Epic Spell Seed, Drain
Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.
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You deal the target 4 points of ability score damage to any one ability score, although a successful fortitude save reduces the damage by half. For each additional point of ability score damage to be dealt, increase the Spellcraft DC by +4.
You can instead afflict the character with ability drain; in such a case the base Spellcraft DC is 23. Whether the damage is ability damage or ability drain, a character cannot take Constitution damage or drain that reduces him to a Constitution score of 0.
Alternatively, the caster can deal energy drain by means of this seed; in such a case the base Spellcraft DC is 23. The creature touched takes four negative levels; each additional negative level to be bestowed increases the Spellcraft DC by +6. Negative levels bestowed in this manner disappear after 20 hours; if a factor is used to increase the duration, the target must successfully save after 24 hours if the negative levels have not been re-moved, otherwise they automatically convert to actual level loss. Any creature that gains negative levels equal to his current levels or hit dice dies with no save.