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Hag, Annis

Hag, Annis
A Mad Woman Delacroix, Eugene

This has deep blue skin and filthy black hair. They often use their ability to change forms to imitate that of an exceptionally tall and fair human.

Also known as black hags or iron hags, annis hags are the largest and most physically intimidating of their foul brood. Known for their iron-hard, wart-covered skin that varies from shades of deep blue to black and their claws like rusty blades, annis hags forgo much of the cunning and deceptiveness of their kind to revel in the more visceral evils of torture and slaughter. The typical annis hag stands just over 8 feet tall and weighs upward of 300 pounds.

Dwelling in dark caves, tangled hollows, and cursed ruins deep within frozen swamps or icy moors, annis hags stalk forth by night to sow fear and hunt the unwary. Although possessed of cunning minds, annis prove more decadent than most other hags, frequently indulging in their taste for living flesh and the music of pleading screams. Unlike green hags, they use their ability to assume humanoid form via alter self not to infiltrate societies but to lure victims into a false sense of security before attacking—often posing as travelers in need of aid or pilgrims seeking to share a camp.

Annis hags find the flesh of children, young animals, and the pure of heart particularly pleasing, both for the tenderness of such meals and for the sorrow such murders spread. After gorging themselves, these hags delight in stripping the skin from their victims, often garbing themselves in the grisly trophies. They are also known to retain and even preserve identifiable portions of their victims (such as heads) for later use in spreading misery. An annis who eats the children of a local farmer might keep the heads (or at least the faces) handy to return to the victims’ parents, for example ‘often in the guise of an anonymous gift. The most insidious of annis hags present these gifts in ways that implicate friends or family in the victim’s death.

Like most hags, annis sometimes join covens of their repulsive sisters, though many prove resistant to such cooperation. They are particularly unlikely to join covens that already include other annis, though groups of related annis ‘typically horrible triplets’ are not unknown. A typical annis coven consists of one annis leader along with two green hags or sometimes even a witch or two. Annis covens often seek to recruit additional creatures as guardians and are particularly fond of trolls and ogres for such roles.

An annis stands some 8 feet tall and weighs about 325 pounds.

Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 2, 1E Monster Manual 2, Forgotten Temple of Tharizdun, Tales of the Lance, Monstrous Manual

Rarity Very Rare
Large monstrous humanoid 
Hit Dice7d8+14 (45 hp)
Speed40 ft. (8 squares)
Armor Class20 (-1 size, +1 Dexterity, +10 natural), touch 10, flat-footed 19
Base Attack/Grapple+7/+18
AttackClaw +13 melee (1d6+7)
Full Attack2 claws +13 melee (1d6+7) and bite +8 melee (1d6+3)
Space/Reach10 ft./10 ft.
Special AttacksImproved grab, rake 1d6+7, rend 2d6+10, spell-like abilities
Special QualitiesDamage reduction 2/bludgeoning, Darkvision 60 ft., Spell Resistance 19
SavesFort +6, Ref +6, Will +6
AbilitiesStrength 25, Dexterity 12, Constitution 14, Intelligence 13, Wisdom 13, Charisma 10
SkillsBluff +8, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen +10, Spot +10
FeatsAlertness, Blind-Fight, Great Fortitude
EnvironmentCold marshes
OrganizationSolitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
Challenge Rating6
AlignmentUsually chaotic evil
AdvancementBy character class
Level Adjustment


Though physically powerful, these hags do not favor simple assaults but try to divide and confuse their foes before combat. They love to pose as commoners or gentlefolk to lull their victims into a sense of false security before they attack.

Improved Grab (Ex) : To use this ability, an annis must hit a Large or smaller opponent with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Rake (Ex) : Attack bonus +13 melee, damage 1d6+7. An annis can attack a grappled foe with both claws at no penalty.

Rend (Ex) : An annis that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+10 points of damage.

Spell-Like Abilities 3/day:disguise self, fog cloud.

Caster level 8th.

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