  • Sky Summon. Nut calls forth a bolt of lightning to strike a target within 120 ft. of her, dealing 50 (10d10) lightning damage. The target must make a DC 30 Dexterity saving throw or be knocked prone.
  • Heavenly Shield. Nut raises her staff and creates a magical shield that provides protection to herself or an ally within 60 ft. of her. The shield gives the target resistance to all damage for 1 minute.

Lair Actions

On initiative count 20 (losing initiative ties), Nut can take a lair action to cause one of the following effects:

  • Storm Surge. Nut conjures a violent storm that fills the lair with powerful winds and lightning. Each creature within 120 ft. of her must make a DC 30 Strength saving throw or be knocked prone and take 50 (10d10) lightning damage.
  • Divine Blessing. Nut calls upon the power of the heavens to grant a blessing to her allies. All allies within 120 ft. of her regain 50 hit points.
  • Heavenly Retreat. Nut can teleport herself and her allies within 120 ft. of her to a safe location outside of the lair.

Regional Effects

The region around Nut’s temple is infused with her divine power, creating the following effects:

  • Skyward Gaze. Creatures within 1 mile of Nut’s temple can look up and see a reflection of the stars and constellations on the ground below them.
  • Divine Protection. Plants and creatures within 1 mile of Nut’s temple are protected from harmful weather effects, such as storms or extreme temperatures.
  • Heavenly Music. Music can be heard within 1 mile of Nut’s temple, regardless of the time of day or presence of musicians. The music is soothing and calming, granting a +2 bonus to Wisdom saving throws.

Artifacts

Sycamore Tree

  • Wondrous item, artifact (requires attunement)
  • The sycamore tree is a symbol of the goddess Nut and serves as a portal to the celestial realms. It is said that the tree’s roots extend deep into the earth and its branches reach all the way to the heavens.
  • While attuned to the sycamore tree, you gain the ability to cast the “plane shift” spell once per day, without the need for a spell slot or material components. When you do, you are transported to a random location on the celestial plane.
  • Additionally, while you are within 10 feet of the sycamore tree, you have resistance to radiant damage and advantage on all saving throws against spells and magical effects that deal radiant damage.

Ladder to the Heavens

  • Wondrous item, artifact (requires attunement)
  • The ladder to the heavens is a divine artifact created by Nut herself. It is said to be a golden ladder that extends from the earth to the heavens, allowing mortals to ascend to the celestial realms and commune with the gods.
  • While attuned to the ladder to the heavens, you gain the ability to cast the “levitate” spell at will, without the need for a spell slot or material components. Additionally, you have advantage on all ability checks made to climb or descend any surface.
  • When you use the ladder to the heavens to ascend to the celestial realms, you are transported to the nearest location on the celestial plane that corresponds to your alignment.

Sun Barque

  • Wondrous item, artifact (requires attunement)
  • The sun barque is a divine artifact that represents the journey of the sun through the sky. It is said that Nut uses the sun barque to transport the sun across the sky each day.
  • While attuned to the sun barque, you gain the ability to cast the “sunburst” spell once per day, without the need for a spell slot or material components. Additionally, you have resistance to fire damage and immunity to the blinded condition.
  • When you cast the “sunburst” spell, you create a burst of sunlight that illuminates a 60-foot radius around you and deals radiant damage to all creatures in the area. The damage is equal to 8d6 plus your spellcasting ability modifier.

Currently in the World

As the goddess of the sky and heavens, Nut has always watched over the world with a watchful eye. From her birth, she was destined to take on this important role and bring balance to the cosmos. Her father, Shu, lifted her high into the sky to form the arched canopy that we know today, and it was from this vantage point that Nut could observe all that unfolded below.

In the ancient times, Nut was known to interact frequently with the other gods, particularly her brother and husband Geb, the god of the earth. Together, they created and sustained the world we know today. But as the centuries passed, the world grew and changed, and the worship of the ancient gods began to wane.

In the 1450s, Nut continues to watch over the world, even as it changes around her. She has seen the rise and fall of countless civilizations, and the current state of the world holds both hope and concern for her. Nut remains steadfast in her duty to maintain balance and harmony in the cosmos, but she is also open to new ideas and ways of thinking.

Nut’s primary motivation is to maintain the order and balance of the world, but she is also fiercely protective of her followers and will go to great lengths to protect them. She is not a vengeful deity, but she will not hesitate to take action if she feels it is necessary.

Currently, Nut is watching closely as the world undergoes a period of great change and upheaval. She is concerned about the future, but also optimistic that a new era of peace and prosperity may be on the horizon. Nut knows that the fate of the world is in the hands of mortals, but she remains committed to supporting and guiding them from her place in the heavens.

Scroll to Top