Harmonia, Goddess of Harmony and Concord
Harmonia was the immortal goddess of harmony and concord in Greek mythology.
- Pantheon: Greek Pantheon
- Deity Title: Goddess of Harmony and Concord
- Deity Symbol: A necklace or serpent entwined rod
- Home Plane: Olympus
- Deity Level: Intermediate deity
- Alignment: Lawful Good
- Aliases: Concordia (Roman)
- Superior: Zeus
- Traditional Allies: Apollo, Athena, Aphrodite
- Traditional Foes: Eris, Strife, Discord
- Divine Artifact: Harp of Concord
- Servants: Nymphs, Erotes
- Servitor Creatures: Doves, swans
- Sacred Animal: Dove
- Manifestations: A peaceful aura, soft spoken voice, a gentle breeze
- Signs of Favor: Calm and peaceful thoughts, harmonious relationships, the sudden appearance of doves
- Worshipers: Musicians, diplomats, peacemakers, those seeking inner harmony
- Cleric Alignments: Lawful Good, Lawful Neutral
- Specialty Priests: Diplomats, mediators, musicians, healers
- Holy Days: The Harmonia Festival, held on the summer solstice
- Portfolio: Harmony, concord, unity, diplomacy, music, healing, mediation
- Domains: Life, Light, Nature, Peace, Tempest
- Favored Weapon: Sling
- Favored Class: Bard
- Favored Race: Humans
- Duties of the Priesthood: Promote peace and harmony, act as mediators in conflicts, heal the sick and wounded, create and perform music, tend to doves and other animals sacred to Harmonia.
- Major Cult/Temple Sites: Temple of Harmonia in Sparta, Temple of Harmonia in Crete
- Benefits: Divine protection and guidance, ability to calm hostile situations, healing abilities, musical talents, communion with doves and other animals sacred to Harmonia.
Harmonia is a goddess of harmony and concord, born to Aphrodite and Ares. She is known for her beauty, grace, and her ability to bring peace to those around her.
Harmonia grew up surrounded by conflict and violence, as her parents were gods of war. Despite this, she was always drawn to the more peaceful aspects of life, and sought to bring balance to the world. She became known for her ability to resolve conflicts and bring people together, earning the admiration and respect of both mortals and gods.
As she matured, Harmonia became increasingly focused on achieving lasting peace in the world. She saw the suffering and devastation that came from war and strife, and was determined to do everything in her power to prevent it. She worked tirelessly to bring warring factions together, using her powers of persuasion and her natural charisma to convince even the most stubborn of adversaries to lay down their arms.
Harmonia is a stunningly beautiful woman with a graceful and serene presence. She has long, flowing hair and deep, penetrating eyes that seem to hold the secrets of the universe. Her movements are fluid and effortless, like a gentle breeze moving through a field of flowers. She exudes an aura of tranquility and peace that draws people to her.
Despite the many challenges she faced, Harmonia never gave up on her quest for peace. She remained steadfast in her beliefs, and inspired others to follow in her footsteps. Her legacy has endured long after her passing, and she is remembered as a goddess of great wisdom and compassion, who dedicated her life to making the world a better place.
Harmonia
Goddess of Harmony and Concord
Armor Class 35 (divine armor) Hit Points 1,000 (50d20+500) Speed 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
30 (+10) | 30 (+10) | 30 (+10) | 30 (+10) | 30 (+10) | 30 (+10) |
Skills: Insight +30, Perception +30, Religion +30, Persuasion +30 Senses: truesight 120 ft., passive Perception 40 Languages: All Challenge Rating: 35 (388,000 XP)
Divine Aura: Harmonia’s presence exudes an aura of harmony, which calms the emotions of those around her. All creatures within 120 feet of Harmonia have disadvantage on attack rolls and saving throws against being charmed or frightened.
Legendary Resistance (5/day): If Harmonia fails a saving throw, she can choose to succeed instead.
Divine Weapon: She wields a magical staff called the Staff of Concord, which deals 4d12 radiant damage on a hit and has the following properties:
- When Harmonia hits a creature with the staff, they must succeed on a DC 30 Wisdom saving throw or be charmed by Harmonia for 1 hour.
- As an action, Harmonia can activate the staff to cast the spell Mass Heal.
Divine Magic: Harmonia can cast any spell from the following domains:
- Life: Cure Wounds, Mass Healing Word, Revivify, Death Ward, Mass Cure Wounds, Heal, Mass Heal, Resurrection
- Light: Sacred Flame, Guiding Bolt, Daylight, Sunbeam, Sunburst
- Nature: Entangle, Barkskin, Call Lightning, Plant Growth, Stoneskin, Insect Plague, Tree Stride, Transport via Plants
- Order: Command, Calm Emotions, Hold Person, Compulsion, Dominate Person, Geas, Mass Suggestion, Command Nature’s Allies
Actions:
Multiattack: Harmonia can use her Divine Weapon and make two attacks with it.
- Staff of Concord: Melee Weapon Attack: +30 to hit, reach 10 ft., one creature. Hit: 44 (4d12 + 10) radiant damage. The target must succeed on a DC 30 Wisdom saving throw or be charmed by Harmonia for 1 hour.
- Divine Word (3/day): Harmonia speaks a word of power that can compel creatures to obey her. Each creature of her choice within 60 feet of her must succeed on a DC 30 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions:
Harmonia can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Harmonia regains spent legendary actions at the start of her turn.
- Divine Presence: Harmonia uses her Divine Aura.
- Soothing Words (Costs 2 Actions): Harmonia speaks words of comfort and peace, restoring up to 100 hit points to one creature within 60 feet of her.
- Concordant Strike (Costs 3 Actions): Harmonia makes one attack with her Divine Weapon. If the attack hits, the target must succeed on a DC 30 Wisdom saving throw or be charmed by Harmonia for 1 hour.
Lair Actions:
On initiative count 20 (losing initiative ties), Harmonia can take a lair action to cause one of the following effects:
- Peaceful Aura: Harmonia emanates an aura of peace, causing all creatures within 120 feet of her to make a DC 30 Wisdom saving throw. On a failed save, a creature is affected by the calm emotions spell for 1 minute.
- Harmonic Symphony: Harmonia plays a beautiful tune on her magical instrument, causing all creatures within 60 feet of her to make a DC 30 Wisdom saving throw. On a failed save, a creature is charmed by Harmonia for 1 hour.
- Tranquilizing Gaze: Harmonia gazes at a creature within 60 feet of her, causing it to become drowsy and lethargic. The target must make a DC 30 Wisdom saving throw or be stunned for 1 round.
Regional Effects:
The region around Harmonia’s domain is imbued with a sense of peace and harmony, which has the following effects:
- All creatures within the region have advantage on Wisdom saving throws against being frightened or charmed.
- Plants and animals within the region flourish, providing plentiful food and resources for those who live there.
- Any disputes or conflicts within the region are resolved peacefully, without resorting to violence or bloodshed.
Divine Artifact: Harp of Concord
The Harp of Concord is a divine artifact that embodies the harmony and concord that Harmonia represents. This harp is made of shining silver and decorated with gemstones of various colors. When played, the harp’s music can heal wounds and bring peace to those who listen.
The Harp of Concord grants the user the following abilities:
- Soothing Melody: When played, the harp emits a soothing melody that has a calming effect on all creatures within 60 feet. All creatures in the area who can hear the harp must make a DC 30 Wisdom saving throw or become charmed by the user for 1 hour. A creature that succeeds on the saving throw is immune to this effect for the next 24 hours.
- Healing Touch: As an action, the user can play a healing tune on the harp, restoring up to 500 hit points to any number of creatures within 60 feet. The user can choose to divide the healing among the creatures as they see fit.
- Inspiring Performance: When the user plays a tune on the harp, all creatures within 60 feet who can hear the music gain advantage on all ability checks, attack rolls, and saving throws for 1 hour.
- Concordant Blast: The user can use an action to play a tune on the harp that unleashes a powerful blast of concordant energy in a 60-foot cone. Each creature in the area must make a DC 30 Constitution saving throw or take 20d10 radiant damage on a failed save, or half as much damage on a successful one.
In addition to its magical abilities, the Harp of Concord is a masterwork musical instrument that grants a +5 bonus to all Performance checks made with it.
Note: The DM may adjust the stats of the Harp of Concord to fit the campaign’s power level.
Currently in the World
In the 1450s, Harmonia, the daughter of the god Ares and the goddess Aphrodite, roams the world, seeking to bring peace and harmony wherever she goes.
Harmonia is moved by the turmoil of the world around her, as the Hundred Years’ War rages on in Europe and the Ottomans continue their expansion in the East. She sees the suffering of people caught in the crossfire of war, and she feels a deep desire to help them.
In her travels, Harmonia uses her skills as a healer and diplomat to bring warring factions to the negotiating table. She speaks to rulers and generals, urging them to see reason and work towards a peaceful resolution of their conflicts. She also tends to the wounded and sick, using her divine powers to heal their injuries and ailments.
Harmonia’s quest for peace is not without its challenges. Some see her as a naive idealist, and others as a meddling outsider. There are those who would seek to take advantage of her goodwill for their own purposes. But Harmonia remains undaunted, for she knows that the pursuit of peace is never easy.
Ultimately, Harmonia seeks to create a world where all people can live in harmony, free from the ravages of war and conflict. She knows that this is a lofty goal, but she also knows that even small acts of kindness and compassion can make a difference. With every person she helps and every conflict she helps to resolve, Harmonia brings the world one step closer to the peace she seeks.