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Ourea, “God of Mountains and Mountains’ Might”

  • Pantheon: Greek Pantheon
  • Deity Title: God of Mountains and Mountains’ Might
  • Deity Symbol: A mountain peak with lightning bolts behind it
  • Home Plane: Olympian Mountain
  • Deity Level: Intermediate deity
  • Alignment: Neutral
  • Aliases: None
  • Superior: Zeus
  • Traditional Allies: Gaia, Ouranos, Rhea, and other mountain deities
  • Traditional Foes: Poseidon, the sea gods, and gods of the underworld
  • Divine Artifact: The Adamantine Cudgel, a weapon that could create and destroy mountains
  • Servants: Earth elementals, mountain nymphs, and cyclopes
  • Servitor Creatures: Griffins and other mythical creatures associated with mountains
  • Sacred Animal: Mountain goat
  • Manifestations: Earthquakes, rockslides, and thunderstorms
  • Signs of Favor: Tremors that indicate the location of precious minerals and ores, protection from avalanches and landslides, and unusually fruitful harvests in mountainous regions
  • Worshipers: Miners, mountaineers, and those seeking protection from natural disasters
  • Cleric Alignments: Neutral, Lawful Neutral, Chaotic Neutral
  • Specialty Priests: Earthshakers (specialize in causing earthquakes), Mountain Guides (specialize in navigating and surviving in mountainous regions)
  • Holy Days: The Winter Solstice and the Summer Solstice
  • Portfolio: Mountains, earthquakes, mining, and precious minerals
  • Domains: Earth, Destruction, Strength, and Travel
  • Favored Weapon: Cudgel
  • Favored Class: Fighter
  • Favored Race: Dwarves
  • Duties of the Priesthood: Maintain and protect mountainous regions, provide aid to those affected by earthquakes and other natural disasters, and mine precious minerals to honor Ourea
  • Major Cult/Temple Sites: Mount Olympus in Greece, Mount Everest in Nepal, and the Rocky Mountains in North America
  • Benefits: Followers of Ourea gain the ability to cause minor earthquakes and other earth-based effects, immunity to altitude sickness and other effects of high altitudes, and enhanced strength and endurance when in mountainous regions. Clerics of Ourea can cast spells related to earth, travel, and strength, and are immune to fear caused by natural disasters.

Ourea is a primordial being, born from the depths of the earth and the chaos of creation itself. As one of the ancient Greek Protogenoi, Ourea embodies the very essence of the mountains, their strength, and their power. Towering above all other creatures, he is a creature of raw, unbridled force, with a presence that is both awe-inspiring and terrifying.

Despite their fearsome appearance, Ourea is a complex character, driven by a desire to protect and nurture the earth that gave birth to them. As a guardian of the mountains, he has witnessed the rise and fall of countless civilizations, and their long lifespan has given them a unique perspective on the world and its many inhabitants.

Ourea is fiercely protective of their mountain domains, and will go to any lengths to defend them from harm. Their power is legendary, capable of causing earthquakes, avalanches, and other natural disasters, and they are respected and feared by all who dwell in the high peaks. Yet, Ourea is not a cruel or capricious being. They understand the delicate balance of nature and work to maintain it, sometimes even going out of their way to help those who respect the land they hold so dear.

Ourea’s strong connection to the earth and mountains puts her in conflict with the sea and underworld deities, whose domains and spheres of influence are diametrically opposed to hers. Poseidon, as the god of the sea and earthquakes, is a natural rival to Ourea, who controls the mountains and the stability of the earth. Additionally, many of the gods of the underworld have ties to the earth, but in a way that is often associated with death, decay, and corruption, which is anathema to Ourea’s more life-affirming and protective approach to the earth. Thus, Ourea and these deities are often at odds with each other, whether through direct conflict or more subtle machinations.

Ourea is a towering figure, standing over 12 feet tall, with broad, muscular shoulders and a rugged, weather-beaten face. His long, tangled hair and beard are the color of earth and stone, and his piercing green eyes seem to glow with an inner fire. He wears simple, roughspun clothing made of animal hides and furs, and carries a massive stone axe that looks almost too heavy for any mortal to wield.

Ultimately, he wants to see the earth and all its inhabitants flourish and prosper. They believe that the mountains are a sacred and necessary part of the natural world, providing shelter, resources, and inspiration to all those who seek them out. As long as there are those who respect and honor the mountains, Ourea will continue to stand as their guardian, a symbol of the power and majesty of the earth itself.



Large deity, neutral

  • Armor Class 28 (natural armor)
  • Hit Points 750 (40d20 + 400)
  • Speed 60 ft.

30 (+10)22 (+6)30 (+10)28 (+9)30 (+10)28 (+9)

  • Skills Insight +26, Perception +26
  • Damage Immunities acid, lightning, poison
  • Condition Immunities charmed, exhaustion, frightened, poisoned
  • Senses truesight 120 ft., passive Perception 36
  • Languages all
  • Challenge 35 (250,000 XP)

Divine Awareness. Ourea is aware of all divine beings and their actions within 10 miles of it.

Legendary Resistance (3/day). If Ourea fails a saving throw, it can choose to succeed instead.

Magic Resistance. He has advantage on saving throws against spells and other magical effects.

Magic Weapons. Ourea’s weapon attacks are magical.

Regeneration. He regains 30 hit points at the start of its turn.


Multiattack. Ourea can use its Fists of the Earth and Stony Grasp.

Fists of the Earth. Melee Weapon Attack: +25 to hit, reach 15 ft., one target. Hit: 80 (10d12 + 10) bludgeoning damage.

Stony Grasp. Ranged Spell Attack: +26 to hit, range 120 ft., one target. Hit: The target is restrained and takes 70 (20d6) bludgeoning damage at the start of each of Ourea’s turns. A restrained creature can make a DC 25 Strength check to free itself.

Earthquake (3/day). Ourea can cause an earthquake in a 1-mile radius centered on itself. The area becomes difficult terrain, and any creature on the ground must make a DC 25 Dexterity saving throw or be knocked prone. Buildings and structures in the area take 300 (20d10) bludgeoning damage, or half damage on a successful DC 25 Dexterity saving throw.

Legendary Actions

Ourea can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Ourea regains spent legendary actions at the start of its turn.

Grasping Roots. Ourea creates grasping roots that reach out to attack one creature it can see within 30 feet of it. The target must make a DC 25 Strength saving throw, taking 30 (6d10) bludgeoning damage and becoming restrained on a failed save. On a successful save, the target takes half as much damage and isn’t restrained.

Stone Armor. Ourea gains resistance to all damage types until the end of its next turn.

Tremor. Ourea causes a tremor in the ground within 60 feet of it. Each creature other than Ourea on that ground must succeed on a DC 25 Dexterity saving throw or be knocked prone.

Lair Actions

On initiative count 20 (losing initiative ties), Ourea can take a lair action to cause one of the following effects:

  • Tremors. Ourea causes tremors throughout its lair, causing each creature within 120 feet of it to make a DC 25 Dexterity saving throw or be knocked prone. Creatures that succeed on the saving throw take half as much bludgeoning damage equal to Ourea’s Fists of the Earth damage.
  • Earthquake. He can use its Earthquake action, as described above.
  • Stony Grasp. He creates grasping hands made of stone that emerge from the ground, each targeting a creature within 60 feet of it. The targeted creature must make a DC 25 Strength saving throw or be restrained and take 50 (10d10) bludgeoning damage. A restrained creature can make a DC 25 Strength check to free itself.

Regional Effects

The region where Ourea resides is altered by its presence, creating the following effects:

  • Tremors. The ground in the area trembles constantly, causing creatures to have disadvantage on Dexterity (Stealth) checks.
  • Earth Sense. He has a perfect sense of the ground and all that occurs beneath it within 10 miles of it.
  • Rocky Terrain. The ground in the area becomes rocky, creating difficult terrain that costs twice as much movement to move through for creatures other than Ourea. Ourea ignores the effects of this difficult terrain.


Ourea roams the earth, taking on various forms as they explore the changing world around them. He often take the shape of a towering mountain, a cascading waterfall, or a deep cavern, blending seamlessly into the natural world around them.

As he moves through the world, he observes the growing influence of humans and their destructive impact on the planet. They feel a deep sense of responsibility for the earth and its inhabitants, and they are determined to protect it from harm.

Ourea uses his immense power to influence the natural world and shape it in ways that benefit all creatures. He raises mountains to block invading armies, diverts rivers to bring life-giving water to drought-stricken lands, and create deep caverns to shelter endangered species.

In recent years, Ourea has become increasingly concerned with the impact of humans and other intelligent races on the environment. He has witnessed the destruction of forests, the pollution of rivers, and the extinction of countless species. Ourea sees the danger posed by unchecked activity and is determined to help guide them towards a more sustainable and harmonious relationship with the earth.

As a result, Ourea has begun to reveal himself to select humans, speaking to them in dreams and visions, and urging them to take action to protect the earth. He has also established a network of followers, who carry out Ourea’s will and work to safeguard the natural world.

Ourea’s ultimate goal is to create a world where all beings, human and non-human alike, can thrive in harmony with the earth. They know that this will be a long and difficult journey, but they are determined to see it through.

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