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Helios, God of the Sun

  • Pantheon: Greek Pantheon
  • Deity Title: God of the Sun
  • Deity Symbol: A golden chariot pulled by four horses
  • Home Plane: The celestial realm of Olympus
  • Deity Level: Greater deity
  • Alignment: Lawful Good
  • Aliases: Sol, Apollo (sometimes conflated with)
  • Superior: Zeus
  • Traditional Allies: Athena, Artemis, Hephaestus
  • Traditional Foes: Hades, Hera, Ares
  • Divine Artifact: The Chariot of the Sun
  • Servants: The Heliades, Helios’ daughters
  • Servitor Creatures: Griffins, eagles, and other solar animals
  • Sacred Animal: The eagle
  • Manifestations: A blazing sun-like appearance, beams of light, and intense heat
  • Signs of Favor: Clear and warm days, successful harvests, victory in battle
  • Worshipers: Sun worshipers, farmers, sailors, soldiers
  • Cleric Alignments: Lawful Good, Neutral Good
  • Specialty Priests: Sun domain clerics, light domain clerics
  • Holy Days: The Summer Solstice, the Winter Solstice
  • Portfolio: The Sun, light, truth, prophecy, healing, music, poetry, archery, and medicine
  • Domains: Light, Healing, Sun, Truth, War
  • Favored Weapon: Longbow
  • Favored Class: Cleric
  • Favored Race: Human
  • Duties of the Priesthood: To honor Helios through daily prayers and offerings, to promote truth and justice, and to help those in need.
  • Major Cult/Temple Sites: The Temple of Helios at Rhodes, The Oracle of Delphi
  • Benefits: The favor of Helios brings bountiful harvests, protection from evil, the ability to heal others, and increased success in battle. Additionally, Helios’ priests can call upon the power of the sun to create bursts of light and fire, heal the sick and wounded, and summon eagles and other solar creatures to aid them.

    Helios is a powerful and radiant Titan, known as the god of the sun, who traverses the sky in a golden chariot, pulling the blazing sun behind him. He is revered by many as a symbol of light, life, and knowledge, and his presence is felt throughout the natural world.

    As a character, Helios is both benevolent and powerful. He is motivated by a desire to bring light and warmth to the world and to illuminate the hidden mysteries of the universe. He is a patient and wise god who values knowledge and truth above all else, and he is known to bestow great gifts upon those who seek his wisdom.

    At times, Helios can be fiercely protective of his domain, and he is not afraid to use his powers to defend his realm from those who seek to do harm. However, he is also compassionate and understanding, and he is willing to show mercy to those who have strayed from the path of righteousness.

    Helios is a towering figure, with golden hair that flows down to his broad shoulders and piercing blue eyes that seem to glow. He radiates a bright aura of light and warmth, and his skin has a healthy golden hue. He wears a crown of rays and a fiery robe that seems to dance with flames.

    Ultimately, Helios seeks to achieve a world filled with light and knowledge, where all beings can live in harmony and understanding. He understands that this goal may be difficult to achieve, but he is determined to use his power and wisdom to help bring about a brighter future for all.

    My Images (

    Large celestial (god), neutral good

    Armor Class 25 (natural armor)
    Hit Points 850 (40d20 + 400)
    Speed 60 ft., fly 120 ft.

    38 (+14)28 (+9)36 (+13)30 (+10)34 (+12)40 (+15)

    Saving Throws Str +22, Dex +17, Con +21, Int +18, Wis +20, Cha +23
    Skills Perception +20, Insight +20
    Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
    Damage Immunities fire, poison
    Condition Immunities charmed, exhaustion, frightened, poisoned
    Senses truesight 120 ft., passive Perception 30
    Languages all, telepathy 120 ft.
    Challenge 38 (290,000 XP)

    Divine Awareness. Helios can’t be surprised and has advantage on saving throws against spells and other magical effects.

    Innate Spellcasting. Helios’s spellcasting ability is Charisma (spell save DC 31). He can innately cast the following spells, requiring no material components:
    At will: daylight, fireball (as a 9th-level spell), sunburst
    3/day each: flame strike, heal
    1/day each: sunbeam, resurrection

    Legendary Resistance (3/Day). If Helios fails a saving throw, he can choose to succeed instead.

    Multiattack. Helios can use his Fabled Gaze and make two attacks with his Solar Flare.

    Solar Flare. Melee Weapon Attack: +22 to hit, reach 10 ft., one target. Hit: 35 (4d10 + 14) radiant damage.

    Fabled Gaze. Helios targets one creature he can see within 60 feet of him. If the target can see Helios, the target must succeed on a DC 25 Wisdom saving throw or be blinded until the end of Helios’s next turn.

    Sun Chariot (Recharge 5-6). Helios summons his golden chariot, allowing him to move up to his flying speed without provoking opportunity attacks and emits a blinding light. Each creature within 60 feet of Helios must make a DC 25 Constitution saving throw, taking 55 (10d10) radiant damage on a failed save, or half as much damage on a successful one.

    Legendary Actions
    He can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Helios regains spent legendary actions at the start of his turn.

    Detect. Helios makes a Wisdom (Perception) check.
    Blinding Radiance (Costs 2 Actions). He radiates intense light. Each creature of Helios’s choice that he can see within 120 feet of him must succeed on a DC 25 Constitution saving throw or be blinded until the end of their next turn.
    Solar Nova (Costs 3 Actions). Helios erupts with solar energy in a 120-foot radius. Each creature in that area must make a DC 31 Dexterity saving throw, taking 88 (16d10) radiant damage on a failed save, or half as much damage on a successful one.

    Lair Actions
    On initiative count 20 (losing initiative ties), Helios can take a lair action to cause one of the following effects; Helios can’t use the same effect two rounds in a row:

    • Helios illuminates the lair with intense sunlight. Until initiative count 20 on the next round, the light grants advantage on saving throws against being charmed or frightened.
    • Helios calls forth a beam of sunlight at one point he can see within 120 feet of him. Each creature in a 10-foot radius of that point must succeed on a DC 25 Dexterity saving throw or take 44 (8d10) radiant damage.

    Regional Effects
    The region containing Helios’s lair is warped by his divine presence, which creates one or more of the following effects:

    • The temperature within 6 miles of the lair is always warm and pleasant, regardless of the weather outside.
    • Sunlight within 6 miles of the lair is particularly intense, providing bright light even in areas that would normally be in shadow.
    • Creatures within 6 miles of the lair have difficulty keeping secrets and are compelled to speak the truth as if under the effect of a zone of truth spell.

    If Helios dies, these effects fade over the course of 3d10 days.

    Currently in the World


    Helios rises with the sun, as he does every day. He steps out of his chariot, the golden rays of light reflecting off his armor. He surveys the world below him, the bustling cities and the endless sea, and feels a sense of pride in his work. He knows that it is his duty to bring light to the world, and he takes that responsibility seriously.

    As the 1450s roll around, Helios has been keeping a watchful eye on the world below. He has seen the rise of the Ottomans and the fall of Constantinople, and he knows that the world is changing. He is particularly intrigued by the Renaissance, and the new ideas that are coming out of Italy. He sees it as a time of great potential, and he wants to help guide humanity towards a brighter future.

    Helios spends much of his time travelling the world, visiting different countries and spreading his message of hope and enlightenment. He meets with artists, scholars, and thinkers, and encourages them to pursue their passions and push the boundaries of knowledge. He believes that by doing so, humanity can achieve great things.

    Despite his optimism, Helios is not blind to the challenges facing the world. He sees the greed and corruption of the ruling classes, and the suffering of the common people. He knows that there is much work to be done, and he is determined to do his part. He wants to inspire humanity to build a better world, one that is based on justice, equality, and compassion.

    As the sun begins to set, Helios returns to his chariot, ready to start another day. He knows that the road ahead will be long and difficult, but he is undeterred. He is filled with a sense of purpose and determination, and he knows that as long as there is darkness in the world, he will continue to shine his light.

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