Doctor Bedlam

Doctor Bedlam is a DC Comics supervillain created by Jack Kirby as part of his Fourth World comic series of the 1970s. He is part of Darkseid’s Elite on the planet Apokolips.
His name comes from the Bethlem Royal Hospital insane asylum, and is a reference to his madness-inducing “paranoid pill”.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
Doctor Bedlam | |
Medium construct (Demigod, Evil, Lawful) | |
Wounds | 300 WP/90 WP* (28d10+20) |
Initiative | +18 |
Speed | 60 ft. |
AC | 14 (+4 Dexterity), touch 14, flat footed 10 |
Base Attack/Grapple | +23/+35 |
Attack | Force blast +34 ranged touch (8d6 force) or slam +38 melee (1d8 + 20) |
Full Attack | Force blast +34 ranged touch (16d6 force) or slam +38 melee (1d8 + 20) |
Space/Reach | 5 ft. /5 ft. |
Special Attacks | Force blast |
Special Qualities | Blindsight 30 feet, damage reduction 30/good or adamantine, damage reduction 15/good and adamantine, Darkvision, omnimind, sensor array, true seeing |
Saves | Fort +21, Ref +25, Will +27 |
Abilities | Strength 30, Dexterity 18, Constitution -, Intelligence 25, Wisdom 23, Charisma 20 |
Skills | Bluff +35, Computer Use +34, Craft (electrical) +43, Craft (mechanical) +53, Diplomacy +34, Intimidate +29, Investigate +28, Knowledge (earth and life science) +43, Knowledge (physical science) +45, Knowledge (technology) +45, Listen +62, Navigate +28, Pilot +24, Repair +43, Research +43, Sense Motive +42, Spot +62, Treat Injury +44 |
Feats | Combat Expertise, Educated, Greater Weapon Focus (force blast), Improved Initiative, Medical Expert, Power Attack, Surgery, Weapon Focus (force blast) |
Epic Feats | Epic Skill Focus (Craft – mechanical), Superior Initiative |
Climate/Terrain | Apokolips |
Organization | Solitary (unique) or with Darkseid’s Elite |
Challenge Rating | 26 |
Treasure | Double standard |
Alignment | Lawful Evil |
Force Blast: Doctor Bedlam’s force blasts have a range of 200 feet. On a critical hit, the victim must make a Fortitude save (DC = damage dealt) or be stunned for 1d6 rounds.
Omnimind: Doctor Bedlam can change between his robotic bodies with a swift action. He has literally thousands of these bodies. Destroying a body has no effect on Bedlam’s ability to manipulate others. ghost touch weapons and other attacks that can damage incorporeal foes can harm Bedlam’s true mind-self on a critical hit. (This is an exception to the normal construct immunity) Bedlam’s mind-self possesses 90 wound points. The only other way to truly defeat Bedlam is to destroy all of his bodies. He will survive, but be incapable of affecting the corporeal world around him until he finds another construct body he can inhabit.
Sensor Array: Bedlam’s body allows him a range of scanning options. It provides a +20 bonus to Spot and Listen checks and a +5 bonus to Initiative checks. The bodies possess Darkvision (no range limit), Blindsight (30 ft.), and true seeing (90 ft.)