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Epic Spell, Contingent

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.

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Contingent “True resurrection”
Conjuration (Healing)
Spellcraft DC: 80
Components: V, S, DF
Casting Time: 1 round
Range: Touch
Target: You or creature touched
Duration: Contingent until expended, then instantaneous
Saving Throw: None (see text)
Spell Resistance: Yes (harmless)

To Develop: 720,000 gp; 15 days; 28,800 XP. Seed: life (DC 27). Factors: activates when subject is slain (+25 DC), no loss of level or Constitution when resurrected (ad hoc +10), decrease casting time by 9 rounds (+18). Contingent true resurrection works as per contingent resurrection, save that the resurrected creature does not lose a level (or 1 point of Constitution if the subject was first level), and the time between death and resurrection is only 1 round.

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