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Kamaitachi

Kamaitachi, By 竜斎閑人正澄 (Japanese) - scanned from ISBN 978-4-336-05055-7., Public Domain, https://commons.wikimedia.org/w/index.php?curid=5495530
By 竜斎閑人正澄 (Japanese) – scanned from ISBN 978-4-336-05055-7., Public Domain, https://commons.wikimedia.org/w/index.php?curid=5495530

A weasel-like creature weaves through the air at incredible speed. Its legs end not in paws, but in long bone sickles.

Source Demiurge113
Orginally posted on Probing the Membrane of Science

Also referred to as ‘sickle weasels’, kamaitachi are sadistic monsters that delight in causing suffering. There is no game a kamaitachi prefers than making hit-and-run attacks on a hapless passerby, leaving shallow and incredibly painful cuts in their wake. Kamaitachi are gregarious creatures and often participate in these revels in gangs of three; one to knock a victim to the ground, one to slice the prone victim and the third to heal the wound to make sure the toy doesn’t die from the attention. Kamaitachi prefer to strike against lone targets and avoid those that are armed and armored. Sickle weasels are oddly superstitious creatures and dislike even numbers, if a single kamaitachi from a trio is slain, the other two will not stop until they have recruited a third to fill their ranks.

They spend most of their lives in the air, landing only occasionally to sleep or when feeding. Kamaitachi are carnivores that prey on small birds and rodents, although if they accidentally cause the death of a victim they will not hesitate to feed on the corpse. Their trios are not segregated by sex, and many kamaitachi matings are between playmates. Kamaitachi are vaguely intelligent, although they do not speak any languages. A kamaitachi could be taught to understand speech, but doing so would be a dangerous errand indeed.

Kamaitachi CR 4
XP 1,200

CE Small magical beast

Init +5; Senses darkvision 60 ft., Perception +6
DEFENSE
AC 17, flat-footed 12, touch 16 (+1 size, +5 Dexterity, +1 natural)

hp 33 (6d10)

Fort +5, Ref +10, Will +3

Defensive Abilities wind warp
OFFENSE
Speed 10 ft., Climb 10 ft., Fly 90 ft. (good)

Melee 2 claws +12 (1d6+1 plus pain) or slam +12 (1d4+1 plus trip)

Spell-like Abilities CL 4th, concentration +5

3/day – cure light wounds (DC 12)
STATISTICS
Strength 13, Dexterity 20, Constitution 11, Intelligence 4, Wisdom 13, Charisma 12

Base Atk +6; CMB +10; CMD 21 (25 vs. trip)

Feats Agile Maneuvers, Flyby Attack, Weapon Finesse

Skills Climb +9, Fly +16, Perception +6, Stealth +14

SQ flight
ECOLOGY
Environment temperate forests

Organization solitary, trio (3) or flight (5-9)

Treasure incidental
SPECIAL ABILITIES
Flight (Su) A kamaitachi’s flight is magical in nature.

Pain (Ex) The shallow, precise cuts inflicted by a kamaitachi are immensely painful. Any creature injured by a kamaitachi’s claws must succeed a DC 13 Fortitude save or suffer a -1 penalty to AC and attack rolls for one minute. Attacks from additional kamaitachi cause the penalties to stack and extend until one minute after the last attack. The save DC is Constitution based.

Wind Warp (Su) A kamaitachi gains the benefits of a displacement spell any round in which it moves 30 feet or more. A true seeing spell negates this miss chance.
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