Agile Maneuvers (Combat)
You’ve learned to use your quickness in place of brute force when performing combat maneuvers.
- Benefit: You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus instead of your Strength bonus.
- Normal: You add your Strength bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus.
FAQ/Errata |
If I have Weapon Finesse, can I apply my Dexterity bonus to my combat maneuver checks instead of my Strength bonus?? It depends on what combat maneuver you’re attempting. Disarm, sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon to perform the maneuver, and therefore the weapon’s bonuses apply to the roll. Therefore, if you’re attempting a disarm, sunder, or trip maneuver, you can apply your Dexterity bonus instead of your Strength mod on the combat maneuver check (assuming you’re using a finessable weapon, of course). For other combat maneuvers, you use the normal rule for determining CMB (Strength instead of Dexterity). The Agile Maneuvers feat applies to all combat maneuvers, not just disarm, sunder, and trip, so it is still a useful option for a Dexterity-based creature that uses combat maneuvers. |