Tullimonstrum

Originally Posted by Raptorial of the Wizards Community forums.
On this Thread
| Tullimonstrum | |
| Tiny vermin | |
| Hit Dice | 1/4d8 (1 hp) |
| Initiative | +3 (+3 Dexterity) |
| Speed | Swim 20 ft. (4 squares) |
| Armor Class | 15 (+2 size, +3 Dexterity), touch 15, flat-footed 12 |
| Base Attack/Grapple | 0/-12 |
| Attack | Bite -2 melee (1-4) |
| Full Attack | Bite -2 melee (1-4) |
| Space/Reach | 2-1/2 ft./0 ft. |
| Special Attacks | Improved grab |
| Special Qualities | Blindsight 30 ft. |
| Saves | Fort +3, Ref +3, Will -2 |
| Abilities | Strength 2, Dexterity 16, Constitution 12, Intelligence 0, Wisdom 6, Charisma 3 |
| Skills | Hide +12, Silently +7, Swim +9 |
| Feats | Dodge |
| Environment | Warm aquatic |
| Organization | Solitary or pair |
| Challenge Rating | 1/8 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 1/2 HD (Tiny); 1 HD (Small) |
| Level Adjustment | – |
Tullimonstrum as familiars: The master of a tullimonstrum gains a +2 bonus to Concentration and Intimidate checks.
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