Fiendish Dire Rat
“Unleash the Fiendish Dire Rat: A Menacing Twist on a Classic Nuisance, Ready to Infest Your Nightmares!”
Appearance: The Fiendish Dire Rat is a grotesque hybrid, blending the worst features of a rat and demonic influences. Its fur is a sickly, mottled color, and its eyes gleam with an otherworldly malevolence. Wickedly sharp fangs protrude from its mouth, and tiny demonic horns adorn its head.
Behavior: These vile creatures thrive in the shadows, often dwelling in the darkest corners of infernal realms. Agile and cunning, they exhibit a sadistic pleasure in tormenting their prey. Unlike their mundane counterparts, Fiendish Dire Rats are not merely scavengers but are actively malevolent, reveling in causing fear and chaos.
Habitat: Fiendish Dire Rats can be found in the abyssal depths, lurking within demonic lairs and unholy caverns. They are drawn to places tainted by demonic energy, thriving in environments where the boundary between the mortal plane and the abyss is thin.
Modus Operandi: Fiendish Dire Rats are opportunistic hunters, relying on their agility and demonic enhancements to surprise their victims. They move with unnatural speed, using the shadows to their advantage before lunging with a demonic ferocity. In combat, they prefer hit-and-run tactics, seeking to sow panic and weaken opponents before delivering a lethal strike.
Motivation: Fueled by demonic influences, the Fiendish Dire Rat’s motivation centers on spreading chaos and fear. These creatures serve as harbingers of malevolence, carrying out the dark desires of their infernal masters. Whether summoned by dark sorcerers or emerging from infernal portals, their ultimate goal is to instill terror and discord in the mortal realm.
Fiendish Dire Rat 5e
Fiendish Dire Rat 3.5
Fiendish Dire Rat
Small fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 22 (5d6 + 5)
Speed 40 ft., climb 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 2 (-4) | 12 (+1) | 4 (-3) |
Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages —
Challenge 1/2 (100 XP)
Keen Smell. The fiendish dire rat has advantage on Wisdom (Perception) checks that rely on smell.
Nimble Climber. The rat can climb surfaces without needing to make an ability check.
Abysmal Aura. Fiendish dire rats carry an aura of demonic malevolence. Any creature starting its turn within 5 feet of the rat must succeed on a DC 11 Wisdom saving throw or be frightened until the start of its next turn.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw or take 3 (1d6) poison damage.
Demonic Leap (Recharge 5-6). The fiendish dire rat makes a spectacular leap, covering a distance of up to 20 feet vertically or 30 feet horizontally. Any creature in its landing space must succeed on a DC 12 Dexterity saving throw or take 7 (2d6) bludgeoning damage and be knocked prone.
Reactions
Malevolent Dodge. When the fiendish dire rat is targeted by an attack it can see, it can use its reaction to impose disadvantage on the attack roll.
Dire rats are omnivorous scavengers, but will attack to defend their nests and territories.
A dire rat can grow to be up to 4 feet long and weigh over 50 pounds.
Fiendish Dire Rat | |
Size/Type | Small magical beast (Extraplanar) |
Hit Dice | 1d8+1 (5 hp) |
Initiative | +3 |
Speed | 40 ft. (8 squares), Climb 20 ft. |
Armor Class | 15 (+1 size, +3 Dexterity, +1 natural), touch 14, flat-footed 12 |
Base Attack/Grapple | +0/–4 |
Attack | Bite +4 melee (1d4 plus disease) |
Full Attack | Bite +4 melee (1d4 plus disease) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Disease, Smite Good 1/day |
Special Qualities | Low-Light Vision, Scent, Darkvision 60 ft., Resistance to cold, and fire 5, Spell Resistance 6 |
Saves | Fort +3, Ref +5, Will +3 |
Abilities | Strength 10, Dexterity 17, Constitution 12, Intelligence 3, Wisdom 12, Charisma 4 |
Skills | Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11 |
Feats | Alertness, Weapon FinesseB |
Environment | Any evil-aligned plane. |
Organization | Solitary or pack (11–20) |
Challenge Rating | 1/3 |
Treasure | None |
Alignment | Always evil (any) |
Advancement | 2-3 HD (Small); 4–6 HD (Medium) |
Level Adjustment | – |
COMBAT
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Dire rat packs attack fearlessly, biting and chewing with their sharp incisors.
Disease (Ex): Filth fever-bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dexterity and 1d3 Constitution. The save DC is Consitution-based.
Skills: Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Dire rats use their Dexterity modifier for Climb and Swim checks.
Notes
- This monster is a Dire Rat with the Fiendish Creature template added to it.
- This monster can be summoned using the spell Summon Monster I.