The Rhino
As part of a Soviet super soldier program, a super-strong polymer was bonded to the Rhino’s skin. A dim-witted criminal, the Rhino mostly robs banks and works for more ambitious villains.
The Rhino (Aleksei Sytsevich; English: Ah-lek-see set-seh-vich; Russian: ΠΠ»Π΅ΠΊΡΠ΅ΠΉ Π‘ΠΈΡΠ΅Π²ΠΈΡ) is a fictional character appearing in American comic books published by Marvel Comics. He was created by writer Stan Lee and artist John Romita Sr., and first appeared in The Amazing Spider-Man #41 (Oct. 1966).[1] The character is a Russian thug who underwent an experimental procedure that gave him an artificial skin covering and superhuman strength. Rebelling against the scientists responsible for his transformation, Rhino used his newfound powers to become a successful criminal, and soon clashed with superheroes like Spider-Man and the Hulk. The character is typically portrayed as a dimwitted brute, capable of great destruction, but ultimately easily deceived.
One of Spider-Man’s most prominent adversaries, the Rhino has been adapted into various forms of media since his original debut during the Silver Age of Comic Books, including animated television series and video games. He has also featured in Marvel merchandise such as action figures and trading cards.
Paul Giamatti played a version of Aleksei Sytsevich who uses a rhinoceros-themed battle armor, similar to the character’s Ultimate Marvel incarnation, in the 2014 film The Amazing Spider-Man 2.
Originally Posted by Bane of the Dicefreaks forums.
Aleksei Mikhailovich Sytsevich, The Rhino | |
Medium Altered Human | |
Wounds | 45 WP, Vitality 392 VP (16d12+272 ) |
Initiative | +1 |
Speed | 30 ft. |
AC | 31 (+1 Dexterity, +20 natural) touch 11, flat footed 30 |
Base Attack/Grapple | +12/+31 |
Attack | Unarmed Strike +31 melee (3d6+19) or horn +31 melee (2d8+19) |
Full Attack | Unarmed Strike +31/+26/+21 melee (3d6+19) and horn +26 melee (2d8+9) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Brutal Charge (4d8+38) |
Special Qualities | Damage reduction 35/adamantium, fast healing 10, resistance to acid 30, resistance to cold and fire 40, resistance to electricity 20, superhuman strength |
Saves | Fort +27, Ref +5, Will +4 |
Abilities | Strength 49, Dexterity 12, Constitution 45, Intelligence 6, Wisdom 8, Charisma 10 |
Skills | Climb +30, Intimidate +13, Jump +30, Knowledge (streetwise) +9, Swim +30 |
Feats | Combat Brute, Cleave, Great Cleave, Improved Bullrush, Improved Overrun, Improved Sunder, PowerAttack |
Climate/Terrain | Mobile |
Organization | Solitary (Unique) or Sinister Syndicate (Group) |
Challenge Rating | 18 |
Treasure | Equipment |
Alignment | Neutral Evil |
Brutal Charge
Rhino possesses a horn of unknown material atop his costume. He normally uses it to charge into enemies. When used as a weapon the horn inflicts 2d8 damage. On a charge it inflicts twice times the normal damage.
Sprint
Rhino can move seven times his normal speed when he makes a charge.
Superhuman Strength
Rhino can lift up to 8x the normal weight limits for his Strength score.
Drawbacks
Rhino is dumber then a box of rocks