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Tia — Haida Death-Power of Warning and Witnessed Death

Tia — Haida Death-Power of Warning and Witnessed Death
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Tia 1
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  • Pantheon: North American Pantheon — Northwest Coast Traditions — Haida
  • Divine Rank: Lesser Deity
  • Alignment: Neutral
  • Portfolio: Peaceful death, death signs, forewarning, witnessed death, soul-passage, final words, grief, death omens, and the boundary between prepared death and violent death
  • Home Realm: The Warning Shore, a grey spirit-coast between the mortal world and the houses of the dead
  • Holy Symbol: A closed eye marked by a single dark feather; a hand laid over the mouth of the dying; a narrow shore-path between two black stones
  • Favoured Weapon: Staff
  • Sacred Animals: Raven, night seabird, moths near the deathbed
  • Traditional Counterpart: Ta’xet, the death-power of violent death
  • Worshippers: Death-watchers, mourners, healers of the dying, shamans, oath-keepers, grave-wardens, and families who fear a death without warning
  • Cleric Alignments: Neutral, Lawful Neutral, Neutral Good, True Neutral
  • Suggested Domains: Grave, Death, Peace, Protection
  • Suggested Warlock Patron: The Last Warning
  • Suggested Oaths: Watchers, Devotion, Redemption, Crown, or a custom Oath of the Witnessed Dead

Overview

Tia is not a soft angel of death. She is the warning that death is near.

She is heard in the pause before a death-room falls silent, seen in the bird that lands where no bird should land, and felt in the sudden certainty that a farewell must be spoken now. Her power does not make death harmless. It makes death witnessed. It gives the living a last chance to gather, name the dying, settle oaths, close hands, return stolen things, and keep the soul from passing into confusion.

Where Ta’xet claims the violence of sudden death, murder, battle, ambush, and severed fate, Tia rules the signs that come before the ending. She warns a household, village, ship, or war-band that death has already stepped near the door.

Tia is associated with peaceful death, but her peace is not softness. It is preparation. It is a death approached with warning, witness, naming, and rite rather than a death stolen by concealment, panic, or violence.

She is not a universal goddess of comfort. Comfort sometimes follows her. More often, truth does.

Divine Identity

Tia belongs among the Haida and Northwest Coast powers, not among generic celestial gods. She is a boundary being of death, omen, witness, and passage. Her concern is not moral judgement in the abstract. Her law is simpler and older: the dead must not vanish without sign.

In the common modern summary, Tia is associated with peaceful death; in this entry, that means death approached with warning, witness, naming, and rite, rather than sentimental comfort or celestial rescue.

Her presence is strongest when death is near but not yet complete. She favours the dying who are named, touched, mourned, and ritually acknowledged. She opposes hidden killing, corpse-theft, false reports of death, denied burial, and the erasure of the dead from memory.

Tia’s priests do not promise long life. They promise that the end will not be stolen.

Mythic Role

Tia’s role is threshold work.

She marks the difference between a death that can be prepared for and a death that arrives like a blow from the dark. A household under Tia’s sign may hear an unexplained call at night, find a dark feather on the sleeping mat, see smoke moving against the wind, or dream of a canoe leaving shore. These signs do not always mean the death can be prevented. They mean the death must be faced.

In stories and rites, Tia is invoked when a dying elder speaks final words, when warriors fear ambush, when a child falls into a sickness that may not break, when a lost traveller is not yet known dead, and when a soul must be kept from the wrong house of the dead.

Appearance

Tia appears as a quiet figure at the edge of firelight, shore-mist, or doorway shadow. She may wear a dark robe, feathered mantle, or cedar-grey cloak that moves like smoke over water. Her face is rarely seen clearly. Those who look at her too long remember not beauty or terror, but an expression of absolute attention.

She often manifests only as signs: a bird call with no bird visible, a feather falling indoors, a handprint in ash, a lamp guttering toward the door, a wave striking the shore in still weather, or a dream of a canoe that will not wait.

She should not be illustrated as a white-gowned European death angel. She is Northwest Coast, coastal, shadowed, raven-marked, and liminal.

Sacred Law, Offerings, and Taboos

Tia’s law is the law of witnessed death.

The dying must not be abandoned when presence is possible. The dead must be named truthfully. The place, manner, and witnesses of death must not be falsified. Last words, if spoken, must be carried faithfully. Corpses must not be hidden to avoid shame, debt, inheritance, or political blame.

Offerings to Tia are quiet and practical: a covered lamp, a bowl of fresh water, a staff laid beside the dying, a dark feather, a woven cord, food burned for the dead, or a vigil kept without sleep.

Her taboos are severe. False comfort is an offence. So is pretending a death was peaceful when it was violent, concealing murder, denying a farewell for convenience, mocking grief, or using the dead as leverage in a living dispute.

Relationships

Ta’xet: Tia and Ta’xet are bound by death but not safely allied. Ta’xet receives or rules violent death; Tia warns, marks, and separates deaths that must be witnessed before they are swallowed by violence, shock, or confusion.

Raven: Raven is not Tia’s servant. Raven is a world-moving trickster and culture power whose stories often touch hidden things, stolen light, dangerous bargains, and the unstable boundary between worlds. Tia’s signs sometimes appear where Raven’s actions have unsettled the border between life, death, and concealment.

Death Gods of Other Pantheons: Tia has tense respect for psychopomps, grave gods, and underworld judges. She distrusts gods who claim the dead without warning, and she hates any power that feeds on unacknowledged death.

Undead Powers: Tia is not an undead goddess. She opposes restless dead when they arise from denied witness, false burial, concealed killing, or names deliberately erased.

Currently in the World

Tia is strongest in coastal settlements, death-houses, plague rooms, stormbound ships, battlefield camps before dawn, and villages waiting for news of the missing.

She appears when a death can still be prepared for, named, or ritually corrected. Her followers are often called only when hope is nearly gone, but their work matters even when no healing remains. They record names, gather witnesses, settle final oaths, and prevent the dead from being misclaimed.

In a world where the Red Death can twist unresolved death into undead consequence, Tia’s cult is especially feared and needed. Her priests cannot stop every death, but they can prevent many deaths from becoming lies.

Divine Scale and Defeat

Tia is a Lesser Deity, not a Greater Deity. Her portfolio is narrow but serious. She does not rule all death, all souls, or the whole afterlife. She rules the warning, the witness, and the threshold before death becomes irreversible.

She cannot be permanently killed by ordinary combat. An avatar can be defeated, a herald can be banished, and a shrine can be silenced, but Tia’s true divine form only withdraws if her signs are denied across a whole region: the dead unnamed, murders hidden, last words suppressed, and death made politically convenient.

Even then, her absence is not safety. It means people die without warning.


Mechanics Tabs

The rules below are mechanics compatible for different game editions.

  • Tia 5.5e
  • Tia Pathfinder 1e / 3.5e
Tia — Haida Death-Power of Warning and Witnessed Death
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True Divine Form: Domains, Granted Magic, Boons, and Curses

Tia’s true divine magic governs peaceful death, warning, witnessed death, grief, and the last threshold. Her clerics and servants are not cheerful healers. They are death-watchers, oath-recorders, bedside guardians, and keepers of final truth.

Divine Rank: Lesser Deity
Suggested Cleric Domains: Grave, Death, Peace, Protection
Suggested Warlock Patron: The Last Warning
Suggested Paladin Oaths: Watchers, Devotion, Redemption, Crown, or a custom Oath of the Witnessed Dead
Favoured Weapon: Staff
Holy Symbol: A closed eye marked by a dark feather; a hand over the mouth of the dying; a narrow shore-path between two black stones

Always-Prepared / Domain Spells

Spell LevelSpells
Cantripspare the dying, guidance
1stsanctuary, protection from evil and good
2ndaugury, gentle repose
3rdspeak with dead, revivify
4thdeath ward, divination
5thhallow, raise dead
6thtrue seeing, word of recall
7thresurrection, etherealness
8thantimagic field, holy aura
9thforesight, true resurrection

Spell Notes

Tia’s resurrection magic does not casually reverse fate. It works best when death was interrupted, concealed, premature, ritually mishandled, or not yet fully claimed by another divine power. If a soul has accepted its passage, Tia’s priests usually preserve the truth of the death rather than drag the soul back.

Divine Boons

Boon of the Last Warning. Once per long rest, when a creature within 60 feet would be reduced to 0 hit points, you may use your reaction to grant that creature resistance to the triggering damage. If the creature still falls, it does not die instantly unless destroyed beyond mortal recognition.

Boon of the Witnessed Dead. You always know whether a corpse you touch died by violence, sickness, age, magic, poison, drowning, execution, undeath, or divine intervention. This does not reveal the killer’s name unless another feature or spell does so.

Boon of the Quiet Vigil. You have advantage on saving throws against fear, possession, and effects that would force you to abandon a dying, dead, or helpless creature.

Divine Curses

Curse of the Hidden Death. A creature that murders and conceals the body, falsifies the cause of death, or silences a final witness may be marked by Tia. Until the curse is lifted, birds avoid the creature, shadows gather at doorways it enters, and it has disadvantage on Deception checks involving death, inheritance, murder, burial, or last words.

Curse of the Unheard Warning. A community that repeatedly ignores Tia’s signs suffers restless dreams, failed death rites, and increased hauntings. The curse ends only when the hidden dead are named and the truth of their deaths is publicly acknowledged.

Using This Deity’s Forms

Tia usually acts through signs, dreams, priests, and heralds. She does not stride into battle unless death’s boundary has been profaned.

Servant Form: A death-watch spirit, omen bird, bedside shade, or soul-canoe guide.
Herald Form: The Listener at the Bedside, a powerful spirit that records final words and exposes hidden deaths.
Avatar Form: Tia’s walking manifestation, used when a death-law has been broken across a whole settlement, battlefield, ship, or royal house.
True Divine Form: The full Lesser Deity, rarely confronted directly and never reduced to a simple combat encounter.

Medium Deity, Neutral

Armor Class 23
Initiative +10
Hit Points 330
Speed 30 ft., fly 60 ft. hover, swim 30 ft.
Proficiency Bonus +7

STRDEXCONINTWISCHA
16 (+3)22 (+6)24 (+7)22 (+6)30 (+10)28 (+9)

Saving Throws Dex +13, Con +14, Wis +17, Cha +16
Skills Insight +17, Medicine +17, Perception +17, Religion +13, Stealth +13
Damage Resistances cold, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, frightened, poisoned, stunned
Senses truesight 120 ft., passive Perception 27
Languages Haida, spirit speech; understands the final words of any dying creature
Challenge 24

Traits

Death Cannot Surprise Her. Tia cannot be surprised by a creature that has killed within the last 24 hours, concealed a death, or reduced a creature to 0 hit points.

The Last Warning. At the start of each round, Tia may choose one creature she can see within 120 feet. Until the start of Tia’s next turn, the first time that creature would take damage, it gains resistance to that damage. If the creature still drops to 0 hit points, it remains stable unless the attack was a critical hit or the creature is destroyed outright.

Truth of the Death. Tia knows the cause of death of any corpse, ghost, revenant, or undead creature within 120 feet.

Legendary Resistance. If Tia fails a saving throw, she can choose to succeed instead. She can do this 3 times per day.

Actions

Cedar Staff. Melee Spell Attack: +17 to hit, reach 5 ft., one target. Hit: 17 bludgeoning damage plus 18 necrotic or radiant damage.

Sign of Passing. One creature Tia can see within 90 feet must make a DC 25 Wisdom saving throw. On a failed save, the creature is marked by a visible death-sign until the end of its next turn. The next attack against that creature has advantage, but the creature cannot be killed outright while marked unless it is already at 0 hit points.

Still the Violent Hand. One creature within 60 feet must make a DC 25 Charisma saving throw. On a failed save, it cannot make opportunity attacks, cannot benefit from advantage on attack rolls, and cannot reduce a creature below 1 hit point until the end of its next turn.

Open the Warning Shore. Tia opens a grey threshold in an unoccupied space within 60 feet. Spirits, dying creatures, and willing allies can pass through it. Hostile creatures that enter the threshold must make a DC 25 Wisdom saving throw or be transported to a harmless but terrifying vision of their own death until the end of their next turn.

Reaction

Refuse the Hidden Death. When a creature within 90 feet is reduced to 0 hit points by a hidden attacker, invisible attacker, poison, trap, or concealed magical effect, Tia may reveal the source of the harm and force the attacker or effect’s controller to make a DC 25 Charisma saving throw. On a failure, the damage is halved and the source becomes visible or known until the end of the next round.

Legendary Actions

Tia can take 3 legendary actions, choosing from the options below.

Move Like Smoke. Tia moves up to half her speed without provoking opportunity attacks.

Name the Death. Tia identifies the most recent death caused by one creature she can see. That creature has disadvantage on its next attack roll or Deception check.

Feather at the Door. A creature within 60 feet gains temporary hit points equal to 20 + Tia’s Wisdom modifier, or an undead creature takes the same amount as radiant damage.

Tia — Haida Death-Power of Warning and Witnessed Death
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Medium Deity, Neutral

Armor Class 19
Initiative +6
Hit Points 168
Speed 30 ft., fly 40 ft. hover
Proficiency Bonus +5

STRDEXCONINTWISCHA
12 (+1)18 (+4)20 (+5)18 (+4)24 (+7)22 (+6)

Saving Throws Dex +9, Wis +12, Cha +11
Skills Insight +12, Medicine +12, Perception +12, Religion +9
Damage Resistances cold, necrotic, psychic
Condition Immunities frightened
Senses truesight 60 ft., passive Perception 22
Languages Haida, spirit speech
Challenge 14

Traits

Death-Warning Aura. Dying creatures within 30 feet of the avatar have advantage on death saving throws. A creature in the aura cannot have its final words magically altered.

Witness of the Threshold. The avatar knows whether a corpse it touches died by violence, sickness, poison, magic, execution, accident, or undeath.

Actions

Staff of the Last Breath. Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 12 bludgeoning damage plus 13 necrotic or radiant damage.

Mark the Hidden Killer. One creature within 60 feet that has killed or concealed a death within the last 24 hours must make a DC 20 Wisdom saving throw. On a failed save, it is outlined by grey light until the end of the avatar’s next turn and cannot benefit from being invisible.

Reaction

Do Not Die Unnamed. When a creature within 60 feet would die, the avatar may delay that death until the end of the current turn, allowing the creature to speak, gesture, or be identified if it is physically capable of doing so.

Tia — Haida Death-Power of Warning and Witnessed Death
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Medium Spirit, Neutral

Armor Class 17
Initiative +5
Hit Points 110
Speed 30 ft., fly 30 ft. hover
Proficiency Bonus +3

STRDEXCONINTWISCHA
10 (+0)16 (+3)18 (+4)16 (+3)20 (+5)18 (+4)

Saving Throws Wis +8, Cha +7
Skills Insight +8, Medicine +8, Perception +8, Religion +6
Damage Resistances cold, necrotic, psychic
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 18
Languages Haida, spirit speech
Challenge 8

Traits

Keeper of Final Words. The Listener perfectly remembers the last words spoken within 60 feet of it. These words cannot be erased from its memory by non-divine magic.

Deathbed Guardian. A creature within 10 feet of the Listener has advantage on death saving throws.

Actions

Grey Hand. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 22 necrotic damage.

Expose the False Death. One creature within 60 feet must make a DC 16 Charisma saving throw. On a failed save, it cannot knowingly lie about a death, corpse, burial, inheritance, or final message for 1 minute.

Tia — Haida Death-Power of Warning and Witnessed Death
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True Divine Form: Domains, Granted Magic, Boons, and Curses

Tia’s true divine magic is concerned with omens, deathbeds, soul-thresholds, peaceful passing, and the truth of how a creature dies. She is not a broad underworld queen. She is the power who makes hidden death visible.

Divine Rank: Lesser Deity
Alignment: Neutral
Favoured Weapon: Quarterstaff
Holy Symbol: A closed eye marked by a dark feather
Cleric Domains: Death, Repose, Protection, Community
Subdomains: Ancestors, Souls, Defense, Home
Mystery Associations: Bones, Life, Lore, Time
Inquisitions: Heresy, Truth, Persistence, Vigil

Divine Boons

1st Boon — Death-Sign Reader. The devotee gains a +4 sacred bonus on Heal, Sense Motive, and Knowledge religion checks made to determine cause of death, identify undead, interpret omens, preserve a corpse, or recognise a false death report.

2nd Boon — Vigil Against the Hidden Killer. Once per day, the devotee may cast death ward or speak with dead as a spell-like ability.

3rd Boon — The Final Witness. Once per week, when a creature within close range would die, the devotee may delay that death for 1 round. The creature still falls unconscious if appropriate, but cannot die until the delayed round ends unless its body is completely destroyed.

Divine Curse

Curse of the False Death. A creature that conceals murder, falsifies last words, hides a corpse, or knowingly misnames the cause of death suffers a -4 penalty on Bluff and Disguise checks connected to that death. Birds, dogs, and death-sensitive creatures react uneasily to the cursed creature. The curse can be lifted by public confession, proper rites, restitution to the dead, or direct divine atonement.

True Divine Spell-Like Abilities

At will — augury, calm emotions, deathwatch, gentle repose, speak with dead
3/day — death ward, divination, hallow, mark of justice, true seeing
1/day — foresight, miracle, resurrection, soul bind, true resurrection

CR 24 / MR 6
Alignment N
Size and Type Medium Deity
Initiative +11
Senses darkvision 120 ft., true seeing; Perception +40

AC 42, touch 26, flat-footed 34
hp 420
Fort +26, Ref +25, Will +31
Defensive Abilities divine resilience, deathless threshold, warning before harm; DR 15/epic; Immune death effects, disease, fear, poison; Resist cold 30, electricity 30, sonic 30; SR 35

Speed 30 ft., fly 60 ft. perfect, swim 30 ft.
Melee divine quarterstaff +35/+30/+25/+20
Special Attacks final warning, reveal hidden death, still violent hand, warning shore

STRDEXCONINTWISCHA
202628263432

Base Atk +24; CMB +29; CMD 47
Feats Alertness, Combat Casting, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will, Mobility, Skill Focus Heal, Skill Focus Sense Motive, Toughness, Weapon Focus quarterstaff
Skills Heal +43, Knowledge history +35, Knowledge religion +39, Perception +40, Sense Motive +43, Spellcraft +35, Stealth +35
Languages Haida, spirit speech, tongues

Mythic Note

Tia’s mythic subtype benefits are already included in the numbers above. Do not add mythic bonuses a second time.

Special Abilities

Final Warning. As an immediate action, Tia may grant a creature within 100 feet resistance against an incoming attack, spell, or death effect. If the creature still dies, its final words are preserved and cannot be magically altered.

Reveal Hidden Death. Tia automatically detects concealed corpses, hidden murder weapons, disguised undead, and false testimony concerning a death within 120 feet.

Still Violent Hand. A creature that has killed within the last hour must succeed at a DC 30 Will save or be unable to make attacks of opportunity, coup de grace attempts, or attacks against helpless targets for 1 round.

Warning Shore. Once per day, Tia may open a threshold to her divine realm. Living creatures experience it as a grey shore, spirit-road, or departing canoe. Undead and false witnesses experience it as judgement.

Avatar of Tia

CR 15
Alignment N
Size and Type Medium Deity avatar
Role Death-warning emissary, shrine guardian, battlefield witness, plague-house omen

The avatar is the form most campaigns should encounter directly. It appears where a community has ignored death signs, concealed a killing, falsified last words, or allowed the dead to pass unnamed.

Init +8
Senses darkvision 60 ft., true seeing; Perception +29

AC 31, touch 18, flat-footed 27
hp 210
Fort +16, Ref +14, Will +20
Defensive Abilities death-warning aura, witness of the threshold; DR 10/magic; Immune fear, disease; Resist cold 20, negative energy 20; SR 26

Speed 30 ft., fly 40 ft. good
Melee staff of the last breath +21/+16/+11
Special Attacks mark the hidden killer, delay final breath, reveal false death

STRDEXCONINTWISCHA
141820182422

Base Atk +15; CMB +17; CMD 31
Feats Alertness, Combat Casting, Dodge, Improved Initiative, Iron Will, Mobility, Skill Focus Heal, Toughness
Skills Heal +32, Knowledge religion +25, Perception +29, Sense Motive +29, Spellcraft +22, Stealth +22
Languages Haida, spirit speech, tongues

Special Abilities

Death-Warning Aura. Dying creatures within 30 feet of the avatar gain a +4 sacred bonus on stabilization checks and saving throws against death effects. A creature within this aura cannot have its final words altered or erased by non-divine magic.

Witness of the Threshold. By touching a corpse, the avatar immediately knows whether the creature died by violence, sickness, poison, magic, execution, accident, drowning, undeath, or divine intervention.

Mark the Hidden Killer. As a standard action, the avatar chooses one creature within 60 feet that has killed or concealed a death within the last 24 hours. The target must succeed at a DC 24 Will save or be outlined by grey spirit-light for 1 minute. While marked, the creature cannot benefit from invisibility, concealment, or magical silence when questioned about that death.

Delay Final Breath. As an immediate action, when a creature within 60 feet would die, the avatar may delay that death until the end of the current round. The creature may speak, gesture, or be identified if physically capable of doing so. This ability cannot save a creature whose body is completely destroyed.

Reveal False Death. The avatar gains a +10 sacred bonus on checks made to expose false testimony, forged death records, concealed corpses, disguised undead, or misnamed causes of death.

Spell-Like Abilities

At will — deathwatch, detect undead, gentle repose, stabilize
3/day — augury, death ward, speak with dead
1/day — divination, hallow, true seeing


CR 9
Alignment N
Size and Type Medium outsider or spirit
Role Records last words, guards deathbeds, exposes false deaths, and guides the dying through fear

The Listener is best used for investigation, haunting, murder concealment, disputed inheritance, and deathbed vigil stories. It rarely attacks first, but it becomes implacable when someone tries to silence the dying or falsify the dead.

Init +6
Senses darkvision 60 ft., deathwatch; Perception +22

AC 24, touch 16, flat-footed 21
hp 115
Fort +10, Ref +9, Will +14
Defensive Abilities deathbed guardian, keeper of final words; DR 5/magic; Immune fear; Resist cold 10, negative energy 10

Speed 30 ft., fly 30 ft. good
Melee grey hand +14 touch
Special Attacks expose the false death, silence the murderer

STRDEXCONINTWISCHA
101618162018

Base Atk +9; CMB +9; CMD 22
Feats Alertness, Combat Casting, Dodge, Improved Initiative, Iron Will
Skills Heal +20, Knowledge religion +15, Perception +22, Sense Motive +22, Spellcraft +15, Stealth +18
Languages Haida, spirit speech

Special Abilities

Keeper of Final Words. The Listener perfectly remembers the last words spoken within 60 feet of it. These words cannot be erased, altered, or falsified by non-divine magic.

Deathbed Guardian. A dying creature within 10 feet of the Listener gains a +4 sacred bonus on stabilization checks and saving throws against fear, possession, and death effects.

Grey Hand. Melee touch attack +14. Hit: 6d6 negative energy damage. Against undead created by concealed murder, denied burial, or falsified death, this damage is positive energy instead.

Expose the False Death. One creature within 60 feet must succeed at a DC 19 Will save or be unable to knowingly lie about a death, corpse, burial, inheritance, final message, or cause of death for 1 minute.

Silence the Murderer. Once per day, the Listener may force one creature that has killed or concealed a death within the last 24 hours to make a DC 19 Will save. On a failed save, the creature cannot cast spells with verbal components, command undead, or speak deliberate lies for 1 round.

Spell-Like Abilities

At will — deathwatch, detect undead, gentle repose
3/day — augury, calm emotions, speak with dead
1/day — death ward, locate creature


Worshippers and Servants

Tia’s followers are not a large missionary church. They are death-watchers, grief-keepers, bedside guardians, omen-readers, and ritual witnesses.

They are called when someone is dying, when a corpse has been found without explanation, when a warrior’s death is disputed, when a body is missing, when a community fears a death-curse, or when final words may change inheritance, guilt, or peace between families.

Her servants include omen birds, shore spirits, quiet dead, soul-canoe guides, and masked witnesses who never speak until a lie is told.

Using Tia in Your Game

Use Tia when death needs truth, not spectacle.

She is excellent for murder mysteries, battlefield aftermaths, plague-house stories, disputed burials, missing bodies, haunted inheritance, false martyrdom, political cover-ups, and Red Death cases where the wrong handling of death may create undead consequences.

Tia should not appear just to make death sentimental. Her power is sharper than that. She asks: Who saw? Who lied? Who was denied farewell? Who profits from saying this death was peaceful?

Adventure Hooks

The Feather Inside the Locked Room

A dark feather appears beside a dying noble before anyone knows he is ill. His family calls it a blessing, but Tia’s priest knows it is a warning. Someone in the house has already prepared the death and intends to call it natural.

The Canoe That Leaves Without a Name

Each night, villagers dream of a grey canoe departing the shore with a faceless passenger. In the waking world, an old graveyard has been disturbed, and one body is missing from the records. Tia’s signs continue until the unnamed dead are restored.

The Battle That Was Not a Battle

A lord claims his soldiers died honourably in combat. Tia’s omens say otherwise. The dead were executed after surrender, and Ta’xet’s influence is growing over the field. If the truth is not spoken, the battlefield becomes a violent death-haunt.

Relics and Signs

The Dark Feather. Appears where death is near or where the truth of death is being hidden.

The Bedside Staff. A plain staff laid beside the dying. If removed before death, the room becomes cold and the dying may lose the power to speak final words.

The Witness Cord. A woven cord tied around the wrist of a death-watcher. It tightens when a falsehood about the dead is spoken nearby.

The Shore-Dream. A recurring dream of water, stones, mist, and a canoe that cannot be delayed.

Mythic and Historic Context

Goddess Tia
Midjourney

Tia is a difficult figure to handle responsibly because the public source trail is thin and often circular. Modern online summaries commonly describe Tia as a Haida death goddess associated with peaceful death and as a counterpart to Ta’xet, who is usually described as a power of violent death. This entry keeps that broad association, but treats the material cautiously rather than presenting Tia as a richly attested universal goddess of peaceful death.

The stronger source problem is that older ethnographic references and later discussions do not give a large, stable, fully developed profile for Tia. John R. Swanton’s early twentieth-century work on Haida tradition, including Memoirs of the American Museum of Natural History, Volume 8, Part 1 and related Smithsonian material such as Bulletin, Volume 29, is repeatedly cited in discussions of Ta’xet, Tia, death signs, and the fate of those who die by violence. However, the public internet often simplifies this material into a neat peaceful-death-versus-violent-death duality.

For that reason, this entry does not present Tia as a generic comfort-goddess, a Christianised angel of death, or a celestial psychopomp. It keeps her tied to Haida and Northwest Coast context, treats her source base as narrow, and builds her game role around peaceful death, death signs, warning, witnessed passing, final words, and the danger of concealed or misnamed death.

Useful cultural background begins with the Council of the Haida Nation, which centres Haida relationship with Haida Gwaii, land, sea, air, ancestors, culture, and continuity. Readers should treat broad internet deity lists with caution and avoid using this entry as a substitute for living Haida knowledge, community-led sources, or specialist scholarship.

In SpiralWorlds, Tia is therefore a source-honest reconstruction: a Lesser Deity whose mythic pressure is real in the campaign world, but whose published lore remains careful about the limits of attested material. Her role is not to soften death into sentiment. Her role is to make death witnessed, named, and impossible to hide.

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