Hebe — Goddess of Youth and Olympian Cupbearer

Hebe carries the nectar of the gods, but the gift of restored youth comes with obligations. A mortal who drinks from a sacred cup may recover strength without recovering the years, promises or loved ones already lost.
At a Glance
- Identity
- Hebe, goddess of youth and Olympian cupbearer
- Tradition
- Hellenic; Juventas is her Roman counterpart
- Spouse
- Heracles, following his apotheosis in Greek tradition
- Alignment
- Lawful Good in this setting; her gifts honour stewardship and mercy
- Divine seat
- The Olympian court on Arborea
- Signs
- Golden cup, pitcher, youth renewed without deception
- Portfolio
- Youth, vitality, renewal, hospitality at divine feasts
- Relic
- The Cup of Hebe, an original campaign relic
- Domains
- Life and healing where supported by each rules edition
What Is Happening Right Now?
The Cup at Thebes. A veteran named Kleon returns from a shrine with his strength miraculously restored. His daughter Damaris finds that the cup used in the rite has been stolen, and a rival household offers to return it only if Kleon swears an oath that would betray his closest friend. The characters can recover the cup from the thieves, expose the bargain or return it to Hebe’s priests. Hebe values renewal, but refuses to bless rejuvenation bought through cruelty.
Further Adventures
The Champion’s Second Spring. At Nemea, the wrestler Philon has regained his youth but lost every memory of the family he left behind. An ambitious trainer sells a second draught to another competitor. The characters may recover the cup, persuade Hebe’s priestess to reverse the rite, or expose the trainer before the contest; Philon chooses whether renewed strength is worth the lost years.
One Cup for Two Cities. A caravan carrying a thimbleful of sacred nectar reaches famine-struck Argos as fever spreads in nearby Tiryns. The cupbearer Thaleia asks the party to escort the nectar, while healers from both places demand it. The characters may divide the gift at reduced strength, find the source of the fever, or convince Hebe to grant aid to both—if they can protect her guests from the raiders gathering on the road.
Divine Mechanics
These independent manifestations translate Hebe’s youth, restoration and sacred hospitality for each rules edition. The divine power and the spells available to her clerics are shown separately.
Hebe, Olympian Giver of Renewed Life
Medium Celestial (Deity), Lawful Good; Challenge 28 (120,000 XP); Proficiency Bonus +8.
Armor Class 25 (divine protection); Hit Points 540 (40d8 + 360); Speed 40 ft., Fly 80 ft. (Hover); Initiative +8 (18).
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 26 (+8) | 28 (+9) | 26 (+8) | 32 (+11) | 30 (+10) |
Saving Throws Dex +16, Con +17, Wis +19, Cha +18; Skills Insight +19, Medicine +19, Perception +19, Persuasion +18; Resistances Radiant, Psychic; Immunities Poison; Charmed, Frightened, Poisoned; Senses Truesight 180 ft., Passive Perception 29; Languages All, Telepathy 180 ft.
Traits
Divine Immortality. Defeating this manifestation does not destroy Hebe or the principle of youth. Magic Resistance. Advantage on saves against spells and magical effects. Legendary Resistance (4/Day). Hebe can succeed on a failed saving throw.
Hospitable Sanctuary. An ally within 30 feet of Hebe gains 15 Temporary Hit Points at the start of its turn if it has none and is not hostile to her or a guest under her protection. Temporary Hit Points from this trait do not stack.
Spellcasting. Hebe casts spells using Wisdom (save DC 27, +19 to hit with spell attacks) without material components; spell timing and Concentration apply. At Will—Guidance, Light, Cure Wounds, Lesser Restoration; 3/Day Each—Aid, Greater Restoration, Mass Cure Wounds, Revivify; 1/Day Each—Foresight, Mass Heal, True Resurrection. True Resurrection restores a mortal but not one whose soul is withheld by a comparable divine ruler.
Actions
Multiattack. Hebe makes two Radiant Cup attacks.
Radiant Cup. Ranged Spell Attack: +19 to hit, range 120 ft., one hostile creature. Hit: 28 (4d8 + 10) Radiant damage plus 18 (4d8) Force damage.
Cup of Restored Strength (Recharge 5–6). Up to six willing creatures within 60 feet recover 45 (10d8) Hit Points and may each end one of the following conditions on themselves: Blinded, Deafened, Frightened or Poisoned. Undead and Constructs cannot benefit.
The Unpurchased Gift (1/Day). One creature within 60 feet that is willing and not undead has its exhaustion reduced by 2 and regains 100 Hit Points. Hebe refuses to grant this power in exchange for a coerced oath; this restriction applies even when worshippers command otherwise.
Bonus Actions and Reactions
Golden Cup (Bonus Action). One ally within 60 feet gains 30 Temporary Hit Points and Advantage on its next saving throw before the start of Hebe’s next turn. Interpose the Cup (Reaction; 3/Day). When a creature within 60 feet takes damage, Hebe reduces that damage by 40 and may move the creature to an unoccupied space within 10 feet of its current position.
Legendary Actions
Hebe has 3 legendary actions, used one at a time at the end of another creature’s turn and regained at the start of her turn. Cup. One Radiant Cup attack. Refresh (Costs 2). One creature within 60 feet recovers 40 Hit Points. Promise of Tomorrow (Costs 3). Up to three allies within 30 feet each end the Frightened condition and gain 20 Temporary Hit Points.
Divine Estate and Cleric Domain
At initiative count 20 (losing ties) in Hebe’s Olympian banquet hall, she may refill a healing cup, end a non-divine disease afflicting a guest, or create a 20-foot-radius protective sanctuary until the next round. In the surrounding district, injured servants recover sooner and food does not spoil without deliberate contamination.
Life Domain (2024): Cleric Level 3—Aid, Bless, Cure Wounds, Lesser Restoration; 5—Mass Healing Word, Revivify; 7—Aura of Life, Death Ward; 9—Greater Restoration, Mass Cure Wounds. The spells and class features belong to Hebe’s clerics, not her personal spellcasting.
Hebe, Cupbearer of Divine Youth
Medium celestial (deity), lawful good; Challenge 26 (90,000 XP); Proficiency Bonus +8.
Armor Class 24 (divine protection); Hit Points 486 (36d8 + 324); Speed 40 ft., fly 80 ft. (hover).
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 26 (+8) | 28 (+9) | 26 (+8) | 30 (+10) | 30 (+10) |
Saving Throws Dex +16, Con +17, Wis +18, Cha +18; Skills Insight +18, Medicine +18, Perception +18, Persuasion +18; Damage Resistances radiant, psychic; Damage Immunities poison; Condition Immunities charmed, frightened, poisoned; Senses truesight 180 ft., passive Perception 28; Languages all, telepathy 180 ft.
Traits
Divine Immortality. Hebe survives the defeat of a manifestation. Magic Resistance. Advantage on saving throws against spells and magical effects. Legendary Resistance (4/Day). Hebe can choose to succeed on a failed saving throw.
Innate Spellcasting. Wisdom (spell save DC 26, +18 to hit with spell attacks); no material components. At will—cure wounds, detect magic, lesser restoration; 3/day each—greater restoration, mass cure wounds, revivify; 1/day each—foresight, mass heal, true resurrection.
Actions
Multiattack. Hebe makes two Golden Cup Ray attacks. Golden Cup Ray. Ranged Spell Attack: +18 to hit, range 120 ft., one hostile creature. Hit: 28 (4d8 + 10) radiant damage plus 13 (3d8) force damage.
Restorative Nectar (Recharge 5–6). Up to six willing non-undead creatures within 60 feet regain 36 (8d8) hit points and each end one of these conditions: blinded, deafened, frightened or poisoned.
Renewed Life (1/Day). Hebe restores 100 hit points to a willing living creature within 60 feet and ends one disease or poison affecting it. The ability does not reverse a completed divine judgment.
Legendary Actions
Hebe takes three legendary actions at the end of another creature’s turn, one at a time, and regains them at the start of hers. Ray. One Golden Cup Ray. Golden Step (Costs 2). Fly up to 40 feet without provoking opportunity attacks. Mercy (Costs 3). One creature within 60 feet regains 50 hit points and may end the frightened condition on itself.
Divine Estate and Cleric Domain
Within Hebe’s Olympian hall, at initiative count 20 (losing ties), she may refill healing vessels, shield a helpless guest from harm, or end a minor sickness. Her protection can be withdrawn from a guest who harms another guest under sworn hospitality.
Life Domain (2014): Cleric Level 1—bless, cure wounds; 3—lesser restoration, spiritual weapon; 5—beacon of hope, revivify; 7—death ward, guardian of faith; 9—mass cure wounds, raise dead. Domain spells belong to Hebe’s clerics.
Hebe, Renewing Cupbearer CR 28/MR 10
XP custom divine encounter; LG Medium outsider (extraplanar, good, lawful, mythic).
Init +12; Senses true seeing 180 ft., darkvision 60 ft.; Perception +50; Aura sanctified hospitality (60 ft.).
Defense
AC 45, touch 28, flat-footed 37 (+8 Dex, +17 natural, +10 deflection); hp 522 (36d10+324); Fort +31, Ref +30, Will +33; DR 15/epic; Immune poison, disease; Resist cold 20, fire 20; SR 40.
Offense
Speed 40 ft., fly 80 ft. (perfect); Melee +5 sacred mace +48/+43/+38/+33 (1d8+11 bludgeoning plus 4d8 positive energy against undead); Ranged touch Healing Flame +44 (8d8 holy damage against hostile outsiders, range 120 ft.); Space 5 ft.; Reach 5 ft.; Special Attacks sacred gift, divine hospitality.
Spell-Like Abilities CL 28th, concentration +39; Wisdom-based save DC 21 + spell level. At will—cure critical wounds, death ward, lesser restoration; 3/day each—breath of life, heal, regenerate; 1/day each—mass heal, miracle. These are personal manifestations rather than all domain spells.
Statistics
Str 22, Dex 26, Con 28, Int 26, Wis 32, Cha 30; Base Atk +36; CMB +42; CMD 60; Feats Combat Casting, Craft Wand, Craft Wondrous Item, Empower Spell, Extend Spell, Great Fortitude, Greater Spell Focus (abjuration), Greater Spell Penetration, Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell, Skill Focus (Heal), Spell Focus (abjuration), Spell Penetration, Toughness, Weapon Focus (mace), Improved Critical (mace); Skills Diplomacy +49, Heal +53, Knowledge (religion) +47, Perception +50, Sense Motive +50, Spellcraft +47; Languages all; SQ mythic power 10/day (surge +1d12).
Special Abilities
Sacred Gift (Su; 3/Day). As a standard action Hebe heals a living creature within 60 feet for 150 hit points and removes one curse, disease or poison. It cannot restore an artifact or compel the guest to repay her by oath.
Sanctified Hospitality (Su). Allies and willing guests within 60 feet gain a +4 sacred bonus to saving throws against fear and harmful mind-affecting effects. Violating an oath of hospitality suspends the benefit for 24 hours.
The Undying Cup (Su; 1/Day). Hebe uses breath of life as an immediate action on one creature that died during the previous round and remains within 60 feet. Normal requirements for returning the soul apply.
Cleric Domains and Domain Spells
Domains Healing, Good, Law. Healing domain spells, levels 1–9: cure light wounds, cure moderate wounds, cure serious wounds, cure critical wounds, breath of life, heal, regenerate, mass cure critical wounds, mass heal. The fifth-level spell is breath of life in Pathfinder 1e, not the D&D 3.5e mass-cure version.
Divine Estate
In her own banquet hall Hebe can renew stored nectar, grant relief from fatigue and protect honoured guests from deliberate poisoning. The sanctity of her hall is not transferable to every mortal feast.
Hebe, Lesser Goddess of Youth
Lawful Good Medium outsider (extraplanar, good, lawful); Divine Rank 10 (lesser deity). Portfolio youth, vitality, restored strength, Olympian hospitality; Domains Healing, Good, Law; Favored Weapon light mace.
Combat Statistics
Hit Dice 20d8 outsider + 20d8 cleric + 360 (680 hp, maximum divine result); Initiative +12 (+8 Dex, +4 Improved Initiative); Speed 40 ft., fly 80 ft. (perfect); Armor Class 56 (+8 Dex, +18 natural, +10 deflection, +10 divine), touch 38, flat-footed 48; Base Attack/Grapple +20 base, +10 epic attack / +46 grapple; Attack +5 divine light mace +52 melee (1d6+21 bludgeoning); Full Attack mace +52/+47/+42/+37 melee; Space/Reach 5 ft./5 ft.
Special Attacks cleric spellcasting, divine healing, domain spell-like abilities, salient divine abilities; Special Qualities Divine Rank 10, divine aura, immortality, portfolio sense, remote sensing, divine realm, DR 25/epic, SR 42, divine immunities; Saves Fort +43, Ref +42, Will +45; Abilities Str 22, Dex 26, Con 28, Int 26, Wis 32, Cha 30.
Skills Heal +67, Diplomacy +63, Knowledge (religion) +61, Listen +64, Sense Motive +64, Spot +64; Feats Combat Casting, Craft Wand, Craft Wondrous Item, Extend Spell, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell, Skill Focus (Heal), Spell Focus (conjuration), Spell Penetration, Toughness, Weapon Focus (light mace); Languages all.
Spellcasting and Divine Powers
Cleric Spells Prepared CL 20th; Wisdom-based save DC 21 + spell level. Representative preparation: level 0—cure minor wounds, detect magic, guidance; 1—bless, cure light wounds, sanctuary; 2—aid, cure moderate wounds, lesser restoration; 3—cure serious wounds, remove disease; 4—cure critical wounds, death ward; 5—mass cure light wounds, raise dead; 6—heal, greater dispel magic; 7—regenerate, resurrection; 8—mass cure critical wounds, holy aura; 9—mass heal, miracle. Further prepared slots follow the 20th-level cleric progression.
Domain Spell-Like Abilities Granted Healing, Good and Law domain spells at will, CL 20th; save DC 30 + spell level (10 + Cha 10 + rank 10). Salient Divine Abilities Divine Shield, Alter Size, Divine Healing (campaign), and Know Secrets.
The Golden Cup (Su; 3/Day). Hebe restores 150 hit points to one willing living creature within 60 feet as a standard action, and ends one poison or disease. She cannot reverse a death for which the soul is unavailable.
Cleric Domains and Godly Realm
Healing domain spells, levels 1–9: cure light wounds, cure moderate wounds, cure serious wounds, cure critical wounds, mass cure light wounds, heal, regenerate, mass cure critical wounds, mass heal. This is the D&D 3.5e Healing progression; its fifth-level spell differs from Pathfinder.
Hebe governs a one-mile divine estate of hospitality on the Olympian plane. Within her court she can strengthen food, restore mundane health and bar deliberate poisoning; no similar authority extends automatically to another deity’s sanctuaries.
Original Game Interpretations
These deity encounters and the Cup of Hebe are original, unplaytested campaign material, not official printed creature statistics. The 2024 and 2014 Life domains and the separate Pathfinder and D&D 3.5e Healing spell lists follow their respective published rules. The surviving mythology and its ancient sources are distinguished below.
Ancient Sources
Hesiod and Homer identify Hebe as daughter of Zeus and Hera. The Iliad presents her as cupbearer to the gods, while later Greek tales place her marriage to Heracles after his apotheosis. See Hebe: ancient myths and cult. The cup-bargain at Thebes is an original adventure, not a preserved Greek myth.
Hebe is the goddess of youth and cupbearer to the gods in Greek mythology.
Worship, sacred gifts and older campaign traditions
Fixed festival dates, the named magical cup and associated priestly offices here are campaign customs rather than independently established ancient Greek practices.
- Pantheon: Greek Pantheon
- Deity Title: Goddess of Youth and Cupbearer to the Gods
- Deity Symbol: A cup or pitcher
- Home Plane: Mount Olympus
- Deity Level: Lesser Deity
- Alignment: Lawful Good
- Aliases: Juventas (Roman counterpart)
- Superior: Zeus (father)
- Traditional Allies: Her parents Zeus and Hera, her husband Hercules, and the other gods and goddesses of the Greek pantheon.
- Traditional Foes: There are no specific enemies of Hebe, but she may oppose any who seek to harm the gods or disrupt the natural order.
- Divine Artifact: The Cup of Hebe, containing Nectar of the Gods, a golden cup that provides eternal youth and vigor
- Servants: N/A
- Servitor Creatures: N/A
- Sacred Animal: Eagle
- Manifestations: Hebe may manifest as a beautiful young woman, often carrying a cup or pitcher, or as an eagle.
- Signs of Favor: Those favored by Hebe may experience enhanced youthfulness, beauty, and vitality.
- Worshipers: Hebe’s worshipers include young people, those seeking rejuvenation or healing, and those honoring the gods and goddesses of the Greek pantheon.
- Cleric Alignments: Lawful Good, Lawful Neutral
- Specialty Priests: Hebe’s specialty priests are known as Cupbearers, and they are responsible for tending to the needs of the gods and goddesses during feasts and celebrations.
- Holy Days: Hebe is honored on the first day of every month in the Greek calendar, as well as during the annual festival of the gods on Mount Olympus.
- Portfolio: Hebe is the goddess of youth, beauty, and vitality. She is also the cupbearer to the gods, serving them during their feasts and celebrations.
- Domains: Healing, Life, Light
- Favored Weapon: N/A
- Favored Class: Cleric
- Favored Race: Humans
- Duties of the Priesthood: Cupbearers are responsible for tending to the needs of the gods and goddesses during feasts and celebrations. They are also tasked with preserving the youth and vitality of the Greek pantheon.
- Major Cult/Temple Sites: Hebe’s temple is located on Mount Olympus, and there are also shrines dedicated to her throughout Greece.
- Benefits: Those who serve Hebe may receive enhanced youthfulness, beauty, and vitality, as well as blessings of healing and life. Cupbearers also have the privilege of serving the gods and goddesses during feasts and celebrations.
Hebe is the goddess of youth, daughter of Zeus and Hera. As a member of the Olympian pantheon, she is responsible for ensuring that the gods and goddesses retain their youthful vigor and vitality. Her role is to serve nectar and ambrosia to the gods, and to act as a cupbearer at their feasts and gatherings.
Hebe is a kind and gentle soul, with a genuine love for her family and fellow gods. She is dedicated to her duties, taking great care to ensure that each god and goddess receives the perfect amount of nectar and ambrosia to maintain their youthful appearance and energy. Hebe takes pride in her work and enjoys the satisfaction of knowing that she is helping her family and the Olympian community.
While Hebe is content with her role as the goddess of youth and cupbearer, she longs for a deeper sense of purpose and meaning in her life. She desires to make a more significant impact on the world and to help mortals in a more tangible way. Despite this yearning, Hebe remains loyal to her duties and continues to fulfill her responsibilities with diligence and care.
As a character, Hebe is gentle, nurturing, and patient. She possesses a deep well of empathy and compassion, which allows her to understand the needs and desires of those around her. Hebe is always willing to listen and offer support, and she takes great joy in helping others. Her desire to aid mortals comes from a place of genuine concern and a belief that she can make a positive difference in the world.
Hebe is a young and beautiful woman with golden hair, rosy cheeks, and bright blue eyes. She stands tall and graceful with a slender figure and a radiant smile, exuding an aura of youth and vitality. Her attire is often adorned with flowers and she carries a cup or pitcher in hand, representing her role as cupbearer to the gods.
Overall, Hebe is a goddess with a kind heart and a desire to do good in the world. She may feel a sense of restlessness and yearning for a greater purpose, but she remains dedicated to her role as the goddess of youth and cupbearer. Her gentle nature and empathetic spirit make her a beloved member of the Olympian pantheon.
Divine Artifact: The Cup of Hebe
Description: The Cup of Hebe is a golden chalice adorned with intricate engravings depicting scenes of divine revelry. It is said to contain the Nectar of the Gods, a magical liquid that grants eternal youth and vigor to those who drink it.
Abilities:
- Eternal Youth and Vigor: Any creature that drinks from the Cup of Hebe gains the benefits of a Greater Restoration spell, removing all diseases, poisons, curses, and the effects of aging. Additionally, the creature gains the effects of a Potion of Longevity, extending their lifespan and slowing down the aging process.
- Divine Blessing: Once per day, the cup can be used to grant a single creature the effects of a Bless spell, as cast by a 20th level cleric.
- Purification: Once per week, the cup can be used to purify any liquid, removing any poisons, toxins, or contaminants within.
Drawbacks:
- Limitations on Usage: The Cup of Hebe can only be used once per day to grant the effects of a Greater Restoration spell and once per week to purify any liquid. Additionally, the Cup cannot be used to extend the lifespan of creatures that have been resurrected or have died before.
- Divine Protection: The Cup of Hebe is a divine artifact and as such, it is highly coveted by those who seek to gain power through its use. It is said that Hebe herself watches over the cup and will curse any creature who attempts to use it for selfish or evil purposes. Any creature who attempts to use the Cup of Hebe in such a way must make a DC 25 Wisdom saving throw or be cursed with eternal old age, losing all benefits granted by the cup and aging rapidly until they turn to dust. Additionally, any creature who attempts to harm or destroy the cup will suffer divine retribution, taking 10d10 radiant damage and being blinded for 1 hour.
Currently in the World

Hebe is currently traveling across Europe, stopping in various towns and cities to attend lavish banquets and gatherings thrown by the wealthy and influential. Her youthful appearance and charm make her a sought-after guest, and she relishes in the attention and admiration she receives.
Despite her playful nature, Hebe is deeply invested in the politics and power struggles of the time. She believes that her position as cupbearer to the gods gives her insight into the inner workings of the world, and she is determined to use this knowledge to influence events to her liking.
As she moves from place to place, Hebe observes the actions of those around her with a shrewd eye, always looking for opportunities to advance her own interests. She is not above using her charm and beauty to manipulate those she meets, and she takes great pleasure in outmaneuvering her rivals.
Hebe’s ultimate goal is to achieve a position of power and influence among the mortal world, and she sees the tumultuous events of the 1450s as an opportunity to do so. She believes that by aligning herself with the right people and factions, she can shape the course of history to her liking and secure her place among the greats of the age.
As she travels across Europe, Hebe keeps a close eye on the ongoing conflicts between the various powers, and she is always on the lookout for ways to gain an advantage. Though she is careful not to show her true intentions to those around her, she is always thinking several steps ahead, plotting her next move and planning her ascent to power.
Further Video Perspectives
Additional background on the goddess’s ancient stories:
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