White Eagle of Zeus
The Lore of the Gods
Book One: The Greek GodsLead Designers Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director Todd Morasch Artwork Aaron D. Siddal
The White Eagle of Zeus is a majestic magical bird created from the forces of Good and Law. Its white coat gleams with a luminescent sheen that is testament to its beauty and goodness.
Zeus often sends the eagle as a symbol to his worshippers or as an aid to those whose lives are threatened by evil. Should anyone or anything actually succeed in hurting the eagle, Zeus is immediately aware and vents his wrath fully upon the unfortunate souls.
Eagle of Zeus | |
Celestial Giant Eagle | |
Hit Dice | 8d10 +4 (52 hp) |
Initiative | +4 (Dexterity) |
Speed | 10 ft., Fly 80 ft. (average) |
AC | 19 (-1 size, +4 Dexterity, +6 natural) |
Attacks | 2 claw +8 melee, bite +3 melee |
Damage | Claw 1d6 +4, bite 1d8 +2 |
Face/Reach | 5ft. by 5ft./ 5ft. |
Special Attacks | Smite Chaos, Flyby Attack |
Special qualities | Celestial Qualities, Damage Reduction 5/-, Evasion, Spell Resistance 10, Superior Keen Vision |
Saves | Fort +5, Ref +7, Will +3 |
Abilities | Strength 18, Dexterity 18, Constitution 13, Intelligence 12, Wisdom 14, Charisma 10 |
Skills | Knowledge (nature) +6, Listen +9, Sense Motive +8, Spot +11, Wilderness Lore +8 |
Feats | Alertness, Flyby Attack |
Climate/Terrain | Any Land |
Organization | Unique |
Challenge Rating | 10 |
Treasure | none |
Alignment | Lawful Good |
Flyby Attack: When flying, the eagle can take a move action (including a dive) and another partial action at any point during the move. The eagle cannot, however, take a second move action during a round when it makes a Flyby Attack.
Smite Chaos (Su): Thrice per day the White Eagle of Zeus can make a normal attack to deal an additional +9 points of damage against a chaotic or evil opponent.
Superior Keen Vision (Ex): All celestials have Low-Light Vision and 120-foot Darkvision.
Celestial Qualities: All celestials receive a +4 racial bonus to Fortitude saves against poison and the following abilities:
- Aura of Menace (Su): A righteous aura surrounds the eagle when he fights or gets angry. Any hostile creature within a 20-foot radius must succeed at a Will save (DC 19) to resist its effects. Those who fail suffer a -2 morale penalty to attacks, AC, and all saves for one day or until they successfully hit the eagle. A creature that has resisted or broken the effect cannot be affected again by the eagle’s aura for one day.
- Magic circle against evil (Su): A magic circle against evil effect always surrounds the eagle, identical with the spell cast by an 8 th -level sorcerer (level = Hit Dice). The effect can be dispelled, but the eagle can create it again during its next turn as a free action. (The defensive benefits from the circle are not included in the statistics block and must be accounted for before combat.)
- Protective Aura (Su): As a free action, the eagle can surround himself with a Nimbus of Light having a radius of 20 feet. This also acts as a double-strength magic circle against evil and as a minor globe of invulnerability, both as cast by a sorcerer whose level equal to the eagle’s Hit Dice. The aura can be dispelled, but the eagle can create it again as a free action on its next turn.
- Teleport (Su): The eagle can teleport without error at will, as the spell cast by a 14th-level sorcerer, except that the creature can transport only itself and up to 350 pounds of objects in contact with it.
- Tongues (Su): The white eagle can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active.
- Immunities (Ex): The White eagle is immune to electricity, petrification, cold, and acid attacks.