Greater Self-Defense (Fighter) (General)
You can remarkably Dodge all attacks about which you are aware.
Originally Posted by Shadowfoot of the Wizards Community forums.
Prerequisites: Dexterity 22, Advanced Dodge feat, Alertness feat, Dodge feat, Greater Dodge feat, Improved Dodge feat, Improved Self-Defense feat, Self-Defense feat.
Benefit: The +1 Dodge bonuses granted by the Dodge feat, Greater Dodge feat, and Improved Dodge feat now apply to all attacks made against you. When you are denied your Dexterity bonus to AC, you lose the benefit of Greater Self-Defense. Greater Self-Defense only applies to the benefits of the Dodge, Greater Dodge, and Improved Dodge feats and does not apply to Advanced Dodge or subsequent Dodge feats. For the purposes of those feats, you must still designate the target of Dodge or to feats that enhanced Dodge in other ways, such as Distracting Dodge or Zen Defense. Greater Self-Defense does not stack with the benefit of the Self-Defense and Improved Self Defense feats.