Ítreksjóð, God of Inherited Prosperity and Lineage-Wealth
Ítreksjóð, God of Inherited Prosperity and Lineage-Wealth
Ítreksjóð is the Æsir god of inherited prosperity, rightful succession, oath-kept treasure, and the wealth that carries a family’s name into the future.

- Pantheon: Asgardian Pantheon
- Deity Title: Ítreksjóð, God of Inherited Prosperity and Lineage-Wealth
- Deity Rank: Lesser Deity
- Alignment: Lawful Neutral
- Divine Type: Æsir Deity
- Home Plane: Asgard
- Home Realm: The Hall of the Last Ring
- Superior: Odin
- Known Parentage: Son of Odin
- Aliases: The Inheritance Keeper, The Last Ring of the House, Keeper of the Named Hoard, Witness of the Lawful Heir
- Portfolio: Inheritance, lineage-wealth, rightful succession, household prosperity, heirlooms, oath-kept treasure, dowries, adoption claims, foster-right, honour-price, ancestral property, named weapons, family vaults, noble increase
- Holy Symbol: A silver oath-ring clasped around a sheathed sword, with a single gold seed set inside the ring
- Favoured Weapon: Sword
- Sacred Animals: Raven and cattle
- Sacred Colours: Silver, dark blue, ox-blood red, old gold
- Signs of Favour: An heirloom found clean and untarnished, a lost ring returning to its rightful house, cattle thriving after a lawful settlement, a raven calling from the roof-beam during an inheritance oath
- Signs of Displeasure: Heirlooms cracking in false hands, silver blackening, keys snapping in locks, cattle refusing a false master, a family hall becoming cold at the high seat
- Worshippers: Household heads, heirs, widows, adopted children, fosterlings, oath-speakers, law-witnesses, noble families, treasure-keepers, sword-bearers, and communities settling lawful succession
- Priesthood: Ring-witnesses, inheritance speakers, oath-keepers, hall-priests, funeral witnesses, genealogists, and keepers of named treasure
- Holy Days: Funerals of household heads, inheritance oaths, adoption rites, marriage settlements, the first winter feast after succession, and the formal opening of ancestral strongboxes
Overview
Ítreksjóð is a son of Odin and a lesser Æsir god of wealth that passes through blood, oath, adoption, law, memory and honour. His concern is the treasure that carries a name.
A coin spent in the market belongs to trade. A field that feeds a household belongs to the living. A sword carried by five generations, a ring sworn over at a deathbed, a dowry chest, a cattle-line, a hall-seat, a foster-child’s legal claim, a dead mother’s brooch, a king’s oath-gold, and the silver paid to end blood-feud all fall under Ítreksjóð’s cold and watchful eye.
His worship is woven into the private, legal and sacred life of the northern world. He is invoked in halls, at thresholds, beside deathbeds, before strongboxes, over adoption cups, at law-things, and during settlements where the future of a family changes hands.
Ítreksjóð blesses increase that is rightful. He has no patience for greed dressed as inheritance. A stolen heirloom is still stolen. A forged will is still a lie. A buried hoard remains dangerous when its claim is unresolved. A bastard child knowingly denied a true claim may call him as easily as a prince.
Divine Identity
Ítreksjóð stands among the Æsir as the keeper of inherited prosperity. His authority begins where wealth becomes memory: when a thing is no longer merely owned, but named, sworn, guarded, passed down and bound to the future of a house.
He stands at moments of transfer: when a father dies, when a mother’s dowry is divided, when a child is adopted into a house, when a sword is passed to the next bearer, when a widow defends her children’s claim, when a fosterling asks whether love is weaker than blood, and when a family fortune must be judged clean or cursed.
Ítreksjóð’s wealth is continuity. It is the power of a household to survive its dead.
He teaches that prosperity without memory becomes appetite, and inheritance without justice becomes rot.
Mythic Role
Ítreksjóð keeps named treasure.
He remembers which hand first earned a ring, which oath was sworn over a sword, which field was bought with blood-price, which child was promised a share, and which corpse was buried with goods that did not belong to it.
He is invoked when a family line is in danger of breaking, when a house has no clear heir, when adopted children are challenged, when a dead ruler leaves disputed treasure, and when a hoard becomes dangerous because too many hands have claimed it falsely.
In heroic stories, Ítreksjóð rarely appears as a generous giver. He appears as a witness.
A hero who draws an ancestral sword under false pretence may find it heavy. A thief who steals a ring from a grave may dream of every dead hand that wore it. A noble who disinherits a rightful heir may see cattle die, roof-beams split, and loyal servants depart without knowing why. A poor child who keeps faith with a dead parent’s last charge may find one old coin, one hidden key, or one surviving witness at the exact moment the law turns.
He is a god of prosperity, but prosperity under obligation.
Appearance
Ítreksjóð appears as a grave, pale-eyed Æsir with dark hair braided in silver rings. He wears a blue-black cloak fastened by an old brooch that never shows the same family mark twice. At his belt hang keys, seal-rings, a short legal knife, and a narrow sword in a plain scabbard.
He does not glitter like a treasure god. His ornaments are old rather than showy: an oath-ring worn smooth by many hands, a sword whose hilt has been repaired more than once, a cloak pin from a dead queen, a strip of red cloth from a child’s adoption rite, a cattle bell, a broken seal, and a single gold coin pressed flat by age.
His eyes are the colour of winter sky over a family burial mound.
When he appears in a hall, the fire lowers but does not go out. Ravens settle on the roof. Cattle grow silent in the yard. Locks click open or shut. Every inherited object in the room seems suddenly heavier.
Sacred Law
Ítreksjóð’s law is simple and severe.
What is lawfully inherited must be protected.
What is falsely claimed must be returned.
What is sworn over treasure must be kept.
What belongs to the dead must not be stolen from the living.
What belongs to the living must not be hidden among the dead.
Adoption, fosterage and oath may create true inheritance where blood alone fails.
A family that keeps wealth but breaks faith has already begun to lose both.
His priests teach that a house is more than blood. Marriage, adoption, fosterage, sworn brotherhood, rescue, debt, service and judgement can all create rightful claim. They also teach that blood alone does not sanctify murder, fraud or theft.
Offerings
Ítreksjóð does not favour wasteful sacrifice. His offerings are acts of lawful transfer and remembered obligation.
Common offerings include:
- A coin from the first honest profit of an inherited craft
- A ring touched by every adult member of a household
- Bread and ale shared with servants before an inheritance is divided
- The public naming of an adopted child as heir
- A repaired heirloom returned to use
- A sword laid across a grave and then given to the rightful living bearer
- Cattle marked fairly after a settlement
- A written or spoken correction of a false family claim
- A key surrendered by someone whose stewardship has ended
The greatest offering to Ítreksjóð is the restoration of a rightful inheritance at personal cost.
Taboos
Ítreksjóð’s taboos are taken seriously by his worshippers.
Never forge a will.
Never hide a named heirloom from its rightful heir.
Never bury disputed treasure without judgement.
Never deny an adopted child whose claim was lawfully sworn.
Never sell an ancestral weapon as common metal.
Never swear falsely over a ring.
Never use a funeral to steal from the living.
Never use the dead to silence the rightful claim of the poor.
A priest of Ítreksjóð who knowingly witnesses a false inheritance loses all divine standing until the wrong is corrected.
Relationships
Odin
Ítreksjóð is Odin’s son and remains under Odin’s shadow. He inherits Odin’s concern with names, oaths, kingship, memory, ravens, hidden knowledge and the strange power of lawful speech. Unlike Odin, he does not wander after every secret. His gaze is narrower and colder. He asks what a thing is called, who earned it, who swore over it, who died for it, and who has the right to carry it next.
Frigg
Frigg’s household authority overlaps with Ítreksjóð’s care for the continuity of the family. Her concern is the protected house, the marriage bond, the child and the woven fate of kin. Ítreksjóð stands at the legal and sacred moment when that household’s future changes hands.
Forseti
Forseti and Ítreksjóð often act in harmony. Forseti brings settlement; Ítreksjóð remembers whether the settlement is clean. A judgement that resolves feud but leaves a rightful heir robbed may satisfy a court and still anger Ítreksjóð.
Freyr and Njord
Freyr and Njord govern fruitful prosperity, peace, wealth, ships and the abundance of the living world. Ítreksjóð governs the portion of prosperity that becomes inheritance. He blesses the house that receives, keeps and passes wealth without breaking its oaths.
Dwarven Smiths
Dwarven smiths are not his servants, but many respect him. A named sword, crown, torc, cup or key made by dwarven hands may carry a claim that Ítreksjóð recognises. He is especially watchful over heirlooms whose makers, bearers and oaths are all remembered.
Loki
Loki’s habits often offend Ítreksjóð: fraud, disguise, loopholes, tricked oaths, stolen goods, false parentage and inheritance confusion. Stories in which Loki’s schemes disturb succession often attract Ítreksjóð’s attention.
Worship and Priesthood
Ítreksjóð’s priesthood is private, respected and socially powerful. His priests keep records, witness oaths, preserve genealogies, inspect heirlooms, bless adoption rites, guard disputed treasure, and stand beside the dead when inheritance is declared.
They are called ring-witnesses in many northern lands.
A ring-witness may be invited to a hall before a household head dies. They listen to final words, confirm named heirs, mark disputed goods, and ensure that grave-gifts do not conceal theft. In poorer households, the priest may witness only a knife, a cloak, a sheep, a fishing boat or a box of tools. Ítreksjóð values these claims as closely as royal treasure.
His priesthood is dangerous because it interferes with powerful families. A ring-witness who cannot be bribed may decide whether a bastard is acknowledged, whether a widow keeps land, whether a younger child receives a sword, whether an adopted heir stands equal to blood, or whether a lord’s treasure is cursed.
Temples and Sacred Places
Ítreksjóð’s temples are halls of oath, inheritance and judgement as much as built shrines. His rites belong chiefly to household, court, burial mound, strongbox and law-thing, and his sacred places are those where memory becomes claim.
Common sacred sites include:
- Inheritance stones where families swear succession oaths
- Locked chambers beneath old halls
- Burial mounds where grave-goods have been lawfully named
- High seats passed down through generations
- Cattle gates marked with ancestral signs
- Dwarven vaults holding named weapons
- Law-things where disputed heirs are judged
- Winter feast halls where the dead are remembered before wealth is divided
His greatest mythic sanctuary is the Hall of the Last Ring in Asgard, a silent hall of dark beams, silver lamps and locked chests. Every ring in that hall bears a name. Every sword has a line of bearers. Every key opens only for the one who has the right to turn it.
Currently in the World
Ítreksjóð moves quietly through the northern world. He is strongest in Scandinavia, the North Sea kingdoms, old family halls, trade towns with long memory, dwarven vaults, and noble houses whose fortunes depend on land, cattle, oath and inherited arms.
He appears wherever succession becomes dangerous.
A dying jarl calls for a ring-witness and the ravens gather. A widow in a coastal hall refuses to surrender her son’s inheritance to armed cousins. A fosterling is told love gives no claim, though the old oath says otherwise. A dead warrior’s sword is buried with the wrong body. A merchant family hides the adopted daughter who should inherit its ships. A minor king’s ring vanishes on the night his heir is named.
Ítreksjóð does not stride into these stories with thunder. He sends weight, memory and consequence.
The stolen key will not turn. The old sword cuts its false bearer. The cattle leave the thief’s field. The forged seal cracks. The dead man’s ring is found in the ashes. Someone long ignored remembers the exact words spoken at the deathbed.
His miracles are small until they are not.
Divine Scale and Defeat
Ítreksjóð is a Lesser Deity. His true divine form is a god’s body, not an ordinary combat encounter. His avatar, heralds and servitor spirits are the forms most likely to appear at the table.
His avatars can be defeated. His heralds can be banished. His priests can be corrupted. His signs can be ignored. His shrines can be burned. False heirs can rule for years.
But his deeper power remains wherever inheritance still matters.
To wound Ítreksjóð’s power in a region, enemies must break the chain of lawful memory: destroy records, murder witnesses, melt named heirlooms, profane graves, scatter families, corrupt adoption rites, and make every transfer of wealth an act of fear. Such a land becomes rich in plunder and poor in future.
Ítreksjóð is restored when rightful claims are named aloud, stolen inheritance is returned, false oaths are exposed, and the living accept obligation to the dead without being ruled by them.
Mechanics Tabs
The rules below are mechanics compatible for different game editions.
Ítreksjóð 5.5e
Ítreksjóð Pathfinder 1e / 3.5e
Ítreksjóð 5.5e-Compatible Rules
Divine Role
Ítreksjóð is best used as a patron deity, quest-giver, oath-witness, divine judge or source of sacred consequence. His true form is reserved for mythic confrontation, divine judgement or direct audience in the Hall of the Last Ring. His avatar and herald are the forms most likely to appear in ordinary high-level play.
His power enters play through disputed inheritance, cursed treasure, legal oaths, ancestral weapons, adoption claims, grave-goods and household prosperity.
Suggested Cleric Domains
- Order
- Knowledge
- Forge
- Peace
- Grave
Order represents lawful succession and witnessed oaths. Knowledge represents genealogy, memory and hidden claims. Forge represents named heirlooms and ancestral craft. Peace represents settlement after feud. Grave represents the dead whose goods and promises still bind the living.
Suggested Paladin Oaths
- Crown
- Devotion
- Watchers
- Vengeance
Crown paladins serve succession and lawful inheritance. Devotion paladins defend widows, orphans and sworn heirs. Watchers guard cursed hoards and ancestral vaults. Vengeance paladins hunt oathbreakers, kin-slayers and false heirs.
Suggested Warlock Patron
The Inheritance Keeper
A warlock of Ítreksjóð is usually bound to a ring, key, sword, seal, chest or ancestral name. The pact may pass from one generation to the next. Some warlocks inherit the pact unwillingly when they take up a family heirloom.
Suitable pact themes include:
- A ring that remembers every oath sworn over it
- A sword that refuses false hands
- A key that opens only rightful doors
- A chest containing a family’s surviving fortune
- A dead ancestor who made a bargain in the house’s name
Always-Prepared Spells
Clerics specially devoted to Ítreksjóð may use the following spell list as a deity spell tradition.
1st Level: Detect Magic, Identify
2nd Level: Augury, Locate Object
3rd Level: Glyph of Warding, Remove Curse
4th Level: Divination, Guardian of Faith
5th Level: Legend Lore, Geas
Divine Boons
Boon of the Lawful Heir
When you make an ability check to prove, defend, investigate or restore a rightful inheritance, you may add a bonus equal to your Proficiency Bonus after seeing the roll but before the outcome is declared. Once you use this boon, you cannot use it again until you finish a Long Rest.
Boon of the Named Heirloom
Choose one non-consumable item that has a real history in your family, order, household or sworn company. While you carry it in good faith, you have Advantage on saving throws against being Frightened or magically compelled to surrender it. If the item is stolen, you know whether it is within 1 mile of you at dawn each day.
Boon of the Ring-Witness
When a creature knowingly lies while swearing an oath over a ring, weapon, key, seal or inherited treasure in your presence, you sense that the oath is false. This does not reveal the full truth, but you know the oath is corrupted.
Boon of Noble Increase
When you lawfully restore stolen inheritance, settle a succession dispute without fraud, or return a named heirloom to its rightful bearer, the household or community involved gains a period of good fortune. Crops, cattle, trade, childbirth, craft or morale improve in a modest but visible way, as chosen by the DM.
Divine Curses
Curse of the False Heir
A creature that knowingly claims inheritance through fraud suffers Disadvantage on Charisma checks made to defend that claim before honest witnesses. In addition, inherited magic items tied to the wronged line may refuse attunement at the DM’s discretion.
Curse of the Blackened Silver
Wealth stolen from a rightful inheritance becomes spiritually heavy. Coins tarnish, jewels crack, keys jam, livestock sicken, and servants grow uneasy. The cursed wealth cannot bring stable prosperity until the wrong is confessed, judged or ritually cleansed.
Curse of the Broken Ring
A creature that breaks a sworn inheritance oath may be marked by Ítreksjóð. Once per session, when that creature attempts to benefit from the broken oath, the DM may impose Disadvantage on one relevant attack roll, saving throw or ability check.
D&D 5.5e True-Form Divine Stat Block
Ítreksjóð, God of Inherited Prosperity and Lineage-Wealth

Medium Celestial (Deity), Lawful Neutral
Armor Class 25
Initiative +15
Hit Points 615 (42d8 + 420)
Speed 50 ft.
Proficiency Bonus +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 28 (+9) | 22 (+6) | 30 (+10) | 28 (+9) | 30 (+10) | 28 (+9) |
Saving Throws Str +18, Dex +15, Con +19, Int +18, Wis +19, Cha +18
Skills History +27, Insight +28, Intimidation +18, Investigation +27, Perception +19, Persuasion +27, Religion +18
Damage Resistances Cold, Lightning, Necrotic, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 240 ft., Passive Perception 29
Languages All; telepathy 240 ft.
Challenge 30 (155,000 XP)
Traits
True Divine Form. This stat block represents Ítreksjóð’s true divine manifestation, not a common encounter form. Defeating this form in combat does not permanently destroy Ítreksjóð. His divine reality endures wherever inheritance, oath, lawful succession and named treasure still matter.
Divine Resistance (5/Day). If Ítreksjóð fails a saving throw, he can choose to succeed instead.
Magic Resistance. Ítreksjóð has Advantage on saving throws against spells and other magical effects.
Oath-Sight. Ítreksjóð knows when a creature within 240 feet of him knowingly lies about inheritance, rightful ownership, adoption, foster-right, succession, sworn treasure, grave-goods, family descent, dowry, honour-price or an oath made over a named object.
Lord of Named Treasure. Ítreksjóð cannot be disarmed of an heirloom, oath-ring, key, sword, seal or named treasure unless he chooses to release it. He always knows the direction and condition of any named heirloom, sworn treasure, grave-good, family relic or disputed inheritance within 10 miles of him.
False Claims Fail. A creature within 120 feet of Ítreksjóð that knowingly bears stolen inheritance, a false heirloom, oath-broken wealth, forged succession treasure or grave-goods taken without right has Disadvantage on attack rolls, ability checks and saving throws made with or because of that item.
Weight of the Lawful House. When a creature within 120 feet of Ítreksjóð attempts to teleport, plane shift, magically conceal, destroy or transfer a disputed heirloom, sworn treasure, grave-good, family seal, inheritance document or named weapon, Ítreksjóð may force that creature to make a DC 27 Wisdom saving throw. On a failed save, the attempt fails and the item becomes fixed in place until the start of Ítreksjóð’s next turn.
Legendary Deity. Ítreksjóð can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action can be used at a time and only at the end of another creature’s turn. Ítreksjóð regains spent Legendary Actions at the start of his turn.
Actions
Multiattack. Ítreksjóð makes four Last Ring Sword attacks. He may replace one attack with Name the True Claim, if available.
Last Ring Sword. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 9) Slashing damage plus 36 (8d8) Radiant damage. If the target knowingly holds stolen inheritance, a false heirloom, oath-broken wealth or grave-goods taken without right, the target takes an extra 27 (6d8) Force damage.
Name the True Claim. Ítreksjóð names one creature he can see within 120 feet and asks by what right it holds what it claims. The target must make a DC 27 Charisma saving throw. On a failed save, the target takes 90 (20d8) Psychic damage and is Marked by the Last Ring for 1 minute. While marked, the target cannot benefit from Advantage on attack rolls, ability checks or saving throws made to defend a false claim, conceal stolen inheritance, command a disputed heirloom or profit from oath-broken treasure. On a successful save, the target takes half damage and is not marked.
Seal the Lineage Vault. Ítreksjóð chooses a point he can see within 120 feet. Spectral rings, iron-bound chests, grave-locks, oath-seals and ancestral doors close in a 30-foot-radius sphere centred on that point. Each enemy in the area must make a DC 27 Strength saving throw. On a failed save, a creature takes 72 (16d8) Force damage and is Restrained until the end of its next turn. On a successful save, it takes half damage and is not Restrained. Doors, chests, vaults, gates, strongboxes, tombs, seals and containers in the area lock or seal shut unless Ítreksjóð chooses otherwise.
Recall the Bloodline Treasure. Ítreksjóð targets one object within 240 feet that has been inherited, sworn over, buried as a grave-good, used as a legal token, claimed as family property, carried as a dowry object or held as oath-price. The object teleports to his hand or to an unoccupied space within 5 feet of him. If a creature is holding the object, the creature must succeed on a DC 27 Strength saving throw or the object flies from its grasp to Ítreksjóð.
Unmake the False Inheritance. Ítreksjóð targets one creature Marked by the Last Ring within 120 feet. The target must make a DC 27 Wisdom saving throw. On a failed save, the target takes 110 (20d10) Radiant damage, drops every disputed object it is holding, and cannot regain hit points until the start of Ítreksjóð’s next turn. On a successful save, it takes half damage and drops one disputed object of Ítreksjóð’s choice.
Spellcasting. Ítreksjóð casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability, spell save DC 27:
At will: Command, Detect Magic, Identify, Locate Object, Thaumaturgy, Zone of Truth
3/day each: Augury, Dispel Magic, Glyph of Warding, Remove Curse, Speak with Dead
2/day each: Divination, Guardian of Faith, Hallow, Legend Lore
1/day each: Forbiddance, Geas, Plane Shift, True Seeing
Reactions
False Oath. When a creature Ítreksjóð can see within 120 feet knowingly lies while making an oath, claim, bargain, deathbed declaration or testimony about inheritance, rightful ownership, adoption, foster-right, succession or sworn treasure, Ítreksjóð can force that creature to make a DC 27 Wisdom saving throw. On a failed save, the creature takes 54 (12d8) Psychic damage, cannot speak another deliberate lie until the end of its next turn, and is Marked by the Last Ring until the end of Ítreksjóð’s next turn.
Inheritance Ward. When a creature Ítreksjóð can see within 120 feet is hit by an attack while defending a rightful heir, heirloom, grave-good, adoption claim, dowry, family seal or lawful inheritance, Ítreksjóð reduces the damage by 50.
The Sword Refuses. When a creature within 60 feet attacks with a stolen heirloom weapon, oath-broken blade or weapon taken from a grave without right, Ítreksjóð can force the attacker to make a DC 27 Wisdom saving throw. On a failed save, the attack misses, and the attacker drops the weapon.
Legendary Actions
Oath-Ring Step. Ítreksjóð teleports up to 60 feet to an unoccupied space he can see. He must arrive beside a door, chest, ring, weapon, seal, key, grave marker, threshold, cattle-gate, high seat or inherited object.
Raven Witness. Spectral ravens gather around one creature Ítreksjóð can see within 120 feet. Until the start of Ítreksjóð’s next turn, the next attack roll, Wisdom (Insight) check or Intelligence (Investigation) check made against that creature has Advantage.
Sword of the Lawful Heir. Ítreksjóð makes one Last Ring Sword attack.
Open the Hidden Strongbox. Ítreksjóð reveals one hidden, invisible or magically concealed object, door, container, writing, seal or creature within 120 feet until the start of his next turn.
Turn the False Claim. Ítreksjóð targets one creature Marked by the Last Ring within 120 feet. The target must make a DC 27 Wisdom saving throw. On a failed save, it falls Prone, drops one object of Ítreksjóð’s choice, and takes 36 (8d8) Psychic damage.
Mythic Trait
The Last Ring Cannot Be Broken. When Ítreksjóð is reduced to 0 hit points, he does not die if he has not already used this trait. Instead, he regains 300 hit points, all conditions affecting him end, and every creature of his choice within 240 feet that knowingly holds stolen inheritance, false succession treasure, oath-broken wealth, forged lineage proof or grave-goods taken without right must make a DC 27 Wisdom saving throw. On a failed save, a creature is Frightened of Ítreksjóð for 1 minute, drops every disputed object it is carrying, and cannot willingly move closer to any dropped disputed object while Frightened in this way.
Mythic Actions
If Ítreksjóð’s mythic trait has activated, he can use the following Legendary Action options for the rest of the encounter.
Call the Ancestors. Ítreksjóð summons ancestral witnesses around one creature he can see within 120 feet. The target must make a DC 27 Wisdom saving throw. On a failed save, it takes 45 (10d8) Psychic damage and cannot take Reactions until the start of Ítreksjóð’s next turn.
The House Remembers. Ítreksjóð ends one spell or magical effect of 8th level or lower on a creature, object or area he can see within 120 feet if that effect conceals, corrupts, transfers, transforms or destroys inheritance, heirlooms, grave-goods, family memory or sworn treasure.
Judgement of the Last Ring. Ítreksjóð targets one creature Marked by the Last Ring within 120 feet. The target must make a DC 27 Charisma saving throw. On a failed save, it takes 55 (10d10) Radiant damage and is Stunned until the end of its next turn. On a successful save, it takes half damage and is not Stunned.
D&D 5.5e Avatar Stat Block
Avatar of Ítreksjóð
Medium Celestial (Deity), Lawful Neutral
Armor Class 22
Initiative +12
Hit Points 405 (30d8 + 270)
Speed 40 ft.
Proficiency Bonus +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 18 (+4) | 28 (+9) | 24 (+7) | 27 (+8) | 24 (+7) |
Saving Throws Str +15, Dex +12, Con +17, Int +15, Wis +16, Cha +15
Skills History +23, Insight +24, Intimidation +15, Investigation +23, Perception +16, Persuasion +23, Religion +15
Damage Resistances Cold, Lightning, Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 26
Languages All; telepathy 120 ft.
Challenge 25 (75,000 XP)
Traits
Divine Resistance (3/Day). If Ítreksjóð fails a saving throw, he can choose to succeed instead.
Magic Resistance. Ítreksjóð has Advantage on saving throws against spells and other magical effects.
Oath-Sight. Ítreksjóð knows when a creature within 120 feet of him knowingly lies about inheritance, rightful ownership, adoption, succession, sworn treasure, grave-goods, family descent or an oath made over a named object.
Keeper of Named Treasure. Ítreksjóð has Advantage on attack rolls, ability checks and saving throws involving an inherited object, heirloom weapon, family relic, sworn treasure, grave-good, ancestral strongbox or disputed claim. In addition, he always knows the direction of any named heirloom within 1 mile of him.
Heirlooms Reject False Hands. A creature within 60 feet of Ítreksjóð that knowingly bears a stolen heirloom, false inheritance token or oath-broken treasure has Disadvantage on attack rolls made with that item and on saving throws against Ítreksjóð’s features.
Legendary Deity. Ítreksjóð can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action can be used at a time and only at the end of another creature’s turn. Ítreksjóð regains spent Legendary Actions at the start of his turn.
Actions
Multiattack. Ítreksjóð makes three Last Ring Sword attacks. He may replace one attack with Name the Claim, if available.
Last Ring Sword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) Slashing damage plus 27 (5d10) Radiant damage. If the target is knowingly holding stolen inheritance, a false heirloom, oath-broken treasure or grave-goods taken without right, the target takes an extra 22 (5d8) Force damage.
Name the Claim. Ítreksjóð names one creature he can see within 90 feet and asks by what right it holds what it claims. The target must make a DC 24 Charisma saving throw. On a failed save, the target takes 45 (10d8) Psychic damage and is Marked by the Last Ring for 1 minute. While marked, the target cannot benefit from Advantage on attack rolls, ability checks or saving throws made to defend a false claim, conceal stolen inheritance or use a disputed heirloom. On a successful save, the target takes half damage and is not marked.
Seal the Strongbox. Ítreksjóð chooses a point he can see within 90 feet. Spectral locks, rings and iron-bound chest-lids slam shut in a 20-foot-radius sphere centred on that point. Each enemy in the area must make a DC 24 Strength saving throw. On a failed save, a creature takes 54 (12d8) Force damage and is Restrained until the end of its next turn. On a successful save, it takes half damage and is not Restrained. Objects, doors, chests, vaults, gates and containers in the area lock or seal shut unless Ítreksjóð chooses otherwise.
Recall the Heirloom. Ítreksjóð targets one unattended object within 120 feet that has been inherited, sworn over, buried as a grave-good, used as a legal token or claimed as family property. The object teleports to his hand or to an unoccupied space within 5 feet of him. If a creature is holding the object, the creature must succeed on a DC 24 Strength saving throw or the object flies from its grasp to Ítreksjóð.
Spellcasting. Ítreksjóð casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability, spell save DC 24:
At will: Detect Magic, Identify, Thaumaturgy, Command
3/day each: Augury, Locate Object, Zone of Truth, Remove Curse
2/day each: Glyph of Warding, Divination, Guardian of Faith
1/day each: Legend Lore, Geas, Hallow
Reactions
False Oath. When a creature Ítreksjóð can see within 60 feet knowingly lies while making an oath, claim, bargain or testimony about inheritance, rightful ownership, adoption, succession or sworn treasure, Ítreksjóð can force that creature to make a DC 24 Wisdom saving throw. On a failed save, the creature takes 36 (8d8) Psychic damage and cannot speak another deliberate lie until the end of its next turn.
Inheritance Ward. When a creature Ítreksjóð can see within 60 feet is hit by an attack while defending a rightful heir, heirloom, grave-good, adoption claim or lawful inheritance, Ítreksjóð can reduce the damage by 35.
Legendary Actions
Oath-Ring Step. Ítreksjóð teleports up to 40 feet to an unoccupied space he can see. He must arrive beside a door, chest, ring, weapon, seal, key, grave marker, threshold or inherited object.
Raven Witness. Ítreksjóð summons spectral ravens around one creature he can see within 90 feet. Until the start of Ítreksjóð’s next turn, the next attack roll against that creature has Advantage.
Sword of the Lawful Heir. Ítreksjóð makes one Last Ring Sword attack.
Turn the False Claim. Ítreksjóð targets one creature Marked by the Last Ring within 90 feet. The target must make a DC 24 Wisdom saving throw. On a failed save, it falls Prone, drops one object of Ítreksjóð’s choice, and takes 22 (5d8) Psychic damage.
Mythic Trait
The Last Ring Turns. When Ítreksjóð is reduced to 0 hit points, he does not die if he has not already used this trait. Instead, he regains 200 hit points, all conditions affecting him end, and every creature of his choice within 120 feet that knowingly holds stolen inheritance, false succession treasure, oath-broken wealth or grave-goods taken without right must make a DC 24 Wisdom saving throw. On a failed save, a creature is Frightened of Ítreksjóð for 1 minute and drops one disputed object it is carrying.
D&D 5.5e Herald Stat Block
The Ring-Witness

Medium Celestial, Lawful Neutral
Armor Class 19
Initiative +8
Hit Points 195 (23d8 + 92)
Speed 30 ft.
Proficiency Bonus +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 20 (+5) | 22 (+6) | 18 (+4) |
Saving Throws Con +9, Int +10, Wis +11, Cha +9
Skills History +15, Insight +16, Investigation +15, Perception +11, Persuasion +9, Religion +10
Damage Resistances Cold, Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Condition Immunities Charmed, Frightened
Senses Truesight 60 ft., Passive Perception 21
Languages Norse, English, Dwarvish, Giant, Celestial; telepathy 60 ft.
Challenge 14 (11,500 XP)
Traits
Witness of the Ring. The Ring-Witness knows when a creature within 60 feet knowingly lies about inheritance, succession, adoption, heirlooms, grave-goods or sworn treasure.
Magic Resistance. The Ring-Witness has Advantage on saving throws against spells and magical effects.
Actions
Multiattack. The Ring-Witness makes two Oathblade attacks.
Oathblade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Slashing damage plus 18 (4d8) Radiant damage.
Compel Testimony. One creature the Ring-Witness can see within 60 feet must make a DC 19 Charisma saving throw. On a failed save, the creature cannot knowingly speak a lie about inheritance, ownership, succession, adoption, sworn treasure or grave-goods for 1 minute.
Mark the Disputed Treasure. One object within 60 feet glows with cold silver light for 1 hour. While marked, it cannot be hidden from divination magic, and creatures have Advantage on checks made to identify its rightful owner or history.
Reactions
Protect the Heir. When a creature within 30 feet is hit by an attack while defending a rightful claim, the Ring-Witness reduces the damage by 20.
D&D 5.5e Servitor Stat Block
Key-Raven of the Last Ring

Tiny Celestial, Lawful Neutral
Armor Class 15
Initiative +5
Hit Points 31 (7d4 + 14)
Speed 10 ft., fly 60 ft.
Proficiency Bonus +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 20 (+5) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Saving Throws Dex +7, Wis +5
Skills Perception +7, Stealth +7
Damage Resistances Necrotic, Radiant
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 17
Languages understands Celestial and Norse but cannot speak
Challenge 2 (450 XP)
Traits
Find the Heirloom. The Key-Raven has Advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to find keys, rings, seals, heirlooms, grave-goods and hidden inheritance tokens.
Oath-Cry. The Key-Raven cries when a creature within 30 feet knowingly lies about rightful ownership, inheritance or sworn treasure.
Actions
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) Piercing damage plus 7 (2d6) Radiant damage.
Snatch Key. The Key-Raven targets one Tiny object worn or carried by a creature within 5 feet, such as a key, ring, seal, coin, brooch, token or small heirloom. The target must succeed on a DC 15 Dexterity saving throw or the raven takes the object and flies up to half its Speed without provoking Opportunity Attacks.
Using Ítreksjóð in Play
Use Ítreksjóð when treasure needs moral weight.
He works especially well in adventures about:
- A stolen ancestral sword
- A disputed throne
- A forged will
- A bastard heir with a true claim
- An adopted child denied inheritance
- A cursed hoard
- Grave-goods taken from the wrong tomb
- A widow defending her household
- A family whose cattle, ships or mines are failing after an oath is broken
- A treasure map that leads to property never lawfully transferred
- A noble house that prospers because its founding crime remains hidden
Ítreksjóð creates pressure. He asks what the characters are willing to return, reveal, defend or keep.
Ítreksjóð Pathfinder 1e / 3.5e-Compatible Rules
Divine Rank
Lesser Deity
Alignment
Lawful Neutral
Portfolio
Inheritance, lineage-wealth, lawful succession, oath-kept treasure, heirlooms, household prosperity, adoption claims, honour-price, ancestral property, named weapons, family vaults
Worshippers
Household heads, heirs, adopted children, fosterlings, nobles, jarls, widows, law-speakers, oath-witnesses, genealogists, treasure-keepers, dwarven smiths, guardians of family vaults
Cleric Alignments
Lawful Good, Lawful Neutral, Lawful Evil, Neutral
Domains
Community, Knowledge, Law, Nobility, Protection, Rune
Subdomains
Ancestors, Family, Legislation, Memory, Wards
Favoured Weapon
Longsword
Holy Symbol
A silver oath-ring clasped around a sheathed sword, with a single gold seed set inside the ring.
Obedience
Spend one hour cleaning, naming and recording an inherited object, family tool, weapon, ring, key, seal, chest, deed or grave-good. During the obedience, speak the names of its rightful bearers as far as they are known. If the item has been stolen, falsely claimed or disputed, name the uncertainty aloud rather than hiding it.
Benefit: Gain a +2 sacred bonus on Appraise, Diplomacy, Knowledge (history), Knowledge (nobility), Profession (lawyer), Sense Motive and Linguistics checks involving inheritance, genealogy, noble claims, heirlooms, family contracts, adoption claims, wills, grave-goods or disputed treasure.
Boons
1st Boon — Witness of the Ring
You gain a +4 sacred bonus on Sense Motive checks to detect false testimony involving inheritance, succession, adoption, noble descent, family contracts or ownership of a named heirloom. Once per day, you may use detect magic, detect poison, detect undead or read magic as a spell-like ability, but only when examining an inherited object, family record, grave-good, will, seal, weapon, ring or disputed treasure.
2nd Boon — Claim of the Heirloom
Once per day, you may call upon Ítreksjóð to test a named heirloom or disputed inheritance. This functions as locate object, identify, augury or zone of truth, chosen when the boon is used. The effect must concern a specific inherited object, oath, family claim, adoption claim, grave-good, succession dispute or treasure whose rightful ownership is contested.
3rd Boon — Judgement of the Last Ring
Once per day, you may pronounce judgement against a creature that knowingly benefits from stolen inheritance, false succession, grave-robbery, oath-broken treasure or a forged claim. The target must succeed at a Will save, DC 10 + 1/2 your Hit Dice + your Wisdom modifier, or suffer a divine curse. While cursed, the target takes a -4 penalty on Bluff, Diplomacy, Disguise, Intimidate and Use Magic Device checks involving the stolen inheritance or false claim, and cannot benefit from enhancement bonuses, command-word powers or legacy powers of the disputed heirloom. The curse lasts until the wrong is confessed, the rightful claim is judged, or remove curse, break enchantment or similar magic succeeds against the effect.
Curses
Ítreksjóð’s curses rarely kill quickly. They make stolen prosperity fail.
A cursed false heir may find allies withdrawing, seals breaking, witnesses returning, cattle dying, retainers doubting, weapons slipping, heirs quarrelling, or treasure becoming impossible to spend cleanly.
A cursed heirloom may refuse enhancement, reject attunement, impose penalties in false hands, attract ancestral spirits, or reveal its true owner through dreams, blood, ravens, rust, song or sudden memory.
Pathfinder 1e / 3.5e True-Form Divine Stat Block
Ítreksjóð, God of Inherited Prosperity and Lineage-Wealth
CR 30
Alignment LN
Size and Type Medium outsider (extraplanar, lawful, deity)
Init +15
Senses darkvision 120 ft., true seeing; Perception +52
Aura lawful inheritance 120 ft., oath-sight 240 ft.
Defence
AC 52, touch 34, flat-footed 43
hp 666
Fort +34, Ref +31, Will +37
Defensive Abilities divine resistance, divine recovery, improved uncanny awareness, oath-bound form
DR 20/epic and chaotic
Immune ability damage, ability drain, charm effects, compulsion effects, death effects, disease, fear, paralysis, petrification, poison
Resist cold 30, electricity 30, fire 30
SR 41
Offence
Speed 50 ft.
Melee +5 Last Ring longsword +54/+49/+44/+39 (1d8+20/17–20 plus 4d6 lawful plus oathbind)
Space 5 ft.; Reach 5 ft.
Special Attacks judgement of the last ring, name the true claim, oathbind, recall bloodline treasure, seal the lineage vault, unmake false inheritance
Spell-Like Abilities
Caster Level 30th; concentration +42
Constant: true seeing
At will: detect magic, discern lies, identify, locate object, read magic, zone of truth
3/day: augury, break enchantment, divination, greater dispel magic, hallow, legend lore, remove curse
1/day: forbiddance, geas/quest, mark of justice, plane shift, vision
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 36 (+13) | 28 (+9) | 34 (+12) | 32 (+11) | 36 (+13) | 34 (+12) |
Base Atk +35; CMB +48; CMD 77
Skills Appraise +49, Diplomacy +50, Intimidate +50, Knowledge (history) +52, Knowledge (nobility) +52, Knowledge (religion) +49, Linguistics +49, Perception +52, Profession (lawyer) +51, Sense Motive +56, Spellcraft +49
Feats Alertness, Combat Expertise, Combat Reflexes, Critical Focus, Greater Disarm, Greater Sunder, Improved Critical (longsword), Improved Disarm, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Persuasive, Power Attack, Skill Focus (Sense Motive), Weapon Focus (longsword), Whirlwind Attack
Languages all; telepathy 240 ft.
Special Abilities
True Divine Form. This stat block represents Ítreksjóð’s true divine manifestation. Defeating this form in combat does not permanently destroy him. His divine reality endures wherever inheritance, oath, lawful succession, foster-right and named treasure remain meaningful.
Aura of Lawful Inheritance. Enemies within 120 feet that knowingly possess stolen inheritance, false succession treasure, oath-broken wealth, forged lineage proof or grave-goods taken without right take a -4 penalty on attack rolls, saving throws and skill checks against Ítreksjóð.
Divine Resistance. Five times per day, when Ítreksjóð fails a saving throw, he may treat the result as a success.
Divine Recovery. Once per day, when Ítreksjóð would be reduced to 0 hit points, he instead remains at 333 hit points, ends all harmful conditions affecting him, and forces every creature within 240 feet that knowingly holds stolen inheritance, false succession treasure, oath-broken wealth or grave-goods taken without right to attempt a DC 40 Will save. On a failed save, the creature is frightened for 1 minute and drops every disputed object it carries.
Oath-Sight. Ítreksjóð automatically knows when a creature within 240 feet knowingly lies about inheritance, adoption, foster-right, succession, family descent, rightful ownership, sworn treasure, heirlooms, dowries, honour-price or grave-goods.
Oathbind. A creature damaged by Ítreksjóð’s Last Ring longsword must succeed at a DC 40 Will save or be oathbound for 1 minute. An oathbound creature cannot willingly transfer, hide, sell, destroy, command or use a disputed heirloom, sworn treasure, stolen inheritance, grave-good or forged claim-token unless it succeeds at a new Will save. The save DC is Wisdom-based.
Name the True Claim. As a standard action, Ítreksjóð names one creature within 120 feet. The target must succeed at a DC 40 Will save or take 20d8 points of psychic or divine damage, become staggered for 1 round, and take a -6 penalty on Bluff, Disguise, Diplomacy and Use Magic Device checks involving false inheritance, stolen heirlooms, forged lineage, grave-goods or oath-broken wealth for 24 hours.
Recall Bloodline Treasure. As a standard action, Ítreksjóð may summon one inherited object, sworn treasure, grave-good, key, ring, weapon, seal, dowry object, honour-price token or disputed heirloom within 240 feet to his hand. If the item is held, the holder may attempt a DC 40 Reflex save to keep hold of it.
Seal the Lineage Vault. Three times per day, Ítreksjóð may seal a 30-foot-radius area within 120 feet. Doors, chests, locks, gates, containers, tombs, vaults and strongboxes in the area lock as if affected by arcane lock. Enemies in the area must succeed at a DC 40 Reflex save or be entangled for 1 round and take 20d6 force damage. A successful save halves the damage and negates the entangled condition.
Unmake False Inheritance. Once every 1d4 rounds, Ítreksjóð may target one oathbound creature or one creature currently benefiting from stolen inheritance, grave-robbery, false succession, forged lineage or oath-broken wealth. The target must succeed at a DC 40 Will save or take 25d6 divine damage, drop all disputed objects it is carrying, and lose the benefit of all magical effects created by those objects for 1 minute.
Judgement of the Last Ring. Once per day, Ítreksjóð may curse a creature that knowingly benefits from stolen inheritance, grave-robbery, false succession, forged descent, denied foster-right or an oath-broken claim. The target must succeed at a DC 40 Will save or suffer a divine curse. While cursed, the target takes a -6 penalty on Bluff, Diplomacy, Disguise, Intimidate and Use Magic Device checks involving the false claim, and cannot activate command-word, legacy, enhancement or bloodline powers of the disputed heirloom. The curse remains until the wrong is confessed, judged or ended with miracle, wish, break enchantment, remove curse or similar magic that succeeds against caster level 30th.
Special Defence Note. Ítreksjóð’s CMD includes divine authority over oath-bound contests, disarm attempts involving heirlooms, forced movement involving disputed treasure, and attempts to remove him from a lawful place of inheritance or judgement.
True-Form Tactics
Ítreksjóð does not begin by destroying enemies. He begins by naming the disputed thing.
He exposes the false heir, recalls the stolen object, seals the vault, binds the oathbreaker and gives the guilty one chance to return what was taken. Against ordinary opponents he disables, disarms and judges. Against kin-slayers, grave-robbers, oathbreakers, false heirs and those who use the dead to rob the living, he uses Judgement of the Last Ring and Unmake False Inheritance without mercy.
His true form is a campaign-ending divine presence. Use his avatar for most direct encounters. Use this form only when the characters stand before the god himself, enter the Hall of the Last Ring, challenge divine judgement, or bring a succession dispute into mythic scale.
Pathfinder 1e / 3.5e Avatar Stat Block
Avatar of Ítreksjóð
CR 26
Alignment LN
Size and Type Medium outsider (extraplanar, lawful, deity)
Init +12
Senses darkvision 120 ft., true seeing; Perception +40
Aura lawful inheritance 60 ft., oath-sight 120 ft.
Defence
AC 44, touch 28, flat-footed 36
hp 455
Fort +28, Ref +25, Will +30
Defensive Abilities divine resistance, improved uncanny awareness, oath-bound form
DR 15/epic and chaotic
Immune ability damage, ability drain, charm effects, compulsion effects, death effects, disease, fear, poison
Resist cold 20, electricity 20, fire 20
SR 37
Special Defence Note: Ítreksjóð’s CMD includes divine authority over oath-bound contests, disarm attempts involving heirlooms, and forced movement involving disputed treasure.
Offence
Speed 40 ft.
Melee +5 Last Ring longsword +46/+41/+36/+31 (1d8+15/17–20 plus 2d6 lawful plus oathbind)
Space 5 ft.; Reach 5 ft.
Special Attacks judgement of the last ring, name the rightful heir, oathbind, recall heirloom, seal the strongbox
Spell-Like Abilities
Caster Level 26th; concentration +37
At will: detect magic, discern lies, identify, locate object, read magic
3/day: augury, break enchantment, divination, greater dispel magic, legend lore, remove curse, zone of truth
1/day: geas/quest, hallow, mark of justice, true seeing
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 30 (+10) | 24 (+7) | 30 (+10) | 28 (+9) | 32 (+11) | 30 (+10) |
Base Atk +30; CMB +40; CMD 67
Skills Appraise +42, Diplomacy +43, Intimidate +40, Knowledge (history) +45, Knowledge (nobility) +45, Knowledge (religion) +42, Linguistics +39, Perception +40, Profession (lawyer) +44, Sense Motive +47, Spellcraft +39
Feats Alertness, Combat Expertise, Combat Reflexes, Critical Focus, Greater Disarm, Greater Sunder, Improved Critical (longsword), Improved Disarm, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Sense Motive), Weapon Focus (longsword)
Languages all; telepathy 120 ft.
Special Abilities
Aura of Lawful Inheritance. Enemies within 60 feet that knowingly possess stolen inheritance, false succession treasure, oath-broken wealth or grave-goods taken without right take a -2 penalty on attack rolls, saving throws and skill checks against Ítreksjóð.
Oath-Sight. Ítreksjóð automatically knows when a creature within 120 feet knowingly lies about inheritance, adoption, succession, family descent, rightful ownership, sworn treasure, heirlooms or grave-goods.
Oathbind. A creature damaged by Ítreksjóð’s Last Ring longsword must succeed at a DC 34 Will save or be oathbound for 1 minute. An oathbound creature cannot willingly transfer, hide, sell, destroy or use a disputed heirloom, sworn treasure or stolen inheritance unless it succeeds at a new Will save. The save DC is Wisdom-based.
Name the Rightful Heir. As a standard action, Ítreksjóð names one creature within 90 feet. The target must succeed at a DC 34 Will save or be staggered for 1 round and take a -4 penalty on Bluff, Disguise and Use Magic Device checks involving false inheritance, stolen heirlooms or forged claims for 24 hours.
Recall Heirloom. As a standard action, Ítreksjóð may summon one inherited object, sworn treasure, grave-good, key, ring, weapon, seal or disputed heirloom within 120 feet to his hand. If the item is held, the holder may attempt a DC 34 Reflex save to keep hold of it.
Seal the Strongbox. Three times per day, Ítreksjóð may seal a 20-foot-radius area within 90 feet. Doors, chests, locks, gates and containers in the area lock as if affected by arcane lock. Enemies in the area must succeed at a DC 34 Reflex save or be entangled for 1 round and take 12d6 force damage. A successful save halves the damage and negates the entangled condition.
Judgement of the Last Ring. Once per day, Ítreksjóð may curse a creature that knowingly benefits from stolen inheritance, grave-robbery, false succession or an oath-broken claim. The target must succeed at a DC 34 Will save or suffer a divine curse. While cursed, the target takes a -4 penalty on Bluff, Diplomacy, Disguise, Intimidate and Use Magic Device checks involving the false claim and cannot activate command-word, legacy or enhancement powers of the disputed heirloom. The curse remains until the wrong is confessed, judged or ended with break enchantment, remove curse or similar magic that succeeds against caster level 26th.
Pathfinder 1e / 3.5e Herald Stat Block
The Ring-Witness
CR 15
Alignment LN
Size and Type Medium outsider (extraplanar, lawful)
Init +7
Senses darkvision 60 ft., true seeing; Perception +28
Aura witness of inheritance 30 ft.
Defence
AC 31, touch 18, flat-footed 24
hp 210
Fort +17, Ref +16, Will +21
DR 10/chaotic
Immune charm, fear, poison
Resist cold 10, electricity 10, fire 10
SR 26
Offence
Speed 30 ft.
Melee oathblade +25/+20/+15 (1d8+8/19–20 plus 2d6 lawful)
Special Attacks compel testimony, mark disputed treasure, protect the heir
Spell-Like Abilities
Caster Level 15th; concentration +21
At will: detect magic, identify, read magic
3/day: discern lies, locate object, zone of truth
1/day: divination, remove curse, mark of justice
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 20 (+5) | 22 (+6) | 22 (+6) | 26 (+8) | 22 (+6) |
Base Atk +15; CMB +21; CMD 36
Skills Appraise +24, Diplomacy +24, Knowledge (history) +27, Knowledge (nobility) +27, Knowledge (religion) +24, Perception +28, Profession (lawyer) +26, Sense Motive +31
Feats Alertness, Combat Expertise, Improved Disarm, Improved Initiative, Iron Will, Skill Focus (Sense Motive), Weapon Focus (longsword)
Languages Celestial, Norse, English, Dwarvish, Giant; telepathy 60 ft.
Special Abilities
Witness of Inheritance. The Ring-Witness gains a +8 sacred bonus on Sense Motive checks involving inheritance, succession, adoption, family descent, heirlooms, grave-goods or sworn treasure.
Compel Testimony. Three times per day, the Ring-Witness may force one creature within 60 feet to attempt a DC 23 Will save. On a failed save, the creature cannot knowingly lie about inheritance, succession, adoption, heirlooms, grave-goods or sworn treasure for 10 minutes.
Mark Disputed Treasure. The Ring-Witness marks one object within 60 feet with silver divine light for 24 hours. The object cannot benefit from mundane concealment, and creatures gain a +4 sacred bonus on checks to identify its history, owner, maker, bearer or rightful claimant.
Protect the Heir. As an immediate action, the Ring-Witness may grant a +4 sacred bonus to AC or on one saving throw to a creature within 30 feet that is defending a rightful inheritance, heirloom, adoption claim or sworn treasure.
Pathfinder 1e / 3.5e Servitor Stat Block
Key-Raven of the Last Ring
CR 3
Alignment LN
Size and Type Tiny outsider (extraplanar, lawful)
Init +5
Senses darkvision 60 ft.; Perception +12
Defence
AC 18, touch 17, flat-footed 13
hp 32
Fort +5, Ref +8, Will +6
Resist cold 5, electricity 5
Offence
Speed 10 ft., fly 60 ft.
Melee beak +9 (1d4-2 plus 1d6 lawful)
Special Attacks snatch key, oath-cry
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 20 (+5) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Base Atk +4; CMB +7; CMD 15
Skills Fly +17, Perception +12, Sense Motive +9, Stealth +20
Feats Alertness, Weapon Finesse
Languages understands Celestial and Norse but cannot speak
Special Abilities
Find the Heirloom. The Key-Raven gains a +4 sacred bonus on Perception and Sense Motive checks involving keys, rings, seals, heirlooms, grave-goods, hidden inheritance tokens and disputed treasure.
Oath-Cry. The Key-Raven cries when a creature within 30 feet knowingly lies about rightful ownership, inheritance or sworn treasure. Creatures who can hear the cry gain a +2 sacred bonus on Sense Motive checks against that lie.
Snatch Key. As a standard action, the Key-Raven may attempt to steal a Tiny object from a creature without provoking attacks of opportunity. It gains a +4 racial bonus on this attempt when stealing a key, ring, seal, token, brooch or similar inheritance object.
Combat Tactics
Ítreksjóð does not seek battle for its own sake. His true form is used only for direct divine confrontation, mythic judgement or scenes inside the Hall of the Last Ring. Most campaigns should use his avatar, herald or servitors instead.
Ítreksjóð begins by naming claims. He identifies the stolen item, the broken oath, the false heir or the wronged dead. He gives enemies one chance to return what was taken, name the true claimant, or submit to judgement.
If forced into combat, he fights with a narrow sword and binding words. He disarms rather than slaughters when possible. He marks liars, breaks cursed weapons, locks doors, seals treasure chests, summons oath-ravens, and turns ancestral items against false bearers.
Against grave-robbers, kin-slayers and oathbreakers, he becomes far colder. Such enemies may find every stolen object on their person suddenly dragging them down like stone.
The Ring-Witness is less destructive. It compels testimony, marks disputed treasure, protects lawful heirs and exposes false claims. It fights to preserve judgement, not to win glory.
Key-Ravens avoid combat unless commanded. They find heirlooms, steal keys, cry out at false oaths and lead rightful claimants toward hidden inheritance.
Adventure Hooks
The Sword Will Not Draw
A young heir has inherited a famous sword, but the blade refuses to leave its scabbard. The family calls this a curse. Ítreksjóð’s signs suggest the sword is obeying an older oath. The true heir may be a foster-sibling, a hidden daughter, or the child of a disgraced marriage.
The Cattle Leave the King
A newly crowned ruler loses cattle, ships, servants and luck within a single season. Priests blame witchcraft. A ring-witness of Ítreksjóð insists the coronation oath was false. The characters must find the missing witness to the old king’s deathbed before the realm breaks into feud.
The Hoard Under the Wrong Grave
A burial mound contains treasure from three families, none of whom agree how it came there. When the mound is opened, the dead do not rise at once. Instead, every living claimant begins dreaming of a different version of the theft. Ítreksjóð demands judgement before anyone removes a single ring.
Treasure and Sacred Relics
Ítreksjóð’s relics are rarely the largest treasures in a hoard. They are the objects whose names matter.
Possible relics include:
- The Last Ring of a dead royal house
- A sword that records every sworn bearer in its fuller
- A key that opens only for a lawful heir
- A cattle bell that preserves household prosperity
- A seal that cracks when pressed onto a lie
- A cup used in adoption rites
- A dowry brooch that protects widows and daughters
- A chest that cannot be moved by a thief
- A funeral coin that reveals whether the dead were robbed
Such items should carry obligations as well as powers. The more famous the heirloom, the more dangerous the claim around it becomes.
Mythic and Historic Context

Ítreksjóð belongs to the divine household of Odin and stands among the Æsir as a god of inheritance, lawful succession, oath-kept treasure and lineage-wealth. His cult concerns the binding moments of Norse life: deathbeds, adoption rites, marriage settlements, dowries, foster-right, the naming of heirs, the division of cattle, the passing of ancestral weapons and the keeping of treasure that carries a family’s honour.
In the northern kingdoms, Ítreksjóð is invoked when wealth must pass cleanly from one generation to the next. His rites belong to old halls, burial mounds, strongboxes, law-things, household thresholds and family feasts where the dead are remembered before property is divided. He is called when a sword chooses its next bearer, when an adopted child is named heir, when a widow defends her children’s claim, when a dowry is disputed, when cattle are divided after a death, and when a hoard must be judged clean or cursed.
Later manuscript tradition preserves Ítreksjóð’s name among the sons of Odin in the Nafnaþulur, the name-list material associated with Skáldskaparmál in the Prose Edda. In the campaign, this is treated as one surviving doorway into a wider living cult, not as the limit of the god’s reality. Norse households, ring-witnesses, heirs, jarls, widows, fosterlings and oath-speakers know when his name must be spoken.
His authority is strongest in the solemn rites where household, law, memory and death meet. He is present when the future of a house changes hands, when inheritance is spoken before witnesses, when a grave-good proves stolen, when a false heir touches a ring that rejects him, and when the memory of the dead becomes a legal and sacred force among the living.
Ítreksjóð’s role reflects the importance of named descent, sworn property and ancestral memory in northern heroic tradition. Rings, swords, cattle, halls, burial goods and family lines are never merely possessions. They carry oath, rank, debt, grief, honour and future obligation. Ítreksjóð governs that dangerous threshold where treasure becomes lineage and lineage becomes law.
For background reading, see the Old Norse Nafnaþulur text at Heimskringla, the Encyclopedia Mythica entry for Ítreksjóð, and general reference material on the sons of Odin.
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