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Trophonius, The Oracle of Boeotia, Son of Erginus

 Trophonius, The Oracle of Boeotia, Son of Erginus
  • Alias – The Oracle of Boeotia, Son of Erginus
  • Gender – Male
  • Race – Demigod
  • Occupation – Oracle, Priest
  • Religion – Worshipper of the Olympian gods
  • Allies – Apollo, Dionysus, the Muses
  • Enemies – Python, the Giants
  • Abode/ Base of operations – The Oracle of Trophonius in Boeotia
  • Nationality – Greek
  • Languages – Greek
  • Alignment – Neutral Good
  • Affiliation(s) – The cult of Trophonius
  • Significant others – None recorded in mythology

Trophonius is a mysterious and enigmatic figure in Greek mythology, who is known as the god of passages and mysteries. He was believed to be the son of the god Apollo and the nymph of the springs, Orphe. Trophonius was born in the region of Lebadea, where he and his brother, Agamedes, built the famous Oracle of Delphi. The two brothers were skilled architects and craftsmen, and they were known for creating complex and elaborate structures that were often imbued with magical properties.

Trophonius was driven by a deep curiosity and a desire to unlock the secrets of the universe. He spent much of his time studying ancient texts and consulting with oracles and wise men, seeking to gain a deeper understanding of the mysteries of life and death. Trophonius was also a skilled diviner and magician, and he was known for his ability to see beyond the veil of reality and communicate with the spirits of the dead.

Despite his many talents and abilities, he was also known for his mischievous and unpredictable nature. He would often play tricks on mortals and gods alike, and his motives were often shrouded in mystery. Some believed that he sought to use his powers for personal gain, while others believed that he was driven by a desire to uncover the truth and unlock the secrets of the universe.

Trophonius is often depicted in Greek art as a handsome and youthful man with a sharp intellect and piercing eyes. He has a slim build and stands tall and proud, with long flowing hair and a well-groomed beard. He is often shown wearing a simple white tunic, which is belted at the waist with a leather strap. His appearance is both dignified and enigmatic, embodying the mystery and intrigue that surrounds his character in Greek mythology.

Overall, Trophonius is a complex and multifaceted figure, who embodies the spirit of curiosity and mystery that is at the heart of Greek mythology. While his ultimate goals and motivations remain a mystery, his legacy lives on as a testament to the power of human curiosity and the eternal search for knowledge and understanding.

Trophonius, the Cave Oracle

Trophonius, the Cave Oracle

Medium humanoid (human), lawful neutral

Armor Class: 15 (breastplate) Hit Points: 162 (18d8 + 72) Speed: 30 ft.

18 (+4)14 (+2)18 (+4)18 (+4)20 (+5)18 (+4)

Skills: Arcana +9, History +9, Insight +12, Medicine +12, Perception +12, Religion +9

Senses: darkvision 60 ft., passive Perception 22

Languages: Greek, Latin, Oracular Speech

Challenge Rating: 12 (8,400 XP)

Innate Spellcasting. Trophonius’ spellcasting ability is Wisdom (spell save DC 20). Trophonius can innately cast the following spells, requiring no material components:

  • At will: augury, detect magic, detect poison and disease, guidance, light
  • 3/day each: comprehend languages, identify, speak with dead
  • 1/day each: commune, scrying

Legendary Resistance (3/day). If he fails a saving throw, they can choose to succeed instead.

Magic Resistance. He has advantage on saving throws against spells and other magical effects.

Divine Sense. Trophonius can detect the presence of any celestial, fiend, or undead within 60 feet of them, and can sense the presence of any consecrated or desecrated place or object within the same range.

Spellcasting. Trophonius is a 15th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). Trophonius has the following cleric spells prepared:

  • Cantrips (at will): guidance, resistance, sacred flame, thaumaturgy
  • 1st level (4 slots): detect evil and good, detect magic, guiding bolt, sanctuary
  • 2nd level (3 slots): aid, calm emotions, find traps, lesser restoration
  • 3rd level (3 slots): dispel magic, magic circle, protection from energy, remove curse
  • 4th level (3 slots): banishment, death ward, freedom of movement, stoneskin
  • 5th level (2 slots): dispel evil and good, greater restoration, hallow, legend lore
  • 6th level (1 slot): harm, heal, heroes’ feast
  • 7th level (1 slot): divine word, regenerate, resurrection
  • 8th level (1 slot): antimagic field, earthquake
  • 9th level (1 slot): foresight, mass heal, true resurrection


Multiattack. Trophonius makes three melee attacks.

+1 Quarterstaff. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 9 (2d8) radiant damage.

Mace of Disruption. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 27 (5d10) radiant damage. If the target is an undead or a construct, it must succeed on a DC 18 Constitution saving throw or be destroyed. If the target has 25 hit points or fewer after taking this damage, it is destroyed.

Guiding Bolt (3/day). Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 27 (6d6 + 5) radiant damage and the next attack roll made against this target before the end of Trophonius’ next turn has advantage.

Divine Word (1/day). Trophonius utters a divine word, targeting any number of creatures they can see within 30 feet of them. Each creature that can hear Trophonius must make a DC 20 Constitution saving throw. On a failed save, a creature takes 77 (14d10) thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures that have 100 hit points or more are immune to this effect.

Legendary Actions

Trophonius can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Trophonius regains spent legendary actions at the start of their turn.

  • Guiding Bolt. Trophonius uses Guiding Bolt.
  • Mace of Disruption. Trophonius uses Mace of Disruption.
  • Divine Word (Costs 2 Actions). Trophonius uses Divine Word.

Lair Actions

On initiative count 20 (losing initiative ties), Trophonius can take a lair action to cause one of the following effects; Trophonius can’t use the same effect two rounds in a row:

  • The floor trembles beneath everyone’s feet. Each creature within 120 feet of Trophonius must succeed on a DC 20 Dexterity saving throw or be knocked prone.
  • Trophonius calls forth a mist that fills the area within 120 feet of them. The mist is heavily obscured and lasts until initiative count 20 on the next round.
  • Trophonius causes the walls to close in on everyone. Each creature within 120 feet of Trophonius must succeed on a DC 20 Strength saving throw or take 27 (6d8) bludgeoning damage and be restrained until the end of their next turn.
  • Trophonius creates a psychic assault on all creatures within 120 feet of them. Each creature must succeed on a DC 20 Wisdom saving throw or take 27 (6d8) psychic damage and be stunned until the end of their next turn.


+1 breastplate, +1 quarterstaff, Mace of Disruption, crystal ball, holy symbol, robe of eyes, ring of spell storing

Legendary Magic Items

  • Staff of the Oracle. This +3 quarterstaff allows the wielder to cast augury, detect magic, detect poison and disease, guidance, and light at will. Additionally, once per day, the wielder can cast commune and scrying.
  • Ring of Divine Favor. This ring allows the wearer to cast the bless spell three times per day.
  • Crystal Ball of True Seeing. This crystal ball allows the user to cast the true seeing spell once per day.

CR: 12 (8,400 XP)

Currently in the World

In the 1450s, Trophonius remains a mysterious and elusive figure, known only to a select few who have delved deep into the annals of ancient Greek mythology. Despite his obscurity, Trophonius continues to hold great power and influence over those who seek his wisdom and guidance.

As a son of the god Apollo, Trophonius was gifted with great intelligence and an unquenchable thirst for knowledge. He spent many years wandering the earth, exploring its hidden corners and seeking out the secrets of the universe. Along the way, he amassed a vast trove of knowledge and wisdom, which he used to guide and inspire those who sought his aid.

Today, Trophonius continues to watch over the world from his secluded abode, deep within the hidden recesses of the earth. He interacts with the world through his loyal disciples, who seek out his wisdom and guidance in all matters great and small.

His ultimate goal is to help humanity unlock the secrets of the universe and achieve a greater understanding of the world and its mysteries. He knows that this is a lofty ambition, but he remains steadfast in his belief that with enough perseverance and dedication, anything is possible.

For those who seek his guidance, Trophonius offers a path to enlightenment and understanding, providing them with the tools and knowledge they need to achieve their goals and unlock the full potential of the human mind. With his wisdom and guidance, Trophonius hopes to inspire a new generation of seekers, who will continue his quest for knowledge and understanding for generations to come.

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