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Ran, “Goddess of the Sea”

Goddess Ran is a sea goddess associated with drowned sailors and the ruler of the underwater realm.

Ran, "Goddess of the Sea"
  • Pantheon: Norse
  • Deity Title: Goddess of the Sea
  • Deity Symbol: A fishing net or a ship
  • Home Plane: Niflheim
  • Deity Level: Intermediate
  • Alignment: Chaotic Neutral
  • Aliases: Rán, Ranvaegr
  • Superior: None
  • Traditional Allies: Aegir, Njord, the Valkyries
  • Traditional Foes: Thor, Odin
  • Divine Artifact: Her magical fishing net, which she uses to capture souls of sailors and drowning men.
  • Servants: Mermaids and mermen, sea serpents, and other sea creatures
  • Servitor Creatures: Sea creatures like fish, whales, sharks, and octopuses
  • Sacred Animal: None
  • Manifestations: In the form of a beautiful woman or a sea monster, and surrounded by sea creatures.
  • Signs of Favor: Calm seas, good fishing, and safe voyages
  • Worshipers: Fishermen, sailors, and those who travel by sea
  • Cleric Alignments: Chaotic Neutral, Chaotic Good, True Neutral
  • Specialty Priests: Sea Witches, Sea Oracles
  • Holy Days: The summer solstice and the vernal equinox
  • Portfolio: The sea, storms, drowning, and death by water
  • Domains: Tempest, Death, Water, Chaos
  • Favored Weapon: Trident
  • Favored Class: Cleric
  • Favored Race: Merfolk
  • Duties of the Priesthood: To oversee safe and successful sea voyages, conduct funerals for those lost at sea, and offer sacrifices to appease Rán and prevent her from claiming more souls.
  • Major Cult/Temple Sites: There are no known major temples dedicated to Rán, as worship of her was mainly performed by fishermen and sailors at sea or at small shrines near the shore.
  • Benefits: The blessings of Rán can bring calm seas, good fishing, and protection from storms and other dangers at sea. Her followers may also gain the ability to breathe underwater or command sea creatures to do their bidding.

Ran is a Norse goddess who rules over the depths of the sea and is associated with drowned sailors and ships. She is depicted as a mermaid or a sea monster with a net to trap her prey. She is a powerful being with a deep understanding of the ocean and its inhabitants, and she is known to be vengeful and unpredictable.

She and her husband Aegir live in a magnificent underwater palace and are responsible for collecting the souls of those who die at sea. It is said that they host elaborate feasts for the drowned, with Ran playing the role of a gracious hostess. However, those who refuse to participate in her celebrations may face her wrath.

Her motivations are largely driven by her desire for power and control over the sea. She sees the ocean as her kingdom and will stop at nothing to maintain her dominance. Despite her fearsome reputation, she is also a motherly figure who takes care of her children and is fiercely loyal to her family.

As a goddess, she possesses incredible magical abilities, particularly in the manipulation of water. She has the power to control the tides, create massive waves, and summon sea creatures to do her bidding. She is also known to use her net to capture and drown her enemies.

She is often described as a beautiful and fearsome woman with long, dark hair that cascades down her back like seaweed. She has piercing blue eyes that seem to sparkle with the secrets of the ocean depths, and her skin has a faint greenish tint, as if she has spent her entire life beneath the waves. Her body is tall and statuesque, with an athletic build that speaks to her strength and power as a goddess of the sea.

When she emerges from the water, her lower body transforms into a serpentine tail that glimmers with scales of every color imaginable, from iridescent blues and greens to shimmering purples and golds. Overall, she is a commanding and awe-inspiring presence, a true force to be reckoned with in the world of mythology.

In many ways, Ran is a force of nature, both benevolent and malevolent. She represents the vastness and unpredictability of the sea, and her presence is felt by sailors who must navigate its treacherous waters. Those who seek her favor may make offerings of gold or other treasures, but they must also be prepared to face the consequences of angering this powerful goddess.

Ran, Goddess of the Sea

Medium celestial (deity), chaotic neutral

Armor Class 25 (natural armor) Hit Points 550 (40d8 + 360) Speed 50 ft., swim 120 ft.


Saving Throws Str +18, Con +19, Wis +17, Cha +20 Skills Perception +17, Persuasion +20 Senses truesight 120 ft., passive Perception 27 Languages All, Telepathy 120 ft.

Legendary Resistance (3/Day) If she fails a saving throw, she can choose to succeed instead.

Divine Awareness She knows if she hears a lie.

Abyssal Command As a bonus action, She can force any creature she can see within 60 feet of her to make a DC 23 Wisdom saving throw. On a failed save, the target is charmed and must obey her commands telepathically for 1 minute or until Ran uses this ability again.


Multiattack She can make two trident attacks and one Tidal Wave attack.

  • Trident Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 32 (4d6 + 9) piercing damage plus 14 (4d6) lightning damage.
  • Tidal Wave Ranged Spell Attack: +20 to hit, range 120 ft., one target. Hit: 64 (8d10 + 20) bludgeoning damage. The target must succeed on a DC 23 Strength saving throw or be knocked prone and pushed back 20 feet.

The Magical Fishing Net She wields a magical fishing net that she uses to capture the souls of sailors and drowning men. As an action, she can throw the net up to 60 feet. Each creature in a 20-foot radius must succeed on a DC 25 Dexterity saving throw or be restrained by the net. A restrained creature can use its action to make a DC 25 Strength check, freeing itself or another creature within its reach on a success. The net has 150 hit points and can be damaged and destroyed. It regains 30 hit points at the start of each of Ran’s turns.

Legendary Actions

She can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Ran regains spent legendary actions at the start of her turn.

Dreadful Presence. Each creature of Ran’s choice within 60 feet of her and aware of her must succeed on a DC 25 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tidal Surge. She can cause a massive tidal wave to surge in a 60-foot cone. Each creature in that area must make a DC 25 Strength saving throw, taking 68 (10d10 + 20) bludgeoning damage on a failed save, or half as much damage on a successful one.

Regional Effects

The region where Ran is present is under the constant influence of her power, which creates the following effects:

  • Sea’s Wrath. Storms and tidal waves are more frequent and intense in the region, making maritime travel perilous.
  • Summon Sea Creatures. Sea creatures become more numerous and aggressive in the area around Ran, attacking ships and coastal settlements.
  • Safe Harbors. Despite the danger, certain harbors and ports blessed by Ran enjoy calm waters and protection from her wrath.

Lair Actions

On initiative count 20 (losing initiative ties), Ran takes a lair action to cause one of the following effects:

  • Fog. She can fill the area with a thick fog, creating heavily obscured terrain that lasts until initiative count 20 of the next round.
  • Raging Waters. She can manipulate the waters, creating a 30-foot wave that surges in a direction of her choosing. Creatures caught in the wave must make a DC 25 Strength saving throw or be knocked prone and pushed back 15 feet.
  • Call of the Deep. She can summon a group of sea creatures to her aid. The creatures emerge from the water on their next turn and follow her commands.

Currently in the World


Ran, the goddess of the sea, spends most of her time in the depths of the ocean, observing the creatures that dwell within it. In the 1450s, she has become increasingly concerned with the actions of humans and their impact on the environment. She has watched as their fishing boats have depleted the populations of fish and other sea creatures, and their waste and pollution have contaminated the waters. She fears that if humans continue on this path, it will lead to the destruction of the ocean and the extinction of countless species.

To combat this, she has been making more frequent appearances on the surface, causing massive storms and unpredictable weather patterns to disrupt human activities. She hopes that by doing so, she can force them to reconsider their actions and find more sustainable ways of living. Ran has also been reaching out to her fellow sea deities, hoping to form a united front in protecting the oceans from human harm.

Despite her frustration with humans, Ran remains a compassionate deity, and has been known to aid sailors in need or guide lost ships to safety. However, she also expects humans to show respect and gratitude towards the sea and its inhabitants, and will not hesitate to punish those who harm them. Ran’s ultimate goal is to ensure the longevity and health of the ocean, and she will do whatever it takes to achieve that.

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