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Angrboda, “Bearer of Grief”, Mother of Monsters, Hag of Ironwood

Angrboda, "Bearer of Grief", Mother of Monsters, Hag of Ironwood
  • Pantheon: Norse
  • Deity Title: Angrboda, “Bearer of Grief”
  • Deity Symbol: A wolf with three heads.
  • Home Plane: Jotunheim, one of the Nine Worlds in Norse mythology.
  • Deity Level: Lesser Deity
  • Alignment: Chaotic Evil
  • Aliases: Mother of Monsters, Hag of Ironwood
  • Superior: None
  • Traditional Allies: Loki, Giants, trolls, and other monstrous creatures.
  • Traditional Foes: The Aesir, especially Thor and Odin.
  • Divine Artifact: Unknown.
  • Servants: Giants and trolls.
  • Servitor Creatures: Giants, wolves, serpents, and other monstrous beasts.
  • Sacred Animal: The wolf.
  • Manifestations: The sound of wolves howling, the appearance of monstrous beasts, and natural disasters such as earthquakes and volcanic eruptions.
  • Signs of Favor: Surviving a natural disaster, encountering a monstrous creature and surviving, and having dreams or visions of wolves.
  • Worshipers: Giants, trolls, and other monstrous creatures.
  • Cleric Alignments: Chaotic Evil, Neutral Evil, Chaotic Neutral.
  • Specialty Priests: Werewolf berserkers and seers who use divination through the reading of animal entrails.
  • Holy Days: The winter solstice and the spring equinox.
  • Portfolio: Prophecy, shapeshifting, motherhood, and monsters.
  • Domains: Chaos, Evil, Magic, Moon, and Trickery.
  • Favored Weapon: Spear.
  • Favored Class: Barbarian.
  • Favored Race: Giants.
  • Duties of the Priesthood: Perform sacrifices of live animals, prophecize the future, and create monstrous creatures.
  • Major Cult/Temple Sites: Angrboda is worshipped in remote areas of the wilderness, often in caves or in the depths of forests.
  • Benefits: Angrboda grants her followers the ability to shapeshift into monstrous beasts, prophetic visions, and control over natural disasters such as earthquakes and volcanic eruptions.

Angrboda is a powerful and enigmatic giantess from Norse mythology. She is often depicted as a fierce and cunning figure, feared by both gods and mortals alike. Angrboda’s motivations are shrouded in mystery, but she is known for her connections to chaos, destruction, and the forces of nature.

Angrboda was born in the wilderness, and from a young age, she showed a strong affinity for the natural world. She quickly became known for her fierce independence and her unwavering determination, traits that would serve her well throughout her life.

As Angrboda grew older, she became increasingly interested in the darker aspects of magic, and began to delve deeper into the mysteries of the universe. Her powers soon became legendary, and she was feared by many as a powerful and dangerous sorceress.

Despite her reputation, Angrboda was not content to remain on the fringes of society. She had a deep-seated desire to be recognized and respected for her abilities, and she believed that the gods themselves were standing in her way.

In an attempt to gain the upper hand, Angrboda struck a deal with the trickster god Loki. Together, they had three monstrous children: Fenrir, Jormungandr, and Hel. These offspring were destined to bring about great destruction and chaos, and Angrboda reveled in the chaos that they would cause.

Angrboda is a giantess with long, tangled black hair, sharp features, and piercing green eyes that seem to hold a depth of knowledge and power. She is tall and strong, with a muscular build that speaks of her physical prowess. Her skin is dark and weathered, bearing scars that tell of battles long fought and won. She is often adorned in furs and leather, with intricate metal jewelry and accessories that speak of her status as a powerful figure in the world of giants and gods.

Angrboda’s ultimate goal is unclear, but it is clear that she is not content to simply sit back and watch the world go by. She is a force to be reckoned with, and her influence can be felt throughout the realms of the gods and mortals alike.

Angrboda, Giantess Queen of the Ironwood

Angrboda, Giantess Queen of the Ironwood

Huge giant, chaotic evil

Armor Class 17 (natural armor)

Hit Points 750 (50d12 + 350)

Speed 40 ft.

30 (+10)20 (+5)28 (+9)22 (+6)24 (+7)30 (+10)

Saving Throws Str +19, Con +16, Wis +17, Cha +19

Skills Arcana +14, Deception +19, Insight +17, Intimidation +19, Nature +17, Perception +17

Damage Immunities cold, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 27

Languages Common, Giant

Challenge 28 (120,000 XP)

Innate Spellcasting. Angrboda’s innate spellcasting ability is Charisma (spell save DC 27). She can innately cast the following spells, requiring no material components:

At will: detect magic, dispel magic, suggestion

3/day each: dominate person, plane shift, wall of thorns

1/day each: earthquake, power word kill

Magic Resistance. Angrboda has advantage on saving throws against spells and other magical effects.

Siege Monster. Angrboda deals double damage to objects and structures.


Multiattack. Angrboda can use her Frightful Presence. She then makes two Ironwood Spear attacks.

Ironwood Spear. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 52 (8d10 + 10) piercing damage.

Frightful Presence. Each creature of Angrboda’s choice within 120 feet of her and aware of her must succeed on a DC 27 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Angrboda’s Frightful Presence for the next 24 hours.

Legendary Actions

Angrboda can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Angrboda regains spent legendary actions at the start of her turn.

Ironwood Spear Attack. Angrboda makes one Ironwood Spear attack.

Frightful Presence (Costs 2 Actions). Angrboda uses her Frightful Presence.

Earth Tremor (Costs 3 Actions). Angrboda causes the ground beneath her to tremble and shake. Each creature within 30 feet of her must make a DC 27 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much damage on a successful one.


Angrboda carries a spear made of ironwood, a rare and powerful material from the heart of the Ironwood Forest. The spear is adorned with the teeth and bones of her defeated enemies, and its blade glows with a fierce green light. She also wears a necklace of teeth and bones, the remains of her fallen foes. In addition, she possesses a Ring of the Ram, a powerful magical artifact that allows her to summon the force of a ram’s charge in battle.

Currently in the World

Angrboda, a giantess with dark hair and piercing eyes, is currently living in the deep forests of Scandinavia in the 1450s. She is known for her powerful magic and her fierce loyalty to her kin, the giants.

In these times of great change and upheaval, Angrboda is deeply concerned about the future of her people. She has seen how the world is shifting, with the rise of Christianity and the spread of human civilization. She knows that her kind is under threat, and that something must be done to protect them.

Angrboda spends much of her time communing with the spirits of the earth and sky, seeking guidance and wisdom. She has also been working with other like-minded giants to develop new spells and incantations, in order to better defend themselves against their enemies.

But Angrboda is not content to simply hide away in the forests and wait for the inevitable. She knows that if her people are to survive, they must take bold action. And so, she has been reaching out to other supernatural beings, such as the god Loki, to forge alliances and plan for the future.

Her ultimate goal is nothing less than the preservation of her people and their way of life. She knows that this will not be easy, but she is willing to do whatever it takes to ensure that the giants will endure, even as the world around them changes.

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