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Celestial Owl

Part  of a stained glass window depicting local wildlife at the southern entrance of  Dornoch Cathedral. Celestial Owl
Part of a stained glass window depicting local wildlife at the southern entrance of Dornoch Cathedral.

From D&D Wiki

Celestial Owl
Size/TypeTiny magical beast (Extraplanar)
Hit Dice1d8 (4 hp)
Initiative+3
Speed10 ft. (2 squares), Fly 40 ft. (average)
Armor Class17 (+2 size, +3 Dexterity, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple+0/–11
AttackTalons +5 melee (1d4-3)
Full AttackTalons +5 melee (1d4–3)
Space/Reach2-1/2 ft./0 ft.
Special AttacksSmite Evil 1/day
Special QualitiesLow-Light Vision, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 6
SavesFort +2, Ref +5, Will +2
AbilitiesStrength 4, Dexterity 17, Constitution 10, Intelligence 3, Wisdom 14, Charisma 4
SkillsListen+14 +16, Move Silently +17, Spot +6 +8*
FeatsAlertness, Weapon FinesseB
EnvironmentTemperate forests in any good-aligned plane
OrganizationSolitary
Challenge Rating1/4
TreasureNone
AlignmentAlways good (any)
Advancement2 HD (Small)
Level Adjustment—

Celestial Owls have golden feathers tied in with their normal owl plumage. They are 1 to 2 feet long, with wingspans up to 6 feet. They tend to be found on good aligned planes in dense forests.

COMBAT

Celestial Owls swoop quietly down onto prey, attacking with their powerful talons. They usually do not attack creatures larger than themselves.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Skills: Celestial Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.

Notes

* This monster is a Owl with the Celestial Creature template added to it.
* This monster can be summoned using the spell Summon Monster I.

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