Triton “Messenger of the deep”
Triton is a Greek mythological sea god, son of Poseidon and Amphitrite, often depicted as a merman, with a conch shell trumpet.
- Pantheon: Hellenic Pantheon
- Deity Title: Messenger of the deep
- Deity Symbol: Conch shell trumpet
- Home Plane: The ocean depths
- Deity Level: Lesser deity
- Alignment: Lawful neutral
- Aliases: None
- Superior: Poseidon
- Traditional Allies: Poseidon, Amphitrite, Nereus, sea creatures
- Traditional Foes: Oceanic monsters, creatures of the abyss
- Divine Artifact: Triton’s conch shell trumpet
- Servants: Tritons (sea-dwelling humanoids)
- Servitor Creatures: Hippocampus
- Sacred Animal: Dolphin
- Manifestations: The sound of crashing waves, sudden storms, visions of sea creatures
- Signs of Favor: Calm seas, bountiful catches, clear weather for sailors
- Worshipers: Fishermen, sailors, sea traders, ocean-dwelling races
- Cleric Alignments: Lawful neutral, lawful good, lawful evil
- Specialty Priests: Water mages, navigators, healers, warriors
- Holy Days: The summer solstice, the day of the new moon, Triton’s birthday
- Portfolio: The sea, sea creatures, sea storms, navigation
- Domains: Water, Tempest, Nature, Life
- Favored Weapon: Trident
- Favored Class: Cleric
- Favored Race: Tritons
- Duties of the Priesthood: Protect the sea and its creatures, guide sailors and fishermen, conduct rituals to appease Triton and ask for his blessings
- Major Cult/Temple Sites: The Temple of Triton in Atlantis, the Shrine of Triton in the Isle of Rhodes, the Temple of the Sea in Corinth
- Benefits: Clerics and specialty priests of Triton can breathe underwater and gain a bonus to their swimming ability. They also have access to powerful water-based spells and can call upon sea creatures to aid them in battle. Additionally, they gain the ability to summon storms and control the tides.
Triton is a formidable being in Greek mythology, a son of the sea god Poseidon and the sea goddess Amphitrite. As a god of the sea, he possesses incredible strength and control over the waters, and is often depicted as a merman or a sea monster with a conch shell trumpet.
As a character, he is fiercely loyal to his family and his domain, the sea. He is a guardian of the ocean, tasked with protecting its creatures and ensuring the safety of sailors who traverse its waters. He is also known for his temper, and can become enraged when his domain is threatened or disrespected.
Despite his intimidating appearance and demeanor, he has a compassionate side, and is known to aid those in need, particularly those who are lost or in danger at sea. He is also a musician, playing his conch shell trumpet to calm the seas or to announce his presence.
Triton is a muscular and imposing figure, with the upper body of a man and the lower body of a fish. His skin is a dark blue-green color, with patches of scales covering his torso and arms. He has long, flowing hair the color of seaweed, and piercing blue eyes. Triton’s most distinctive feature is his conch shell trumpet, which he carries with him at all times. When he blows into the trumpet, it can summon storms or calm the seas.
Triton’s ultimate goal is to maintain balance and harmony in the sea, and to ensure that the creatures who inhabit it are protected and respected. He takes his duties as a god of the sea very seriously, and is willing to use his power to defend the ocean and its inhabitants.
D&D 5E Epic Monsters: Triton
D&D 5E – Epic Monsters: Triton | EN World | Dungeons & Dragons | Tabletop Roleplaying Games
The original merman, a lesser deity amongst the olympic pantheon known for playing the conch: Triton
Not to be confused with his half-brother Triton (the god of Lake Tritonis in Ancient Libya, born by Europa and appearing in the saga of the Argonauts) or the generic term of tritons used by Greco-Romans to describe mermen, Triton was a Greek sea god and lord of the ocean depths. This son of Amphitrite and Poseidon (the top sea deities) was a foster parent to Athena and had two daughters of his own: Pallas (who gets stabbed by Athena when Zeus used the Aegis to distract her as the two sparred) and Triteia (who bore one of Ares’ offspring).
A merman that dwelt among his parents’ golden palaces on the ocean floor, Triton was dreadful and mighty though he also acted as a sort of courier for his father (and also the titan Oceanus). Over time he became known to have a conch shell he can blow like a horn to control the waves or incite terror in foes as terrible as giants. When challenged to a contest of trumpets by Misenus, Triton drowns him, and he appears in many pieces of Classical Greek pottery wrestling Hercules but the story of their conflict is not recorded in any epics.
Triton
Large celestial (merfolk), neutral
Armor Class 17 (natural armor)
Hit Points 216 (16d10+128)
Speed 20 ft., swim 80 ft.
STR | DEX | CON | INT | WIS | CHA |
26 (+8) | 21 (+5) | 27 (+8) | 15 (+2) | 17 (+3) | 19 (+4) |
Saving Throws Wis +8
Skills Athletics +13, Perception +8
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities cold, fire, poison
Condition Immunities charmed, exhaustion, frightened, petrified, poisoned, stunned
Senses darkvision 300 ft., passive Perception 18
Languages Greek
Challenge 16 (15,000 XP)
Amphibious. He can breathe air and water.
Conch Horn. When he uses his conch horn to cast fear, creatures normally immune to fear can still be affected by it but have advantage on saving throws against it. In addition, he can use his conch horn to innately cast a spell with only a bonus action.
Innate Spellcasting. Triton’s innate spellcasting ability is Charisma (spell save DC 17). He can innately cast the following spells, requiring no material components other than his conch horn:
At will: control water, fear
Legendary Resistance (3/Day). If he fails a saving throw, he can choose to succeed instead.
Magic Resistance. He has advantage on saving throws against spells and other magical effects.
Magic Weapons. Triton’s weapon attacks are magical.
Pressure. Triton can use a bonus action to bring the weight of the ocean down on one creature he can see. The creature makes a DC 21 Strength saving throw or it takes 28 (8d6) bludgeoning damage and is knocked prone on a failure. Neither Triton nor the creature needs to be underwater for him to use this trait.
ACTIONS
Multiattack. Triton attacks four times.
Magic Trident. Melee or Ranged Weapon Attack: +14 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6+9) magical piercing damage, or 13 (1d8+9) magical piercing damage if wielded with two hands. When thrown, the trident returns to Triton’s hands immediately after it hits or misses the target.
Currently in the World
In the 1450s, Triton has taken on a new role as a defender of the seas against the increasing threat of exploration and colonization by European powers. He watches as Portuguese and Spanish ships, with their sails billowing in the wind, make their way towards the New World, bringing with them disease, destruction, and exploitation.
He is deeply troubled by the actions of these newcomers, who seem intent on claiming the oceans and the lands beyond them for their own purposes. He feels a strong responsibility to protect the creatures of the sea and the delicate balance of the ocean ecosystem, which is threatened by the arrival of these outsiders.
To this end, he has been making his presence known to the sailors and explorers who pass through his domain. He appears to them in visions and dreams, warning them of the dangers of their actions and urging them to respect the sea and its inhabitants. He has also been causing storms and shipwrecks, hoping to discourage the Europeans from venturing too far from their shores.
Despite his efforts, he knows that he cannot stop the tide of colonization and exploitation that is sweeping across the seas. He feels a deep sadness for what is being lost, and a sense of urgency to preserve what he can. Triton wants to achieve a sense of balance and harmony between humans and the natural world, and he believes that it is his duty to do everything in his power to make that happen.
As Triton looks out over the vast expanse of the sea, he knows that the future is uncertain, and that much will be lost in the years to come. But he also knows that he must continue to fight for what he believes in, and to protect the sea and its creatures for as long as he is able.