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Hound of Arawn

Penumbra Fantasy Bestiary
Author Chris Aylott et al
Publisher Atlas Games
Publish date 2003

Hound of Arawn
Medium outsider (Lawful, Evil)
Hit Dice2d8+2 (11 hp)
Initiative+1 (Dexterity)
Speed60 ft.
AC14 (+1 Dexterity, +3 natural)
AttacksBite +4 melee
DamageBite 1d6+3
Face/Reach5 ft. x 5 ft./5 ft.
Special AttacksFrightful Presence, Smite Good
Special QualitiesDarkvision 60 ft., Damage Reduction 10/+2, Immunities, Scent, Spell Resistance 15
SavesFort +4, Ref +4, Will +3
AbilitiesStrength 15, Dexterity 13, Constitution 13, Intelligence 3, Wisdom 10, Charisma 10
SkillsListen +4, Spot +4
FeatsCombat Expertise, Improved Trip
Climate/TerrainAny land
OrganizationSolitary, pack (2-8), or hunt (5-20)
Challenge Rating3
TreasureNone
AlignmentAlways lawful evil
Advancement3 (Medium-size), 4-6 HD (Large)

Damage Reduction (Su): Hounds of Arawn ignore 10 hit points from most weapons and natural attacks. A +2 weapon or better negates the ability.

Feats: Hounds of Arawn receive Improved Trip free as a racial bonus.

Frightful Presence (Su): When the hounds of Arawn howl, they inspire fear in their prey. Anyone hearing such a howl within a 30-foot range must make a Will save (DC 11) or become frightened for 5d6 rounds; frightened characters flee or suffer a -2 morale penalty on attack rolls, weapon damage rolls, and saving throws if they are unable to flee. Those who make their save are shaken for a similar duration; shaken characters suffer a -2 morale penalty on attack rolls, weapon damage rolls, and saving throws.

Immunities: The hounds of Arawn are immune to damage from cold and fire.

Outsider: outsiders have Darkvision with a range of 60 feet. Hounds of Arawn are not proficient with weapons. A slain outsider cannot be raised or resurrected, although a wish or miracle spell can restore it to life.

Scent (Ex): Creatures with Scent can detect opponents within 30 feet by sense of smell, and can pinpoint the source of a Scent if it is within 5 feet. They can follow tracks by smell, making a Wisdom check DC 10 + 2 per hour that the trail is cold.

Smite Good (Su): Once per day, a hound of Arawn may make a normal attack to deal additional damage to a good foe. The damage bonus is equal to the hit dice of the hound (usually 2).

Spell Resistance (Ex): To determine if a spell or spell-like ability works against the creature, the spellcaster makes a level check (1d20 + caster level). If the result equals or exceeds 15, the spell works normally, though the creature still gets a saving throw if the spell allows such.

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