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Assassin Vine

vine, tangle, bark, Assassin Vine

This gnarled vine, as thick as a man’s arm and bearing hand-shaped leaves, convulses across the ground in an unnatural slither.

Source: Pathfinder d20pfsrd.com

The assassin vine is a carnivorous plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots. These remarkable plants can see minute movements in the earth and air and detect changes in light and heat through their broad leaves, giving them exceptional awareness of the area around them. Possessing no intelligence or agenda, they lash out at whatever living things pass nearby, regardless of the target’s size, sentience, or potential deadliness.
A mature plant consists of a main vine, about 20 feet long; smaller vines up to 5 feet long branch off from the main vine about every 6 inches. These small vines bear clusters of leaves, and in late summer they produce bunches of small fruits that resemble wild blackberries. The fruit is tough and has a hearty and typically bitter flavor, although some say the berries change in taste depending on what victims composted a given plant’s roots. The most murderous assassin vines supposedly produce the sweetest
berries.

An assassin vine can move about, but usually stays put unless it needs to seek prey in a new vicinity. The plants use simple tactics, lying still until prey comes within reach and then attacking. Once an assassin vine is engaged, it pursues prey (albeit slowly) in order to catch and compost the creature. The plants prove tenacious, as long as their quarry remains within sight. Once a creature moves beyond the plant’s ability to perceive it, the unthinking vine falls still and lies in wait for the next passerby.

Assassin vines lurk within dense forests and swamps, but some might encroach upon poorly tended fields and vineyards. The vine’s seeds might be spread far by birds swift enough to pluck them and escape. Tales often tell of assassin vines appearing in flower beds or infiltrating greenhouses, murderous surprises planted by rivals and enemies or arbitrary doom dropped by unsuspecting wing.

Assassin Vine CR 3
XP 800

N Large plant

Init +0; Senses Blindsight 30 ft., Low-Light Vision; Perception +1
DEFENSE
AC 15, touch 9, flat-footed 15 (+6 natural, -1 size)

hp 30 (4d8+12)

Fort +7, Ref +1, Will +2

Immune electricity, plant traits; Resist cold 10 and fire 10
OFFENSE
Speed 5 ft.

Melee slam +7 (1d8+7 plus grab)

Space 10 ft.; Reach 10 ft.

Special Attacks constrict (1d8+7), entangle
STATISTICS
Strength 20, Dexterity 10, Constitution 16, Intelligence -, Wisdom 13, Charisma 9

Base Atk +3; CMB +9 (+13 grapple); CMD 19 (can’t be tripped)

SQ camouflage
SPECIAL ABILITIES
Camouflage (Ex)   Since an assassin vine looks like a normal plant when at rest, a DC 20 Perception check is required to notice it before it attacks for the first time. Anyone with ranks in Survival or Knowledge (nature) can use either of those skills instead of Perception to notice the plant.  

Entangle (Su) An assassin vine can, as a free action, cause plants within 30 feet of it to animate and grasp at foes. This ability is otherwise similar to entangle (CL 4th, DC 13). The save DC is Wisdom-based.
ECOLOGY
Environment temperate forests

Organization solitary, pair, or patch (3-6)

Treasure incidental

Assassin Vine Lore

Characters with ranks in Knowledge (nature) can learn more about assassin vines.

If encountering the subterranean version of this creature, characters can also use Knowledge (dungeoneering) to determine what they know about assassin vines. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Originally posted by Evandar_TAybara of the Wizards Community forums.

On this Thread

Knowledge (nature)
DCResult
13This creature is an assassin vine, a semimobile plant that collects its own grisly fertilizer. This result reveals all plant traits.
18Though unable to move at any great speed, these plants have a large reach and are dangerous enemies. As well as being capable of dealing nasty blows with the trunk of their vine, the construction of these vines allow them to grab and strangle their victims with ease.
23Perhaps the most dangerous aspect of the assassin vine is its ability to animate all nearby plants. These plants entangle and trap victims within their range, allowing the assassin vine the luxury of finishing off one foe before having to deal with others. These creatures are also very resilient to extremes of temperature.
28Though lacking visual organs, assassin vines can detect nearby foes by sound, Scent and vibration. As they look like normal plants when at rest, they can be difficult to spot before they attack. Subterranean versions of these creatures are known to exist, looking much like mineral deposits to the untrained eye.
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