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Qlippoth Lord, Chavazvug, the Crawling Inferno

  • Pantheon: Qlippoth Lords
  • Deity Title: The Crawling Inferno
  • Deity Symbol: A burning tentacled rune
  • Home Plane: The Abyss (crater-strewn wasteland cavern)
  • Deity Level: Demigod (CR 22)
  • Alignment: Chaotic Evil
  • Aliases: Chavazvug
  • Superior: None (independent Qlippoth lord)
  • Traditional Allies: Other Qlippoth lords opposed to demons
  • Traditional Foes: Demons and demon lords
  • Divine Artifact: None specified
  • Servants: Qlippoth spawn and cultist arsonists
  • Servitor Creatures: Lesser Qlippoth and bile-spawn horrors
  • Sacred Animal: None specified
  • Manifestations: A steaming mass of entrails on five blistering legs
  • Signs of Favor: Visions of infernal fire and urges toward arson
  • Worshipers: Pyromaniac cultists, arsonists, demon-hunters
  • Cleric Alignments: Chaotic Evil, Neutral Evil, Chaotic Neutral
  • Specialty Priests: Fire-wielding zealots and infernal summoners
  • Holy Days: Days of great fires or demon defeats
  • Portfolio: Fiery destruction, demon eradication
  • Domains: Chaos, Evil, Fire, Repose
  • Favored Weapon: Heavy flail
  • Favored Class: Cleric, Oracle, Sorcerer (fire-blooded)
  • Favored Race: None specified
  • Duties of the Priesthood: Commit arson, oppose demons, spread flame
  • Major Cult/Temple Sites: Burned-out ruins, scorched demon shrines
  • Benefits: Fire-based spell-like abilities and infernal boons
  • Significant Others: None specified

Chavazvug towers at an imposing 50 feet, a grotesque amalgamation of slithering, greasy intestines and internal organs. His massive form is supported by five elongated, slender legs that taper into razor-sharp points, each step searing the ground beneath. From his quivering bulk, twitching coils and ropes of entrails dangle, dripping with viscous fluids. The entire entity emits a constant steam and an intense glow, radiating heat so fierce that even beings typically immune to fire find themselves blistering in his presence.

Persona and Traits:

Chavazvug embodies the relentless fury of the Abyss. His very presence is an affront to natural order, a manifestation of chaotic evil that seeks to consume and obliterate. Unlike other qlippoth lords who focus on punishing sin, Chavazvug directs his wrath towards demons, viewing them as usurpers of the Abyss. This singular focus renders him marginally less antagonistic towards mortals, especially those who share his goal of demon eradication. However, his indifference to mortal life means any alliance is tenuous at best.

Habitat:

Deep within the Abyss lies Chavazvug’s domain: a vast, crater-strewn wasteland enclosed in an immense underground cavern. The landscape is marred by boiling lakes of bile and constant geological upheaval, with new craters forming as portions of the ceiling collapse. This volatile environment reflects Chavazvug’s destructive nature and serves as a breeding ground for his monstrous creations. aonprd.com

Role and Purpose:

Chavazvug’s existence is defined by his crusade against demonkind. He perceives demons as a blight upon the Abyss, corrupting its essence with their sinful nature. By focusing his efforts on their annihilation, Chavazvug aims to restore the Abyss to its primordial state. His cult, though small, venerates him as a patron of fiery consumption and monstrous rebirth, believing that death by spontaneous combustion in his name leads to a glorious transformation.

Motivation:

Driven by an unyielding hatred for demons, Chavazvug’s actions are fueled by a desire to purge the Abyss of their influence. His methods are brutal and indiscriminate, utilizing unholy fire to reduce his enemies to ash. While his goals occasionally align with those of mortals, his ultimate disdain for all sinful beings ensures that his favor is both rare and fleeting.


Chavazvug stands as a formidable force within the Abyss, a being whose terrifying presence and unwavering purpose make him a unique entity among the qlippoth lords.


  • Chavazvug 5e
  • Chavazvug, Pathfinder

Chavazvug, the Crawling Inferno

Colossal Fiend (Qlippoth), Chaotic Evil
Challenge 30 (155,000 XP)
Armor Class 25 (natural armor)
Hit Points 720 (48d20 + 288)
Speed 40 ft., climb 40 ft., fly 60 ft. (hover)

STRDEXCONINTWISCHA
34 (+12)20 (+5)34 (+12)26 (+8)30 (+10)28 (+9)

Saving Throws Str +21, Dex +14, Con +21, Wis +19, Cha +18
Skills Athletics +21, Intimidation +18, Perception +19, Stealth +14
Damage Resistances acid, cold, fire, lightning (15)
Damage Immunities poison, psychic; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned
Senses blindsight 120 ft., darkvision 240 ft., passive Perception 29
Languages Abyssal, telepathy 240 ft.
Proficiency Bonus +8


Legendary Powers & Traits

  • Demon Hunter’s Wrath. Advantage on attacks and saves against demons; weapon attacks are magical and deal an extra 4d8 radiant damage to demons; reducing a demon to 0 HP grants Chavazvug the Death Knell effect (2d4 rounds of temporary HP).
  • Fiery Regeneration. Regains 30 HP at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
  • Searing Flesh. Melee attackers take 3d6 fire damage when they hit Chavazvug; creatures grappled by him take 6d6 fire damage at the start of their turns.
  • Tainted Resurrection (3/day). As an action, Chavazvug casts True Resurrection on a corpse that died within 1 minute. The creature returns corrupted: it has disadvantage on all saves versus Chavazvug and shifts one step toward Chaotic Evil.

Innate Spellcasting

Chavazvug’s innate spellcasting ability is Charisma (spell save DC 27, +19 to hit with spell attacks). He can innately cast the following spells without material components:

  • Constant: True Seeing, Displacement
  • At will: Dimension Door, Greater Dispel Magic, Wall of Fire
  • 3/day: Flesh to Stone, Sunbeam, Telekinesis
  • 1/day: Imprisonment, Plane Shift, Time Stop
  • Spell-like Boons (2/day each): Scorching Ray, Pyrotechnic Eruption, Contagious Flame

Actions

  • Multiattack. Four attacks: one Massive Bite, two Slavering Tentacles, and one Barbed Stinger.
  • Massive Bite. Melee Weapon Attack: +21 to hit, reach 15 ft., one target. Hit: 4d12+12 piercing + 6d6 fire.
  • Slavering Tentacle. Melee Weapon Attack: +21 to hit, reach 25 ft., one target. Hit: 3d10+12 bludgeoning + 3d6 acid, and the target is grappled (escape DC 20).
  • Barbed Stinger. Melee Weapon Attack: +21 to hit, reach 20 ft., one target. Hit: 6d6+12 piercing + 4d6 fire; DC 27 Con save or poisoned for 1 minute, taking 6d6 psychic damage at the start of each turn.
  • Infernal Conflagration (Recharge 5–6). 90-ft. cone; DC 27 Dex save for half of 20d8 fire damage.

Legendary Actions

Chavazvug can take 4 legendary actions, regaining them at the start of his turn:

  1. Tentacle Slam. One Slavering Tentacle attack.
  2. Flash of Flame. Ground in a 30-ft. radius erupts: DC 27 Dex save or take 8d6 fire.
  3. Teleport (2 actions). Teleport up to 200 ft. to an unoccupied space he can see.
  4. Death Knell (3 actions). Instantly slay one demon reduced to 0 HP within 60 ft. to gain 50 temporary HP.

Lair Actions

On initiative count 20 (no ties), Chavazvug can use one of the following effects in his volcanic basin:

  • Boiling Bile Spring. A 15-ft. radius geyser of scalding bile erupts within 120 ft.; creatures must succeed on a DC 27 Con save or take 10d8 acid damage and be knocked prone.
  • Ashen Skies. A 120-ft. radius fills with choking ash. Creatures must succeed on a DC 27 Con save or be blinded for 1 minute; area is heavily obscured.
  • Rending Collapse. A 60-ft. line of stalactites falls; creatures must succeed on a DC 27 Dex save or take 10d6 piercing damage and be restrained.

Regional Effects

While Chavazvug remains in his sanctum, the surrounding 2-mile area is warped:

  • Molten Fissures. Pools of bile and rivers of flame appear unpredictably; entering creatures take 3d6 fire damage.
  • Sonic Roar. A faint Abyssal roar permeates the air; creatures must succeed on a DC 27 Wis save or be frightened for 1 minute.
  • Temporal Distortion. Once per day, a creature within 2 miles must succeed on a DC 27 Wis save or lose its next turn to temporal disorientation.

Role & Lore
Chavazvug, born from uncreation itself, dedicates his unending existence to the eradication of demons and the fiery reclamation of the Abyss. His cult of arsonists venerates instant combustion as rebirth, and mortals who ally with him gain infernal might at the cost of their souls. No foe endures his wrath and lives unchanged, for the Crawling Inferno’s infernal legacy persists long after the flames subside.

Chavazvug
CR 22
CE Colossal Outsider (Chaotic, Evil, Extraplanar, Qlippoth)

Init +4; Senses blindsight 120 ft., darkvision 240 ft.; Perception +29


Defense

AC 42, touch 10, flat-footed 40 (+4 Dex, +32 natural, –4 size)
hp 440 (20d10+280)
Fort +23, Ref +14, Will +20
Defensive Abilities regeneration 10 (good or lawful weapons), DR 15/lawful; Immune acid, cold, electricity, poison, mind-affecting; Resist fire 10; SR 32


Offense

Speed 40 ft., climb 40 ft., fly 60 ft. (perfect)
Melee bite +32 (4d6+12 plus corrosion), 2 claws +32 (3d6+12), 2 tentacles +30 (2d8+6 plus grab), sting +30 (3d6+6 plus poison)
Space 20 ft.; Reach 20 ft. (40 ft. with tentacles)
Special Attacks constrict (tentacle 2d8+18), corrosion (bite, DC 28), horrific appearance (DC 28), tainted resurrection (3/day), infernal conflagration (60-ft. cone, DC 28 Reflex, 16d6 fire + 6d6 acid; recharge 5–6)


Spell-Like Abilities (CL 22nd; concentration +29)

Constant—true seeing, displacement
At will—dimension door, greater dispel magic, wall of fire
3/day—flesh to stone (DC 28), sunbeam (DC 28), telekinesis (DC 29)
1/day—imprisonment (DC 29), plane shift (DC 27), time stop


Statistics

Str 34, Dex 18, Con 27, Int 24, Wis 29, Cha 25
Base Atk +20; CMB +38; CMD 62 (cannot be tripped)
Feats Cleave, Combat Reflexes, Flyby Attack, Great Cleave, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Vital Strike, Weapon Focus (bite), Weapon Focus (claw)
Skills Acrobatics +28, Climb +31, Intimidate +24, Knowledge (planes) +28, Perception +29, Stealth +24, Survival +20
Languages Abyssal; telepathy 300 ft.


Special Abilities

Regeneration 10 (Ex): Chavazvug heals 10 HP per round unless damaged by good or lawful weapons.
Tainted Resurrection (Su): As a standard action, Chavazvug may cast true resurrection on a creature that died within the past minute. The creature returns under Chavazvug’s taint: it gains the possession template for 24 hours, then becomes a willing servant.
Horrific Appearance (Su): Creatures within 30 ft. that see Chavazvug must succeed on a DC 28 Will save or become panicked for 1d6 rounds.
Corrosion (Ex): The bite attack leaves a corrosive acid that continues to deal 2d6 acid damage per round for 3 rounds (DC 28 Fortitude negates ongoing damage).
Infernal Conflagration (Su): 60-ft. cone; DC 28 Reflex; 16d6 fire + 6d6 acid; recharge 5–6.


Ecology

Environment any (the Abyss)
Organization solitary or brood (2–4 plus 8–12 lesser qlippoth)
Treasure double

Chavazvug is the Crawling Inferno, an ancient Qlippoth lord whose searing hatred for demons fuels his relentless crusade. His domain—a boiling cavern of bile and brimstone deep within the Abyss—is wreathed in perpetual ash and flame, where he regenerates in acid lakes when slain. Mortals who serve him gain infernal boons at the cost of their souls, becoming corrupted servants in his endless quest to purge demonkind.

Currently in the World

In the deepest chasms of the Abyss, where light and reason dare not tread, Chavazvug stirs. A colossal mass of slithering entrails and molten bile, he rises on five spindly legs, each step searing the ground beneath. His form, ever steaming and glowing with an inner fire, is a testament to his moniker: the Crawling Inferno.

Chavazvug’s hatred for demons is unparalleled. Unlike his qlippoth brethren, who despise both demons and mortals equally, Chavazvug channels his fury predominantly towards the demonic usurpers of the Abyss. He launches relentless assaults into demonic territories, his very presence a conflagration that consumes all. Though these incursions often lead to his temporary demise, Chavazvug’s essence reforms in the boiling lakes of bile within his cavernous domain, ready to wage war anew.

Mortals, to Chavazvug, are tools—means to an end. He grants power to those who share his vendetta against demons, bestowing upon them abilities that reflect his fiery nature. Yet, his gifts are tainted; those resurrected by his will find themselves altered, their souls edging closer to chaotic evil, forever marked by his influence.

Throughout the ages, Chavazvug’s actions have sent ripples through the multiverse. His unyielding crusade against demons has disrupted the balance of power within the Abyss, forcing demon lords to divert resources to counter his onslaughts. Even in the 15th century, tales of his fiery wrath and the scorched realms left in his wake serve as grim reminders of his eternal war.

Chavazvug’s ultimate desire is the eradication of demons and the restoration of the Abyss to its primordial state. He envisions a realm free from the corruption of sin-born entities, where the qlippoth reign supreme once more. To achieve this, he continues his ceaseless campaign, a blazing force of destruction in the ever-chaotic tapestry of the multiverse.

His Plan

Chavazvug’s ultimate goal is the complete eradication of demons and the restoration of the Abyss to its primordial state. Unlike other qlippoth lords who focus on destroying mortals to prevent the birth of demons, Chavazvug directs his fury specifically at demons themselves. His strategy involves relentless assaults into demonic territories, leading armies of his minions to incinerate demonic realms. Even when slain, he is capable of regenerating his form from the boiling lakes of bile within his domain, allowing him to resume his crusade .

Chavazvug’s interactions with mortals are rare and typically involve those who share his hatred for demons. He grants power to such individuals, but his gifts are tainted; those resurrected by him become corrupted, their souls edging closer to chaotic evil. This corruption serves to further his goal by creating more agents to combat demonkind .

While Chavazvug’s immediate focus is on the destruction of demons, his actions contribute to the broader qlippoth agenda of reclaiming the Abyss and eliminating all forms of sin. By eradicating demons, he aims to weaken the cycle that perpetuates their existence, thereby restoring the Abyss to its primordial state .

In summary, Chavazvug’s plan to destroy the world is not through direct annihilation of mortals, but through the systematic extermination of demons, thereby disrupting the cycle of sin and reclaiming the Abyss for the qlippoth.

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