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Daemon, Obcisidaemon: The Butcher of Civilization

Obcisidaemon
Create

The Obcisidaemon is a grotesque amalgamation of war’s most terrifying aspects. Towering 25 feet tall with a 30-foot wingspan, its massive frame is a fusion of bestial horrors: lion-like claws, canine legs, and the broad wings of an eagle. Its head is that of a three-eyed wolf, with saber-toothed fangs and two empty, bleeding eye sockets, while a sickly yellow central eye glows with baleful energy. Its arms, wrapped in barbed wire, drip with a spectral, globular mass of trapped souls, forming a Cloak of Souls—the lingering echoes of the countless victims it has slaughtered.

Behavior

The Obcisidaemon is the living embodiment of genocide and war without mercy. It is cold, calculating, and utterly devoid of empathy. Unlike lesser daemons that kill for pleasure, Obcisidaemons wage war with ruthless efficiency, systematically exterminating entire civilizations. They do not revel in bloodshed for its own sake but see total annihilation as a duty, a necessary step toward the obliteration of all mortal life.

Often silent and methodical, an Obcisidaemon plans its massacres with precision, ensuring no survivors remain to rebuild. It lacks the chaotic bloodlust of demons and the bureaucratic cruelty of devils—it is a pure instrument of destruction, relentless and systematic in its approach.

Habitat

Native to the war-scorched wastes of Abaddon, Obcisidaemons serve Szuriel, the Horseman of War, or occasionally Apollyon, the Horseman of Pestilence. They dwell in realms ravaged by eternal war, often commanding legions of purrodaemons and leukodaemons in large-scale massacres.

On the Material Plane, they are drawn to sites of genocide, mass graves, and war-torn ruins, where they may linger unseen, feeding off the lingering suffering. They thrive in places where violence has reached such a scale that entire cultures are erased.

Modus Operandi

An Obcisidaemon’s strategies are brutally effective:

  • Corruption of Warlords – It whispers to tyrants and conquerors, urging them toward total extermination rather than conquest.
  • Summoning Armies of Daemons – If it deems a massacre too slow, it will summon purrodaemons to speed up the bloodshed.
  • Scorched Earth Tactics – Using fire storms, incendiary clouds, and meteor swarms, it ensures that not only the people die but that their lands become uninhabitable.
  • Cloak of Souls – It traps the souls of its victims, drawing power from them to enhance its abilities.

Motivation

The Obcisidaemon exists to eradicate all mortal life. Though it was once the soul of a genocidal warlord, its transformation into a daemon stripped away all personal biases. While in life it may have sought to exterminate a specific people, as an Obcisidaemon, it seeks the annihilation of all.

It personifies the darkest aspects of war—not conquest, not strategy, but genocide in its purest form. It ensures not just that its victims die, but that their entire legacy is erased. When an Obcisidaemon marches upon a civilization, it leaves behind nothing but rubble, ashes, and salted earth.


  • Obcisidaemon 5e
  • Obcisidaemon Pathfinder
Obcisidaemon
Create

Gargantuan Fiend (Daemon), Neutral Evil


Armor Class 22 (natural armor)
Hit Points 480 (32d10 + 288)
Speed 40 ft., fly 80 ft.


STRDEXCONINTWISCHA
30 (+10)22 (+6)28 (+9)18 (+4)24 (+7)30 (+10)

Saving Throws Dex +13, Con +16, Wis +14, Cha +17
Skills Intimidation +24, Perception +21, Religion +12, Stealth +13
Damage Resistances cold, fire, lightning
Damage Immunities acid, poison, necrotic
Condition Immunities poisoned, charmed, frightened, paralyzed, stunned
Senses darkvision 120 ft., passive Perception 31
Languages Abyssal, Infernal, telepathy 120 ft.
Challenge 23 (50,000 XP)


TRAITS

Aura of Destruction.
Any creature that starts its turn within 30 feet of the Obcisidaemon takes 10 (3d6) necrotic damage. This damage increases to 20 (6d6) if the Obcisidaemon has consumed souls within the past hour.

Innate Spellcasting.
The Obcisidaemon’s spellcasting ability is Charisma (spell save DC 24). The Obcisidaemon can cast the following spells, requiring no material components:

  • At will: darkness, destructive wave, fireball (at 9th level), greater invisibility
  • 3/day: mass suggestion, teleport (self only), incendiary cloud, cloudkill
  • 1/day: meteor swarm, dominate monster, time stop

Cloak of Souls (Recharge 5-6).
The Obcisidaemon is surrounded by a cloud of tormented souls. Any creature that starts its turn within 10 feet of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Scorched Earth.
Whenever the Obcisidaemon kills a creature, the land within 30 feet of it is immediately scorched with unholy fire. This fire burns for 1 minute, dealing 20 (6d6) fire damage to any creature within the area at the start of its turn. The area is difficult terrain and can only be extinguished by magical means.


ACTIONS

Multiattack.
The Obcisidaemon makes four attacks: one with its halberd, one with its bite, and two with its claws.

Halberd.
Melee Weapon Attack: +17 to hit, reach 15 ft., one target.
Hit: 35 (5d8 + 10) slashing damage plus 14 (4d6) necrotic damage. On a hit, the target must succeed on a DC 24 Constitution saving throw or have its soul consumed by the Obcisidaemon, reducing its maximum hit points by 10 (3d6) until it finishes a long rest.

Bite.
Melee Weapon Attack: +15 to hit, reach 5 ft., one target.
Hit: 32 (4d10 + 10) piercing damage plus 18 (4d8) necrotic damage.

Claws.
Melee Weapon Attack: +15 to hit, reach 5 ft., one target.
Hit: 28 (4d6 + 10) slashing damage plus 14 (4d6) necrotic damage.

Barbed Wire Lash (Recharge 5-6).
The Obcisidaemon swings its barbed wire-wrapped arm, striking a creature it can see within 15 feet. The target must make a DC 24 Dexterity saving throw or take 28 (4d6 + 10) piercing damage and be restrained for 1 minute. A creature can use its action to make a DC 24 Strength (Athletics) check to break free.


LEGENDARY ACTIONS

The Obcisidaemon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Obcisidaemon regains spent legendary actions at the start of its turn.

  • Soul Harvest (Costs 2 Actions).
    The Obcisidaemon can consume the soul of a creature within 30 feet that it has slain in the past 24 hours. It gains 20 temporary hit points, and its next attack deals an additional 2d8 necrotic damage.
  • Barbed Whip (Costs 1 Action).
    The Obcisidaemon lashes out with its barbed wire-wrapped arm. The target must succeed on a DC 24 Strength saving throw or be pulled up to 10 feet towards the Obcisidaemon.
  • Frightful Roar (Costs 3 Actions).
    The Obcisidaemon emits a terrifying roar. Each creature within 60 feet of the Obcisidaemon must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns.

TACTICS

The Obcisidaemon’s combat strategy is to strike fear into the hearts of its enemies and overwhelm them with its raw power and necrotic abilities. It will begin the fight by using its Cloak of Souls to frighten and disorient nearby enemies, making it harder for them to mount a coordinated defense. It prefers to stay airborne, using its halberd and bite to attack from a distance while flying high to avoid melee combatants. Its Barbed Wire Lash is used to restrain any targets that might be attempting to escape.

During battle, the Obcisidaemon will use its Cloak of Souls to absorb the souls of slain creatures, using the Soul Harvest legendary action to strengthen itself and unleash more devastating attacks. If outnumbered, it will summon cloudkill and fireball to create area denial, forcing enemies to stay in place or take massive damage.

The Obcisidaemon’s ultimate goal is to wipe out entire populations, and it will fight relentlessly until it achieves this, using Scorched Earth to ensure that the land remains uninhabitable, leaving no trace of its victims behind.


MYTHIC ACTIONS (Optional)

Obcisidaemon
Create

If you want to make the Obcisidaemon even more terrifying, consider adding a Mythic feature. Upon dropping to 0 hit points, the Obcisidaemon can choose to rage and gain the following:

  • Revenge of the Fallen.
    The Obcisidaemon gains regeneration (regains 50 hit points at the start of its turn) until it is reduced to 0 hit points again. During this time, it can immediately use one of its recharge abilities at the start of its turn.
Obcisidaemon
Create

[This content was created by Paizo Publishing LLC for the Pathfinder rules but is not from the Pathfinder RPG product line.]

This massive fiend has thick claws like a lion’s, the broad wings of an eagle, and the legs of a massive canine. Its face is that of a three-eyed wolf with the jaws of a saber toothed tiger. While two of the thing’s eye sockets are merely empty holes that trickle blood, the middle eye glows a sickly yellow. A cloud of globular soul-stuff cloaks the creature’s hulking body, bits dripping loosely from its barbwire-covered arms.

Source: Pathfinder d20pfsrd.com

Obcisidaemons stand 25 feet tall, have a wingspan of 30 feet, and weigh over 15,000 pounds.


Obcisidaemon CR 19
XP 204,800

NE Gargantuan outsider (daemon, evil, extraplanar)

Init +4; Senses Darkvision 60 ft., deathwatch, true seeing; Perception +30

Aura scorched earth (60 ft.)
DEFENSE
AC 34, touch 10, flat-footed 30 (+4 Dexterity, +24 natural, –4 size)

hp 319 (22d10+198)

Fort +22, Ref +11, Will +18

DR 15/good and silver; Immune acid, death effects, disease, poison; Resist cold 30, electricity 30, fire 30; SR 30
OFFENSE
Speed 30 ft., Fly 60 ft. (average)

Melee +1 unholy halberd +30/+25/+20/+15 (4d8+16/×3 plus inherit soul), bite +28 (2d8+15)

Space 20 ft.; Reach 20 ft.

Special Attacks cloak of souls

Spell-Like Abilities (CL 20th; Concentration +27)

Constant – deathwatch, true seeing
 
At will – cloudkill (DC 22), greater teleport (self plus 50 lbs. of objects only)
 
3/day – destruction (DC 24), fire storm (DC 25), incendiary cloud (DC 25), quickened spell turning

1/day – mass hold person (DC 24), meteor swarm (DC 26), summon (level 9, 1 purrodaemon 50%)
STATISTICS
Strength 30, Dexterity 19, Constitution 28, Intelligence 13, Wisdom 21, Charisma 24

Base Atk +22; CMB +36; CMD 50

Feats Bleeding Critical, Cleave, Critical Focus, Great Cleave, Greater Vital Strike, Improved Vital Strike, Power Attack, Quicken Spell-Like Ability (spell turning), Staggering
Critical
, Vital Strike, Weapon Focus (halberd)

Skills Bluff +32, Fly +23, Intimidate +32, Knowledge (history) +15, Knowledge (planes) +15, Perception +30, Sense Motive +30, Spellcraft +26

Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
SPECIAL ABILITIES
Cloak of Souls (Su)

An obcisidaemon is surrounded by a dark cloud of souls it has consumed, often resembling a tattered, ethereal cloak. When an obcisidaemon successfully captures a soul with its inherit soul ability, the soul becomes a part of its cloak of souls, taking up one soul slot.

An obcisidaemon has a number of soul slots equal to its Charisma modifier (usually 7). An obcisidaemon can consume a soul as a swift action to achieve a particular effect. When a soul within this cloak is consumed by the obcisidaemon, it is immolated as though by the destruction spell. Destroying the daemon frees the souls in its cloak, though this does not return the deceased creatures to life.

Any attempt to resurrect a body whose soul is trapped in a cloak of souls requires a DC 28 caster level check. Failure results in the spell having no effect, while success tears the victim’s soul free from the cloak and returns the creature to life as normal. If the daemon is in an unholy location, such as that created by the unhallow spell, the DC of this caster level check increases by +2. The caster level check DC is Charisma-based. An obcisidaemon can achieve one of the following effects by consuming a single soul.

Increase the DC of the next spell-like ability the obcisidaemon uses that round by +1.

Give the obcisidaemon 3d6 temporary hit points for 1 hour.

Increase the damage of the obcisidaemon’s next melee attack that round by +1d6 hit points.

Inherit Soul (Su)

Whenever an obcisidaemon kills a creature with its halberd, that creature must immediately make a DC 31 Fortitude save or be consumed by the daemon’s cloak of souls. This is a death effect. If the cloak cannot consume this soul without exceeding its number of soul slots, the daemon can release a soul as a free action in order to make room for the new soul, otherwise, the killed creature automatically succeeds at its save and its soul is not absorbed. The save DC is Constitution-based.

Scorched Earth (Su)

A creature that dies within 60 feet of an obcisidaemon must immediately make a DC 28 Fortitude save to prevent its body from being utterly consumed in unholy fire equivalent to the destruction spell. The save DC is Charisma-based.
ECOLOGY
Environment any (Abaddon)

Organization solitary, pair, or holocaust (3-6)

Treasure standard (+1 unholy halberd, other treasure)

Ecology

When a mortal commits a true act of genocide in life and goes to Abaddon in death, it has a chance of forming into an obcisidaemon if it survives long enough as a member of the hunted. Such individuals rarely have trouble managing the unforgiving wastes, as they are willing to destroy any and all possible allies in order to ensure their own Survival, making betrayal an impossibility and solitude an inevitability.

This vicious soul eventually develops into an obcisidaemon – a lone, wandering mass of slaughter that acts as a harbinger of undiscriminating and unforgiving death to all who dare stand in its path. In life, the soul of an obcisidaemon perhaps only desired to kill a particular chosen population; as an obcisidaemon, however, the being seeks the obliteration of all mortals.

Peculiar to an obcisidaemon is the cloak of souls that seems to drip from its enormous body, a symbol of its destructive abilities that provides onlookers an idea as to the sheer scope of its murderous capabilities. When an obcisidaemon lays slaughter to entire populations, it does not feast on all of the souls at once, instead capturing victims for later use. When the fiend needs to unleash a particularly potent rampage upon a resistant population, it consumes its reserve souls in order to strengthen its powers and ensure its success in total annihilation.

Habitat & Society

Devoted to the wanton, systematic slaughter of mortals, most obcisidaemons serve Szuriel, the Horseman of War, who shares similar ideals. In her service, an obcisidaemon functions as a high-ranking officer at the head of an army of purrodaemons, so skilled are the harbingers of genocide at managing the pragmatic art of organized massacres.

Sometimes, an amassed group of obcisidaemons instead trails behind an invading daemonic army, so as to ensure that no trace of the butchered mortals remains but ashes and salted earth. Obcisidaemons not only ensure that all life perishes, but that the land is thereafter uninhabitable by any other creatures as well. Occasionally, an obcisidaemon serves Apollyon, occupying a similar role at the head of a titanic flight of leukodaemons, sowing disease and clouds of poison across miles of terrain in its passing.

Some obcisidaemons serve no particular member of the Four, instead choosing to function as independent agents of genocide. These beings wander from plane to plane, laying waste to one civilization after another. Some obcisidaemons intentionally spread their true names to the Material Plane, hoping for a foolish evil summoner to call upon them, knowing that no mere mortal could control their awesome power. Most such summoners end up among the first souls devoured and consumed into the cloud of tormented spirits that cloaks the now-rampaging obcisidaemon.

The obcisidaemon personifies the darkest elements of war. Obcisidaemons strip away the veneer of honor and battlefield glory, leaving only the brutal and violent pragmatism at its core, and then divest it of any humanity to reveal naught but scorched earth and genocide. Reflecting the disgraceful values of ethnic cleansing, depopulation, and all other forms of the clinical, systematic obliteration of civilian populations, obcisidaemons are among the most powerful members of daemonkind.

These paragons of inhumanity arrive in the heart of great cities and leave only wastelands of rubble and ashes in their wake. Where an obcisidaemon walks, not even the ghosts of the dead remain to lament the destruction, for the daemon wipes out not only innocent individuals, but also their entire histories and bloodlines, ensuring that no future exists for its victims in any sense of the word.

About this Daemon Type

The hollow, lupine eye sockets of obcisidaemons hold within them the efficiency of a legion tasked to slaughter a conquered people and the merciless clinical derision of the death camp surgeon. Typically silent and robotic, reflecting the desensitization of those who commit such evils, obcisidaemons are wreathed by wailing souls that swirl around them, shackled to butchers who delight in being so haunted.

Although well suited to serving as generals in daemonic armies, most obcisidaemons would rather indulge themselves in their own perverse projects, locking themselves in lairs that are part laboratory, part torture chamber as they devise new, more efficient, and more shocking methods of extermination. When summoned, obcisidaemons promise much to obtain release upon the Material Plane.

If loosed to do as it will, an obcisidaemon seeks to undermine peace and kindle petty hatreds, provoking wars and dehumanizing violence, creating not just situations where it might practice its craft, but those where its blasphemies might go completely unnoticed.

Personification of Death: Genocide.

Preferred Sacrifice: The creation of a mass grave including 25 or more innocent victims slaughtered one by one, with the daemon’s name intoned with each death.

Source Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3 © 2011, Paizo Publishing, LLC; Author: Todd Stewart.

Section 15: Copyright Notice – Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3

Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3 © 2011, Paizo Publishing, LLC; Author: Todd Stewart.