Monstrous Scorpion
Monstrous scorpions are vicious predators that make unnerving scuttling noises as they speed across the ground. A monstrous scorpion has a low, flat body
Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 1, 1E Monster Manual 1, 1E Monster Manual 2, Queen of the Demonweb Pits, Tales of the Lance, Monstrous Manual, Black Spine, Introduction to AD&D, Expert Boxed Set, Rules Cyclopedia, Classic D&D Game
Monstrous Scorpion | |||
Monstrous Scorpion, Tiny | Monstrous Scorpion, Small | Monstrous Scorpion, Medium | |
Tiny vermin | Small vermin | Medium vermin | |
Hit Dice | 1/2 d8+2 (4 hp) | 1d8+2 (6 hp) | 2d8+4 (13 hp) |
Initiative | +0 | +0 | +0 |
Speed | 20 ft. (4 squares) | 30 ft. (6 squares) | 40 ft. (8 squares) |
Armor Class | 14 (+2 size, +2 natural), touch 12, flat-footed 14 | 14 (+1 size, +3 natural), touch 11, flat-footed 14 | 14 (+4 natural), touch 10, flat-footed 14 |
Base Attack/Grapple | +0/-8 | +0/-4 | +1/+2 |
Attack | Claw +2 melee (1d2-4) | Claw +1 melee (1d3-1) | Claw +2 melee (1d4+1) |
Full Attack | 2 claws +2 melee (1d2-4) and sting -3 melee (1d2-4 plus poison) | 2 claws +1 melee (1d3-1) and sting -4 melee (1d3-1 plus poison) | 2 claws +2 melee (1d4+1) and sting -3 melee (1d4 plus poison) |
Space/Reach | 2-1/2 ft./0 ft. | 5 ft./5 ft. | 5 ft./5 ft. |
Special Attacks | Constrict 1d2-4, improved grab, poison | Constrict 1d3-1, improved grab, poison | Constrict 1d4+1, improved grab, poison |
Special Qualities | Darkvision 60 ft., tremorsense 60 ft., vermin traits | Darkvision 60 ft., tremorsense 60 ft., vermintraits | Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves | Fort +4, Ref +0, Will +0 | Fort +4, Ref +0, Will +0 | Fort +5, Ref +0, Will +0 |
Abilities | Strength 3, Dexterity 10, Constitution 14, Intelligence -, Wisdom 10, Charisma 2 | Strength 9, Dexterity 10, Constitution 14, Intelligence -, Wisdom 10, Charisma 2 | Strength 13, Dexterity 10, Constitution 14, Intelligence -, Wisdom 10, Charisma 2 |
Skills | Climb +0, Hide +12, Spot +4 | Climb +3, Hide +8, Spot +4 | Climb +5, Hide +4, Spot +4 |
Feats | Weapon FinesseB | Weapon FinesseB | – |
Environment | Warm deserts | Warm deserts | Warm deserts |
Organization | Colony (8-16) | Colony (2-5) or swarm (6-11) | Solitary or colony (2-5) |
Challenge Rating | 1/4 | 1/2 | 1 |
Alignment | Always neutral | Always neutral | Always neutral |
Advancement | – | – | 3-4 HD (Medium) |
Level Adjustment | – | – | – |
Monstrous Scorpion, Large | Monstrous Scorpion, Huge | |
Large vermin | Huge vermin | |
Hit Dice | 5d8+10 (32 hp) | 10d8+30 (75 hp) |
Initiative | +0 | +0 |
Speed | 50 ft. (10 squares) | 50 ft. (10 squares) |
Armor Class | 16 (-1 size, +7 natural), touch 9, flat-footed | 16 20 (-2 size, +12 natural), touch 8, flat-footed 20 |
Base Attack/Grapple | +3/+11 | +7/+21 |
Attack | Claw +6 melee (1d6+4) | Claw +11 melee (1d8+6) |
Full Attack | 2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison) | 2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison) |
Space/Reach | 10 ft./5 ft. | 15 ft./10 ft. |
Special Attacks | Constrict 1d6+4, improved grab, poison | Constrict 1d8+6, improved grab, poison |
Special Qualities | Darkvision 60 ft., tremorsense 60 ft., vermintraits | Darkvision 60 ft., tremorsense 60 ft., vermintraits |
Saves | Fort +6, Ref +1, Will +1 | Fort +10, Ref +3, Will +3 |
Abilities | Strength 19, Dexterity 10, Constitution 14, Intelligence -, Wisdom 10, Charisma 2 | Strength 23, Dexterity 10, Constitution 16, Intelligence -, Wisdom 10, Charisma 2 |
Skills | Climb +8, Hide +0, Spot +4 | Climb +10, Hide -4, Spot +4 |
Feats | – | – |
Environment | Warm deserts | Warm deserts |
Organization | Solitary or colony (2-5) | Solitary or colony (2-5) |
Challenge Rating | 3 | 7 |
Treasure | 1/10 coins; 50% goods; 50% items | 1/10 coins; 50% goods; 50% items |
Advancement | 6-9 HD (Large) | 11-19 HD (Huge) |
Level Adjustment | – | – |
Monstrous Scorpion, Gargantuan | Monstrous Scorpion, Colossal | |
Gargantuan vermin | Colossal vermin | |
Hit Dice | 20d8+60 (150 hp) | 40d8+120 (300 hp) |
Initiative | +0 | -1 |
Speed | 50 ft. (10 squares) | 50 ft. (10 squares) |
Armor Class | 24 (-4 size, +18 natural), touch 6, flat-footed 24 | 26 (-8 size, -1 Dexterity, +25 natural), touch 1, flat-footed 26 |
Base Attack/Grapple | +15/+37 | +30/+58 |
Attack | Claw +21 melee (2d6+10) | Claw +34 melee (2d8+12) |
Full Attack | 2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison) | 2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison) |
Space/Reach | 20 ft./15 ft. | 40 ft./30 ft. |
Special Attacks | Constrict 2d6+10, improved grab, poison | Constrict 2d8+12, improved grab, poison |
Special Qualities | Darkvision 60 ft., tremorsense 60 ft., vermintraits | Darkvision 60 ft., tremorsense 60 ft., vermintraits |
Saves | Fort +15, Ref +6, Will +6 | Fort +25, Ref +12, Will +13 |
Abilities | Strength 31, Dexterity 10, Constitution 16, Intelligence -, Wisdom 10, Charisma 2 | Strength 35, Dexterity 8, Constitution 16, Intelligence -, Wisdom 10, Charisma 2 |
Skills | Climb +14, Hide -8, Spot +4 | Climb +16, Hide -12, Spot +4 |
Feats | – | – |
Environment | Warm deserts | Warm deserts |
Organization | Solitary | Solitary |
Challenge Rating | 10 | 12 |
Treasure | 1/10 coins; 50% goods; 50% items | 1/10 coins; 50% goods; 50% items |
Advancement | 21-39 HD (Gargantuan) | 41-60 HD (Colossal) |
Level Adjustment | – | – |
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex) A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex) To use this ability, a monstrous scorpion must hit with
a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex) A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution– based. The indicated damage is initial and secondary damage.
Size | Fort DC | Damage | Size | Fort DC | Damage |
Tiny | 12 | 1 Constitution | Huge | 18 | 1d6 Constitution |
Small | 12 | 1d2 Constitution | Gargantuan | 23 | 1d8 Constitution |
Medium | 13 | 1d3 Constitution | Colossal | 33 | 1d10 Constitution |
Large | 14 | 1d4 Constitution |
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.