This site is games | books | films

Phobos, God of Fear and Panic

Phobos, God of Fear and Panic
  • Pantheon: Greek Pantheon
  • Deity Title: Phobos, God of Fear and Panic
  • Deity Symbol: A snake wrapped around a spear.
  • Home Plane: Olympus
  • Deity Level: Lesser Deity
  • Alignment: Chaotic Evil
  • Aliases: Deimos (sometimes referred to as his twin brother)
  • Superior: Ares, God of War
  • Traditional Allies: Deimos (twin brother), Eris (sister)
  • Traditional Foes: Athena, Apollo
  • Divine Artifact: The Mask of Fear, a mask that can induce overwhelming fear in those who see it.
  • Servants: Phobos has no specific servants, but his influence can be seen in those who use fear to control or intimidate others.
  • Servitor Creatures: The Furies, The Erinyes, The Empusae, and other creatures that inspire fear.
  • Sacred Animal: The serpent.
  • Manifestations: Phobos’ presence can be felt through sudden, intense feelings of fear and anxiety.
  • Signs of Favor: A sudden, unexplained feeling of safety and security, an increase in power or status through the use of fear. Terrifying visions or nightmares, a sense of fear or unease in the presence of the deity, sudden and inexplicable feelings of panic.
  • Worshipers: Warriors, tyrants, those who use fear to control others.
  • Cleric Alignments: Chaotic Evil, Lawful Evil
  • Specialty Priests: Priests of Phobos specialize in the use of fear as a weapon, and are trained to induce fear in others.
  • Holy Days: The Festival of Fear, held on the first day of the month of Anthesterion, is a day of celebration and the invoking of fear.
  • Portfolio: Fear, intimidation, terror, and the use of fear as a weapon.
  • Domains: Trickery, War, Fear, Evil
  • Favored Weapon: The spear.
  • Favored Class: Fighter
  • Favored Race: Humans
  • Duties of the Priesthood: The priesthood of Phobos is dedicated to spreading fear and terror throughout the land. They are responsible for training others in the use of fear as a weapon, and for conducting sacrifices in Phobos’ name.
  • Major Cult/Temple Sites: Temples to Phobos are typically located in areas where fear is prevalent, such as near battlefields, prisons, and haunted places.
  • Benefits: The worship of Phobos grants power and influence to those who can instill fear in others, and can provide protection from those who seek to do them harm.

Phobos, the Greek god of fear, is a formidable and enigmatic figure whose power is matched only by his insatiable hunger for chaos and terror. He is the son of Ares and Aphrodite, and is known for his mischievous and malicious nature. As a god of fear, Phobos delights in causing terror and panic among mortals and immortals alike, and revels in the power he derives from their fear. He is often depicted as a dark, shadowy figure, with eyes that glow with an otherworldly intensity, and a cruel grin that hints at his sadistic nature.

Despite his fearsome reputation, Phobos is not simply a mindless agent of chaos. He is a cunning and strategic thinker, with a deep understanding of the human psyche and the power of fear. He uses this knowledge to manipulate and control those around him, sowing discord and distrust wherever he goes. He is also fiercely independent, refusing to be bound by the will of other gods or mortals. Instead, he acts according to his own whims and desires, seeking to spread fear and chaos throughout the world.

Phobos is a towering figure, standing at over 7 feet tall with a muscular build and dark, oily skin. His eyes are a piercing red and seem to glow in the darkness, while his long, jet-black hair falls in unkempt tangles around his broad shoulders. He wears a suit of black armor adorned with fearsome spikes and carries a wicked, serrated sword at his side. His movements are quick and precise, with a predatory grace that seems to unsettle those around him.

Phobos’ ultimate goal is unclear, as he is driven more by his desire for power and control than any specific endgame. He is content to revel in the fear and panic he causes, and seems to derive great pleasure from the suffering of others. Some say that he seeks to overthrow the gods themselves, while others believe that he simply wants to plunge the world into an endless cycle of fear and despair. Whatever his ultimate goal may be, there is no doubt that Phobos is a force to be reckoned with, and that his dark influence will continue to be felt for generations to come.

Phobos, God of Fear and Panic

Phobos 1

CR of 28:

Armor Class: 35 (Divine Armor)

Hit Points: 800 (32d20+320)

Speed: 60 ft.

Skills: Intimidation +30, Insight +30, Perception +30

Damage Immunities: Psychic

Condition Immunities: Charmed, Frightened

Senses: Truesight 120 ft., passive Perception 40

Languages: All

Challenge: 28 (120,000 XP)

Divine Aura: Phobos’ presence strikes fear into the hearts of all who oppose him. Creatures within 60 feet of Phobos have disadvantage on saving throws against fear and are frightened while within that range.

Divine Resistance: Phobos has resistance to all damage types.

Divine Sense: Phobos can sense the presence and location of all creatures within 120 feet of him.

Divine Weapon: Phobos wields the divine artifact known as the “Scepter of Terror,” a staff imbued with the power of fear. It has a +5 bonus to attack and damage rolls and deals an additional 1d10 psychic damage. Any creature struck by the staff must succeed on a DC 30 Wisdom saving throw or be frightened for 1 minute.

Spells: Phobos can cast spells from the following domains at will: Death, Fear, Trickery. He also has access to all spells from these domains and can cast each once per day without expending a spell slot.


  • Multiattack. Phobos can use his frightful presence. He then makes three attacks with his Scepter of Terror.
  • Scepter of Terror. Melee Weapon Attack: +40 to hit, reach 15 ft., one target. Hit: 70 (10d10 + 20) bludgeoning damage plus 15 (5d6) psychic damage.
  • Frightful Presence. Each creature of Phobos’ choice within 60 feet of him and aware of him must succeed on a DC 30 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions:

Phobos can take 3 legendary actions per turn, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Phobos regains spent legendary actions at the start of his turn.

  • Attack. Phobos makes one attack with his Scepter of Terror.
  • Frightful Presence (Costs 2 Actions). Phobos uses his frightful presence.
  • Teleport (Costs 3 Actions). Phobos magically teleports up to 120 feet to an unoccupied space he can see.

Lair Actions:

On initiative count 20 (losing initiative ties), Phobos can take a lair action to cause one of the following effects:

  • Shrouding Fear. The area within 60 feet of Phobos becomes heavily obscured in magical darkness, causing creatures to have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.
  • Phantom Warriors. Phobos summons 1d6+1 ghostly warriors to fight for him. These warriors have the stats of a specter, and obey Phobos’ commands until they are destroyed or dismissed by him.

Regional Effects:

The region within a 10-mile radius of Phobos’ temple is affected by his presence, which creates the following effects:

  • Fearsome Atmosphere. Creatures within the radius of Phobos’ regional effects are subject to his divine aura as if they were within 60 feet of him.
  • Dark Omens. Whenever a creature within the radius of Phobos’ regional effects rolls a natural 1 on an attack roll, saving throw, or ability check, they are filled with a sense of dread and must make a Wisdom saving throw (DC 25) or become frightened for 1 minute.
  • Night Terrors. Whenever a creature within the radius of Phobos’ regional effects completes a long rest, they must make a Wisdom saving throw (DC 25) or suffer from nightmares and exhaustion until their next long rest.

Currently in the World

Phobos moves through the world with an air of confidence, his sharp eyes scanning his surroundings for any signs of fear. In the 1450s, he is drawn to the growing unrest in Europe as nations begin to explore and colonize new lands. He sees this as an opportunity to stoke fear and anxiety in those who fear the unknown.

Phobos finds himself in Spain, where he has been whispering in the ears of those in power, sowing seeds of mistrust and paranoia. He sees the Spanish Inquisition as a perfect tool to spread fear throughout the land, and he revels in the terror he is able to create. He delights in watching people turn on one another, each one fearing that their neighbor might be a heretic or a witch.

But Phobos is not content to simply create chaos and terror. He has a goal in mind, one that he has been working towards for centuries. He seeks to control the fear that he creates, to use it as a tool to shape the world to his liking. He believes that if he can create enough fear, he will be able to shape the course of history, bending it to his will.

As he moves through Spain, he watches as the people grow more and more afraid. He sees their fear as a flame that he can fan into a raging inferno, and he works tirelessly to stoke it higher. He whispers in the ears of the powerful, urging them to take ever more drastic measures to root out heresy and witchcraft. And as he does, he knows that he is one step closer to achieving his ultimate goal.

Scroll to Top