Xipe Tótec — Flayed Lord of Renewal, Seed and War

Xipe Tótec, the Flayed Lord, represented as a Mesoamerican deity of agricultural renewal, seed and war
Xipe Tótec embodies renewal through the casting-off of an old skin: seed, maize, spring, war and the frightening cost of regeneration.

Ancient Mesoamerican tradition · Renewal · Seed · Maize · Spring · War · Transformation

Xipe Tótec is the Flayed Lord, a Mesoamerican deity whose cult joins agricultural regeneration to war and ritual transformation. His spring festival is not a simple celebration of violence: the removal of skin echoes the stripping of the maize cob and the preparation of seed for renewed growth. His cult was present in central Mexico before Mexica imperial expansion, so he is not merely a god “imported” by conquest.

Xipe Tótec at a Glance

Tradition Widespread Mesoamerican; prominent in Nahua / Mexica religion
Divine standing Major Deity · Divine Rank 15
Campaign alignment Neutral
Portfolio Regeneration, seed, maize, spring, agricultural renewal, transformation, war and the casting-off of old forms
Divine realm The Red Field, a campaign estate where harvested fields, battlefields and seedbeds continually change into one another
Festival Tlacaxipehualiztli, associated with spring and the regeneration of maize
Sacred signs Red-gold skins of maize, seed sprouting through ruined ground, old scars itching at the first spring rain, bronze-red dawns
Campaign present Demanding that famine relief preserve seed grain for the next sowing instead of consuming every reserve in the present emergency

Divine Mechanics

Encounter role: regenerative bruiser / transformation controller. Xipe Tótec sheds conditions and damaged forms, then returns stronger. Each edition tab is standalone.



Xipe Tótec — D&D 5.5e

Large Celestial (Deity), Neutral

Epic CR 37 (campaign-scale; PB +11)

AC 29 · HP 990 (44d20 + 528) · Speed 50 ft.

STR DEX CON INT WIS CHA
36 (+13) 26 (+8) 36 (+13) 28 (+9) 34 (+12) 34 (+12)

Saving Throws Str +24, Con +24, Wis +23, Cha +23. Skills Athletics +24, Nature +23, Perception +23, Religion +20.

Damage Resistances fire, necrotic; bludgeoning, piercing and slashing from non-artifact attacks. Damage Immunities poison. Condition Immunities Charmed, Exhaustion, Frightened, Poisoned.

Senses Truesight 300 ft., Passive Perception 33. Languages all; telepathy 1 mile.

Traits

Divine Resistance (4/Day). If Xipe Tótec fails a saving throw, he can choose to succeed instead.

Cast Off the Old Skin. At the start of his turn Xipe Tótec may end one condition affecting him. If he does, a discarded divine skin remains in his space until the start of his next turn and counts as half cover.

Seed Beneath the Ruin. Whenever a creature other than Xipe Tótec drops to 0 hit points within 120 feet, one allied creature of his choice gains 25 temporary hit points. This cannot trigger from summoned creatures.

Harvested Ground. Difficult terrain made from plants, corpses, rubble or churned earth does not slow him.

Divine Spellcasting

Wisdom is his spellcasting ability (spell save DC 31, +23 to hit).

At will: blight, plant growth, regeneration, stoneskin.

3/day each: fire storm, heal, insect plague, wall of thorns.

1/day each: earthquake, mass heal, shapechange.

Actions

Multiattack. Xipe Tótec makes three Red Macuahuitl attacks.

Red Macuahuitl. Melee Weapon Attack: +24 to hit, reach 15 ft.; Hit: 80 (5d10 + 13 slashing plus 6d10 radiant) damage.

Flay the False Form (Recharge 5–6). One creature within 120 feet makes a DC 31 Charisma save. On a failure, all temporary hit points, magical disguises and shapechanging effects on the creature end; it then takes 66 (12d10) necrotic damage. On success it takes half damage and retains its form.

Field of Renewal (1/Day). In a 120-foot radius around Xipe Tótec, dead nonmagical vegetation breaks down and new shoots erupt. Allies regain 40 hit points; hostile creatures make a DC 31 Strength save or become Restrained by growth until they escape.

Legendary Actions

  • Reap. Make one Red Macuahuitl attack.
  • Seed Step. Move up to half speed; ground crossed sprouts briefly behind him.
  • Slough the Wound (Costs 2). Regain 35 hit points and end one ongoing effect dealing damage.
  • Spring Returns (Costs 3). One ally within 120 feet regains 40 hit points and may stand from Prone.

Mythic Trait — New Skin of the Season

Once per encounter at 0 hit points, Xipe Tótec sheds his ruined form and stands from it with 495 hit points. For the rest of the encounter his weapon attacks deal an extra 18 (4d8) radiant damage and plants within 120 feet grow visibly each round.

Xipe Tótec — Pathfinder 1e

CR 36; N Large outsider (divine, extraplanar)

Init +12; Senses true seeing 300 ft.; Perception +56.

AC 62, touch 32, flat-footed 54; hp 970; Fort +41, Ref +36, Will +40; DR 25/epic; SR 49.

Speed 50 ft. Melee red macuahuitl +60/+55/+50/+45 (3d8+22/17–20 plus 4d6 sacred).

Domains Plant, Renewal, War, Strength. Spell-Like Abilities CL 36th. At will—blight, plant growth, regenerate, stoneskin; 3/day—fire storm, heal, insect plague, wall of thorns; 1/day—earthquake, miracle, shapechange.

Complete Pathfinder 1e Statistics

DEFENSE AC 62, touch 32, flat-footed 54; hp 970; Fort +41, Ref +36, Will +40; DR 25/epic; SR 49; regeneration 25 (artifact or opposing deity); immune disease, poison; resist fire 30, negative energy 30.

OFFENSE Speed 50 ft.; Melee red macuahuitl +60/+55/+50/+45; Space 10 ft.; Reach 15 ft.; Special Attacks divine aura, flay false form, mythic surge, renewal field.

STATISTICS Str 36, Dex 26, Con 36, Int 28, Wis 34, Cha 34; Base Atk +44; CMB +59; CMD 82; Feats Combat Reflexes, Critical Focus, Greater Vital Strike, Improved Critical (macuahuitl), Improved Initiative, Iron Will, Power Attack, Quicken Spell-Like Ability, Toughness, Vital Strike, Weapon Focus (macuahuitl), Epic Fortitude, Epic Prowess; Skills Athletics +57, Knowledge (nature) +53, Knowledge (religion) +53, Perception +56, Sense Motive +56, Spellcraft +53, Survival +56; SQ divine rank 15, immortality, portfolio sense.

Xipe Tótec — D&D 3.5e

Intermediate Deity; Divine Rank 15; N Large Outsider (Extraplanar)

CR 37; Hit Dice 44d8+572; AC 62; Speed 50 ft.

Portfolio renewal, seed, maize, spring, transformation and war. Domains Plant, Renewal, War, Strength.

Salient Divine Abilities Alter Reality, Divine Fast Healing, Divine Weapon Focus, Life and Death, Shapechange, Wound Enemy.

Portfolio Sense. Xipe Tótec senses catastrophic crop failure, destruction of seed stores and large-scale ritual renewal fifteen weeks before or after they occur.

Spell-Like Abilities. At will—blight, plant growth, regenerate, stoneskin; 3/day—fire storm, heal, insect plague, wall of thorns; 1/day—earthquake, miracle, shapechange. CL 37th.

Complete D&D 3.5e Statistics

Initiative +12; Armor Class 62, touch 34, flat-footed 54; Base Attack/Grapple +44/+61; Attack red macuahuitl +60 melee; Full Attack +60/+55/+50/+45; Space/Reach 10 ft./15 ft.

Special Attacks salient divine abilities, divine aura, renewal powers; Special Qualities divine immunities, DR 25/epic, SR 50, immortality, remote sensing, portfolio sense.

Saves Fort +41, Ref +36, Will +40; Abilities Str 36, Dex 26, Con 36, Int 28, Wis 34, Cha 34; Skills Concentration +60, Knowledge (nature) +53, Knowledge (religion) +53, Listen +56, Sense Motive +56, Spellcraft +53, Spot +56, Survival +56; Feats Combat Reflexes, Great Fortitude, Improved Critical, Improved Initiative, Iron Will, Power Attack, Quicken Spell-Like Ability, Epic Fortitude, Epic Prowess.

Worship in the Living World

Xipe Tótec’s cult reaches beyond the Mexica state. INAH’s work on the deity emphasises that his presence in central Mexico predates the expansion of the Mexica empire. His annual festival, Tlacaxipehualiztli, occurs around the spring sowing cycle and links ritual renewal to seed maize.

The flayed skin is therefore not random horror. In agricultural interpretation it parallels the husk removed from maize and the skin released from grain during nixtamalisation. The image is deliberately disturbing because renewal requires an old covering to be lost.

Mythic Identity

Xipe Tótec is a god of the new thing inside the old one. Seed lies apparently dead before germinating; fields are cut before they can be planted again; warriors lose old status and gain new rank. The same logic can be merciful or terrible depending on who decides what must be “shed.”

Divine Realm — The Red Field

The Red Field is an original campaign estate where furrows cross battle scars and harvested stalks stand beside new shoots. Old divine skins hang from poles like empty banners, each one representing a form that was once necessary and then outlived.

What Is Xipe Tótec Doing Now?

The famine has created a brutal arithmetic. Every basket of seed maize eaten today may mean no harvest tomorrow; every basket withheld from starving families may mean deaths now. Xipe Tótec is forcing priests, farmers and rulers to confront that problem without pretending it has a painless answer.

His signs appear most strongly around seed stores. Grain reserved honestly for planting remains free of rot. Grain hoarded for private profit develops red stains. He supports emergency redistribution, but violently opposes anyone who empties the future merely to look generous in the present.

Domain Spells and Divine Gifts

Suggested 5.5e domains: Nature, Life, War. PF1e / 3.5e domains: Plant, Renewal, War, Strength.

1st: goodberry, divine favor · 2nd: enhance ability, lesser restoration · 3rd: plant growth, revivify · 4th: death ward, stoneskin · 5th: greater restoration · 6th: heal · 7th: regenerate · 8th: earthquake · 9th: mass heal.

Divine Relic — Seed-Skin Mantle

This original game relic appears to be a dry red mantle until planted beneath soil for one night. Once per season it can restore a blighted field, orchard or seed store to healthy condition. The mantle cannot create food from nothing; it restores the capacity to grow.

Regional Effects

  • Seed Resists Rot. Properly reserved seed grain remains viable twice as long.
  • Scars Itch Before Change. Old scars tingle when a major transformation is about to occur nearby.
  • Ruins Sprout. New growth appears first in damaged ground rather than untouched ornamental gardens.

Relationships

Tlāloc: rain makes renewal possible; the famine binds their cultic concerns together even when their rites differ.

Huītzilōpōchtli: warfare and captives intersect with Xipe Tótec’s rites, but Xipe’s core agricultural regeneration is older and wider than Mexica state ideology.

Use Xipe Tótec Tonight

The Last Seed Store

A starving district breaks into a granary and discovers half the grain has been ritually marked for planting.

The False Renewal

A ruler announces that destroying an entire village is “necessary regeneration” and claims Xipe Tótec approves.

Red Grain

One merchant’s maize turns red overnight while every other store remains normal.

The Skin That Walked

A discarded ceremonial skin disappears and begins appearing at farms that will fail unless something changes.

Deep Link Dive

Druid

Use seasonal renewal and living-land magic in play.

Cleric

Build priests around renewal, agriculture and war.

Sources and Licensing

INAH’s Templo Mayor exhibition on Xipe Tótec documents the antiquity and geographic breadth of his cult, the spring festival Tlacaxipehualiztli, and the agricultural symbolism connecting flaying with maize regeneration, husk removal and seed preparation.

INAH — Xipe Tótec and the Regeneration of Life

Historical and mythological material is presented from the cited source. Divine statistics, the Red Field, relic mechanics, regional effects and adventure hooks are original fantasy-RPG adaptations.

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