Hound of Arawn
Penumbra Fantasy Bestiary
Author Chris Aylott et al
Publisher Atlas Games
Publish date 2003
Hound of Arawn | |
Medium outsider (Lawful, Evil) | |
Hit Dice | 2d8+2 (11 hp) |
Initiative | +1 (Dexterity) |
Speed | 60 ft. |
AC | 14 (+1 Dexterity, +3 natural) |
Attacks | Bite +4 melee |
Damage | Bite 1d6+3 |
Face/Reach | 5 ft. x 5 ft./5 ft. |
Special Attacks | Frightful Presence, Smite Good |
Special Qualities | Darkvision 60 ft., Damage Reduction 10/+2, Immunities, Scent, Spell Resistance 15 |
Saves | Fort +4, Ref +4, Will +3 |
Abilities | Strength 15, Dexterity 13, Constitution 13, Intelligence 3, Wisdom 10, Charisma 10 |
Skills | Listen +4, Spot +4 |
Feats | Combat Expertise, Improved Trip |
Climate/Terrain | Any land |
Organization | Solitary, pack (2-8), or hunt (5-20) |
Challenge Rating | 3 |
Treasure | None |
Alignment | Always lawful evil |
Advancement | 3 (Medium-size), 4-6 HD (Large) |
Damage Reduction (Su): Hounds of Arawn ignore 10 hit points from most weapons and natural attacks. A +2 weapon or better negates the ability.
Feats: Hounds of Arawn receive Improved Trip free as a racial bonus.
Frightful Presence (Su): When the hounds of Arawn howl, they inspire fear in their prey. Anyone hearing such a howl within a 30-foot range must make a Will save (DC 11) or become frightened for 5d6 rounds; frightened characters flee or suffer a -2 morale penalty on attack rolls, weapon damage rolls, and saving throws if they are unable to flee. Those who make their save are shaken for a similar duration; shaken characters suffer a -2 morale penalty on attack rolls, weapon damage rolls, and saving throws.
Immunities: The hounds of Arawn are immune to damage from cold and fire.
Outsider: outsiders have Darkvision with a range of 60 feet. Hounds of Arawn are not proficient with weapons. A slain outsider cannot be raised or resurrected, although a wish or miracle spell can restore it to life.
Scent (Ex): Creatures with Scent can detect opponents within 30 feet by sense of smell, and can pinpoint the source of a Scent if it is within 5 feet. They can follow tracks by smell, making a Wisdom check DC 10 + 2 per hour that the trail is cold.
Smite Good (Su): Once per day, a hound of Arawn may make a normal attack to deal additional damage to a good foe. The damage bonus is equal to the hit dice of the hound (usually 2).
Spell Resistance (Ex): To determine if a spell or spell-like ability works against the creature, the spellcaster makes a level check (1d20 + caster level). If the result equals or exceeds 15, the spell works normally, though the creature still gets a saving throw if the spell allows such.