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Byggvir, the Gossiping Dwarf

  • Alias – Byggvir the Goldsmith
  • Gender – Male
  • Race – Dwarf
  • Occupation – Goldsmith, craftsman, and advisor
  • Religion – Devotee of the dwarven gods
  • Allies – The dwarven kingdoms and their rulers
  • Enemies – Giants, trolls, and other enemies of the dwarven people
  • Abode/Base of operations – His workshop in the dwarven city of Nidavellir
  • Nationality – Dwarven
  • Languages – Dwarvish, Norse
  • Alignment – Neutral
  • Affiliation(s) – The dwarven guild of craftsmen and merchants
  • Significant others – Byggvir was married to a fellow dwarf named Ragnhildr. Together they had several children who would go on to become respected craftsmen and leaders in their own right.

Byggvir is a mischievous dwarf who resides in Alfheim, the world of elves, in Norse mythology. He is known for his keen wit and cunning, often using his intelligence to outsmart his foes. Despite being a dwarf, he has a strong connection to the elves and is often considered one of their own.

Byggvir spends much of his time crafting intricate trinkets and gadgets, always looking for ways to improve his skills and impress those around him. He enjoys tinkering with machinery and is known for his ability to create unique and powerful weapons.

Despite his love of crafting, Byggvir is also fiercely protective of his friends and allies. He is always quick to offer aid to those in need, even if it means putting himself in harm’s way. He has a strong sense of justice and will not hesitate to stand up against those who would harm his friends or the innocent.

While Byggvir is content to spend his days crafting and helping those in need, he harbors a deep desire to uncover the mysteries of the universe. He is fascinated by the workings of magic and hopes to one day unlock its full potential. He dreams of creating the ultimate magical weapon, one that will be powerful enough to defeat even the most fearsome of foes.

Byggvir is a medium-sized dwarf with a stout build. He has a thick beard and hair that he keeps tied back in a ponytail. He wears heavy dwarven plate armor and carries a dagger at his belt. When he speaks, he gestures animatedly with his hands, and his eyes dart around as if always searching for something to gossip about.

Despite his small stature, Byggvir is a force to be reckoned with. His quick wit, cunning, and fierce loyalty make him a valuable ally and a fearsome opponent.

Byggvir, the Gossiping Dwarf

Byggvir, the Gossiping Dwarf

Medium humanoid (dwarf), neutral alignment

Armor Class: 18 (dwarven plate)

Hit Points: 145 (17d8 + 68)

Speed: 25 ft.

18 (+4)12 (+1)18 (+4)14 (+2)16 (+3)16 (+3)

Saving Throws: Con +8, Wis +7, Cha +7

Skills: Deception +7, Insight +7, Persuasion +7, Stealth +4

Senses: darkvision 60 ft., passive Perception 16

Languages: Common, Dwarvish, Elvish, Giant

Challenge Rating: 12 (8,400 XP)


Stonecunning. Whenever Byggvir makes an Intelligence (History) check related to stonework, he is considered proficient in the History skill and adds double his proficiency bonus to the check, instead of his normal proficiency bonus.

Innate Spellcasting. Byggvir’s innate spellcasting ability is Charisma (spell save DC 16). He can innately cast the following spells, requiring no material components:

  • At will: message
  • 3/day each: invisibility, suggestion
  • 1/day each: dream, geas, modify memory

Gossip. Byggvir knows and shares gossip about everyone and everything. He can take the Hide action as a bonus action, and he has advantage on Dexterity (Stealth) checks made to hide in his home plane of Alfheim.


Multiattack. He makes two melee attacks or two ranged attacks.

  • Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 4) piercing damage.
  • Stunning Strike. He speaks a few words of gossip that stun a creature. The creature must make a Constitution saving throw (DC 16) or be stunned until the end of its next turn. Byggvir can use this ability once per short or long rest.
  • Invisibility. Byggvir magically turns invisible until he attacks, casts a spell, or uses his Gossip trait again.


Parry. Byggvir adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Legendary Actions:

Byggvir can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Byggvir regains spent legendary actions at the start of his turn.

  • Attack. He makes one melee or ranged attack.
  • Move. He moves up to his speed without provoking opportunity attacks.
  • Gossip. Byggvir whispers a piece of gossip to a creature he can see within 30 feet of him. The creature must make a Wisdom saving throw (DC 16) or be affected by confusion until the end of its next turn.


dwarven plate, dagger, spellcasting

Currently in the World

Byggvir, a dwarf of great wisdom, has lived for centuries, watching the world change around him. As the 1450s dawn, he finds himself troubled by the tumultuous events of the time. The discovery of the New World, the rise of the Ottoman Empire, and the ongoing conflicts between European powers have left Byggvir deeply concerned for the fate of his people.

He spends his days in the quiet halls of his mountain home, pouring over ancient tomes and maps. Byggvir has long been fascinated by the secrets of the world, and he believes that the key to understanding its mysteries lies in the forgotten knowledge of the past.

Despite his solitary nature, Byggvir has become increasingly involved in the affairs of the outside world. He has sent emissaries to the courts of kings and emperors, hoping to persuade them to adopt his ideas for peaceful coexistence and mutual understanding.

Byggvir’s ultimate goal is to bring about a new age of enlightenment, in which the barriers of race and culture are broken down and all beings can live together in harmony. To achieve this, he knows that he must work tirelessly, sharing his knowledge and wisdom with anyone who will listen.

As the 1450s draw to a close, Byggvir remains resolute in his mission. He knows that the road ahead will be long and difficult, but he is determined to see it through to the end.

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