This site is games | books | films

Epic Spell, Epic Dimension Door

Epic Dimension Door, fantasy, storm, surreal-2880028.jpg

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

Dicefreaks d20 Community

Epic Dimension Door
Transmutation [Teleportation]
Spellcraft DC: 125
Components: XP
Casting Time: 1 free action
Range: Touch
Target: You and touched objects or creatures weighing up to 1,000 lb
Duration: 10 rounds or 3 rounds (see text)
Saving Throw: None or Will negates (see text)
Spell Resistance: No or yes (see text)

To Develop: 855,000 gp; 18 days; 34,200 XP. Seeds: transport (DC 27). Factors: allow use of shadow or Ethereal Plane for instantaneous travel as required (+4), allow transport of unwilling creatures that fail a Will save (+4), allow interplanar travel (+4), cast as a free action (+28), allow spell to last 3 rounds, but with 2 uses of epic dimension door per round (ad hoc +8), change duration to 10 rounds (ad hoc x3). Mitigating factors: burn 10,000 XP (-100)

As a free action that counts as a quickened spell, the caster makes use of the astral, ethereal or shadow plane to travel instantaneously to any point on any plane to which she has at least a reliable description of. She may take with her up to 1,000 lb of creatures and/or objects, but she must be touching them when she uses epic dimension door to take them with her. Unwilling creatures or objects are entitled to a Will save to avoid the effect, and Spell Resistance applies in such situations. Each round after the 1st round (for a total of 10 rounds) the caster can teleport as a free action once again, using the same guidelines.

Alternatively, the caster can choose to cast the spell so that it lasts only 3 rounds, enabling her to use the effects of the spell twice per round (i.e. two free action teleportations per round for 3 rounds). Thus, the caster could feasibly teleport into a high security cell of which she had obtained a reliable description, grab hold of her imprisoned companion, and teleport out again in the same round.

XP Cost: 10,000 XP.

Scroll to Top