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Troll, Scrag

Troll, Scrag
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Scrags, cousins of the infamous trolls, possess a fearsome and bestial appearance, yet their aquatic adaptation sets them apart. With sinewy, muscular bodies covered in mottled blue-green to olive scales, they blend seamlessly into the murky depths they call home. Their elongated arms end in wickedly sharp claws, ready to rend flesh, while their gaping jaws are filled with rows of razor-sharp teeth. Despite their formidable appearance, scrags exhibit a certain fluid grace in the water, their movements swift and predatory.

Behavior: Aggressive and relentless, scrags are apex predators of their aquatic domains. They prowl the depths with a keen predatory instinct, hunting for any unsuspecting prey that crosses their path. While lacking the intelligence of their land-dwelling cousins, they make up for it with sheer brute force and tenacity. They show no mercy to their victims, tearing them apart with savage ferocity before moving on to the next unfortunate creature that wanders too close.

Habitat: Scrags can be found dwelling in a wide range of aquatic environments, from cold northern rivers and lakes to sprawling seas and oceans. They are equally at home in both freshwater and saltwater habitats, displaying a remarkable adaptability to various climates and conditions. Murky depths and shadowy underwater caves serve as their preferred hunting grounds, providing ample cover for their ambush tactics.

Modus Operandi: When hunting, they rely on their powerful claws and razor-sharp teeth to dispatch their prey. They often lie in wait, lurking beneath the surface until an unsuspecting creature ventures too close. With lightning speed, they launch themselves at their target, tearing into flesh and bone with ferocious intensity. Their attacks are swift and brutal, leaving little chance for escape to those unfortunate enough to cross their path.

Motivation: Driven by primal instincts and an insatiable hunger, they hunt relentlessly to satisfy their voracious appetites. They care little for the intricacies of power or dominion; their sole focus is on securing their next meal. Whether stalking the depths of a frigid river or prowling the open ocean, scrags are driven by an innate desire to feed and survive in their harsh aquatic environment.

  • Troll, Scrag 5e
  • Troll, Scrag Pathfinder
Troll, Scrag
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Large giant (aquatic), chaotic evil

Armor Class 16 (natural armor)

Hit Points 84 (8d10 + 40)

Speed 30 ft., swim 40 ft.

19 (+4)9 (-1)21 (+5)6 (-2)9 (-1)7 (-2)

Skills Perception +2

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Senses darkvision 60 ft., passive Perception 12

Languages Giant, Aquan

Challenge 5 (1,800 XP)

Amphibious. The scrag can breathe air and water.

Regeneration. The scrag regains 10 hit points at the start of its turn if it has at least 1 hit point and is submerged in water.

Multiattack. The scrag makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.


Rock. Ranged Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 16 (2d10 + 4) bludgeoning damage.

Drown. It attempts to grapple a Large or smaller creature it can see within 5 feet of it. If the scrag succeeds, the target is restrained and begins suffocating until the grapple ends.


Watery Retreat. When the scrag takes damage, it can use its reaction to retreat into the water, gaining advantage on Dexterity saving throws until the start of its next turn.

Legendary Actions

The scrag can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The scrag regains spent legendary actions at the start of its turn.

  • Attack. The scrag makes one claw attack.
  • Watery Retreat (Costs 2 Actions). The scrag retreats into the water, gaining advantage on Dexterity saving throws until the start of its next turn.
Troll, Scrag, By Theodor Kittelsen - National Museum of Art, Architecture and Design, Public Domain,
By Theodor Kittelsen – National Museum of Art, Architecture and Design, Public Domain

Scrag (Aquatic Troll) CR 5

XP 1,600
CE Large humanoid (giant, aquatic)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8


AC 16, touch 11, flat-footed 14; (+2 Dex, +5 natural, –1 size)
hp 63 (6d8+36); regeneration 5 (acid or fire, only when in contact with water)
Fort +11, Ref +4, Will +3


Speed 20 ft., swim 40 ft.
Melee bite +8 (1d8+5), 2 claws +8 (1d6+5)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+7)


Str 21, Dex 14, Con 23, Int 6, Wis 9, Cha 6
BaseAtk +4; CMB +10; CMD 22
Feats Intimidating Prowess, Iron Will, Skill Focus ( Perception)
Skills Intimidate +9, Perception +8
Languages Giant
SQ amphibious


Environment cold mountains
Organization solitary or gang (2–4)
Treasure standard

Dwelling in both fresh and salt water, these cousins of the troll have the aquatic subtype and the amphibious special quality. Scrags have a base land speed of 20 feet and a swim speed of 40 feet. A scrag’s regeneration ability only works if it is in contact with water. Scrags dwell in any body of water in any climate, though they are most common in cold northern rivers and lakes, and are less bestial in appearance than their terrestrial cousins, though no less violent.

Section 15: Copyright Notice

Classic Monsters Revisited. Copyright 2008, Paizo Publishing, LLC; Authors: Wolfgang Baur, Jason Bulmahn, Joshua J. Frost, James Jacobs, Nicolas Logue, Mike McArtor, James L. Sutter, Greg A. Vaughan, Jeremy Walker.

Currently in the World

In a dimly lit underwater cavern, the menacing figure of a Scrag lurks, its massive form casting eerie shadows against the rocky walls. The creature, depicted in intricate detail, is rendered in a blend of traditional and digital artistry, its imposing presence captured in vivid colors that reflect the murky depths of its aquatic domain.

The Scrag’s rugged physique is adorned with thick, scaly skin, ranging in shades from deep blues to mottled greens, perfectly suited for camouflaging amidst the subaquatic environment. Its muscular arms end in razor-sharp claws, glistening with a faint sheen under the ambient glow of bioluminescent algae. Large, piercing eyes, glowing with an ominous intensity, scan the surroundings with predatory focus, while its elongated jaw, lined with rows of serrated teeth, hints at its ferocious appetite and formidable strength.

Currently, the Scrag is poised in a defensive stance, its body coiled with latent power, ready to strike at any intruders daring to venture into its lair. The faint shimmer of refracted light dances across its form, casting an otherworldly aura upon the creature as it surveys its territory with a mix of vigilance and aggression. The cavern itself is a labyrinth of jagged rocks and twisting passageways, the murky waters concealing hidden dangers lurking in the depths.

As the Scrag patrols its domain, its mood is one of primal instinct and territorial dominance, driven by a relentless hunger for prey and a fierce determination to protect its underwater realm from any would-be challengers. With every sinew tensed and every sense attuned to the slightest disturbance, the Scrag exudes an aura of primal ferocity, a living embodiment of the untamed wilds beneath the waves.

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