Hanged Man

This shambling corpse is dressed in ruined rags, it’s face is covered in a burlap bag held by a tightly bound noose.
Originally Posted by Sleepwalker13666 of the Wizards Community forums.
Sometimes justice makes a mistake, public outcry can create desperation and confusion. Sometimes the best of intentions bring tragedy. The hanged man is the animated corpse of one who was unjustly brought to death at the gallows. The hanged man rises to seek revenge on those who let him die.
Hanged Man | |
Medium Size undead | |
Hit Dice | 8d8 (55 hp) |
Initiative | +4 |
Speed | 30 ft |
AC | (10 +10 Natural) 20, Touch: 10, Flat-Footed: 20 |
Attacks | 2 Slams +11 1d6+10+Curse, Slam +2 melee, Noose +4 (resolved as a ranged touch attack) 1d4+7+Curse |
Damage | 2 Slams +11 1d6+10+Curse, Slam +2 melee, Noose +4 (resolved as a ranged touch attack) 1d4+7+Curse |
Face/Reach | 5 ft by 5 ft/5 ft |
Special Attacks | Ability Damage, Ability Drain, Critical Hits, Energy Drain, Mind-Affecting, Non-Lethal Damage, Poison, Sleep, Paralysis, Stunning, Disease, Death Effects, Necromancy |
Special Qualities | undead Traits, Resistance to Blows, Blindsight 60ft (Listen +6, Spot +6 ) DR 5/- |
Saves | Fort +4 Ref +2 Will +8 |
Abilities | Strength 24 Dexterity 10 Constitution – Intelligence 6 Wisdom 14 Charisma 14 |
Skills | Spot +6, Listen +6, Move Silent +7, Hide +7 |
Feats | Power Attack, Improved Initiative, Toughness |
Climate/Terrain | Any land |
Organization | Solitary |
Challenge Rating | 7 |
Treasure | None |
Alignment | Chaotic Evil |
Advancement | 5-8 HD (Medium-Size) 9-16 HD (Medium Size) |
Cursed Touch: Any time the hanged man hits with it’s slam attack the character must make a will save DC 15 (13+ Charisma Mod) or suffers the effects of a bestow curse spell. ( -4 attack roles, saves, ability checks, and skill checks).
Resistance to Blows: The hanged man is incredible resistant to melee damage. After damage reduction is resolved any melee damage dealt to hanged man is reduced by half.
Noose: A hanged man can attempt to strangle the life from it’s foes, first it must make a successful attack with it’s noose, this is resolved as a ranged touch attack with a range of 15 feet, the noose deals 1d4+Strength mod in damage and transfers the hanged mans cursed touch. After making a successful noose attack the hanged man makes an opposed grapple check, if the hanged man wins the grapple check he deals automatically deals 1d6+ Strength mod damage to his foe every round, at the start of his turn.
A foe trapped in the noose can attempt an opposed grapple check as a full round action on his turn to escape. While in the noose the character is subject to suffocation (see drowning rules in the DMG). Hanged Men usually attempt to use this attack from above, but are fully capable of performing it on level ground, simply by not letting loose any slack. A character can not move out of the ropes range while in the noose, a hanged man can real in 5 feet of rope as a standard action forcing a foe closer to him. Each round trapped by the noose the character must also make a save vs. the hanged mans cursed touch.