monster Celestial Giant Bee

Celestial Giant Bee

hummel, bombus, eye, Celestial Giant Bee

Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.

From D&D Wiki

Celestial Giant Bee
Size/TypeMedium magical beast (Extraplanar)
Hit Dice3d8 (13 hp)
Initiative+2
Speed20 ft. (4 squares), Fly 80 ft. (good)
Armor Class14 (+2 Dexterity, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple+2/+2
AttackSting +2 melee (1d4 plus poison)
Full AttackSting +2 melee (1d4 plus poison)
Space/Reach5 ft./5 ft.
Special AttacksPoison
Special QualitiesDarkvision 60 ft., Resistance to acid, cold, and electricity 5, Spell Resistance 8
SavesFort +3, Ref +3, Will +2
AbilitiesStrength 11, Dexterity 14, Constitution 11, Intelligence 3, Wisdom 12, Charisma 9
SkillsSpot +5, Survival +1*
Feats–
EnvironmentTemperate plains in any good-aligned plane
OrganizationSolitary, buzz (2-5), or hive (11-20)
Challenge Rating1
TreasureNo coins; 1/4 goods (honey only); no items
AlignmentAlways good (any)
Advancement4-6 HD (Medium); 7-9 HD (Large)
Level Adjustment–

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d4 Constitution. The save DC is Consitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.

Skills: Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.

Notes

  • This monster is a Giant Bee with the Celestial Creature template added to it.
  • This monster can be summoned using the spell Summon Monster II.

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