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Gougou

Gougou 1
Creator from Microsoft Designer (bing.com)

Gougou, the formidable giantess of Mi’kmaq legend, emerges from the shadows of a concealed cave, her scales shimmering ominously in the moonlight. Her piercing yellow eyes seem to cut through the darkness, and fangs protrude menacingly from her grotesque visage. Seaweed-like tendrils cascade down her head, framing an otherworldly countenance that strikes fear into the hearts of those who encounter her.

Two imposing fins rise from her shoulders, imparting an aquatic aura to her monstrous form. In one hand, she clutches a macabre basket, while the other holds a mysterious belly pouch—both instruments of doom. Gougou, with her monstrous features, lures unsuspecting victims to their peril, using her deadly tools to submerge them in a watery abyss, sealing their fate with a terrifying finality. This fearsome creature embodies the dark tales passed down through generations, a cautionary presence in the folklore of the Mi’kmaq people.


  • Gougou 5e
  • Gougou 3.5 (Home brew)
Gougou
Image Creator from Microsoft Designer (bing.com)

Large monstrosity (giant), chaotic evil

Armor Class 16 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 40 ft., swim 60 ft.


STRDEXCONINTWISCHA
20 (+5)14 (+2)20 (+5)6 (-2)10 (+0)8 (-1)

Skills Perception +6
Senses darkvision 60 ft., passive Perception 16
Languages understands Giant but can’t speak


Challenge 10 (5,900 XP)


Amphibious. It can breathe both air and water.

Hold Breath. It can hold its breath for 30 minutes.

Keen Smell. It has advantage on Wisdom (Perception) checks that rely on smell.

Multiattack. It makes three attacks: one with her bite and two with her claws or basket.


ACTIONS

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 5) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained, and Gougou can’t bite another target.

Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 5) slashing damage.

Drowning Embrace. Gougou attempts to grapple a creature it has bitten. On a successful grapple, the target is restrained, and at the start of each of Gougou’s turns, the grappled creature takes 21 (3d8 + 5) bludgeoning damage as it is submerged underwater. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. If Gougou moves while a creature is grappled in this way, the creature is forced to move with her.

Basket Ensnare. Ranged Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: The target must succeed on a DC 16 Strength saving throw or be restrained by Gougou’s enchanted basket. A creature restrained by the basket can repeat the saving throw at the end of each of its turns, ending the effect on a success. While a creature is restrained in the basket, Gougou gains advantage on attacks against it. Additionally, Gougou can use her Drowning Embrace on a creature restrained by the basket, regardless of size.

Escape the Depths (Costs 2 Actions). Gougou commands her enchanted basket to release all creatures restrained by it. Each creature restrained by the basket must make a DC 16 Strength saving throw. On a failure, the creature takes 21 (3d8 + 5) bludgeoning damage as it is forcibly expelled from the basket. On a success, the creature is freed and lands prone in an unoccupied space within 10 feet of Gougou.


LEGENDARY ACTIONS

Gougou can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Gougou regains spent legendary actions at the start of its turn.

Attack. Itmakes one claw attack.

Watery Retreat (Costs 2 Actions). Gougou submerges into water, disappearing from view. She reappears in an unoccupied space within 60 feet that is underwater.

Gougou by Chris Chuckry
Gougou by Chris Chuckry

Originally Posted by Bhu. of the Wizards Community forums.

On this Thread

According to the Micmac Indians, Gougou is a cannibal Giantess that dwells in a secret cave. She has been described as a hideous scaled giantess with yellow eyes, pointed ears, fangs, seaweed for hair, and 2 great fins on her shoulders. She either carries a basket or has a belly pouch that she puts victims in before submerging to drown them.


Gougou
Gargantuan Giant (Aquatic)
Hit Dice25d8+375 (487 hp)
Initiative+0
Speed50 ft. (10 squares), Swim 50 ft.
Armor Class26 (-4 Size, +20), touch 6, flat-footed 26
Base Attack/Grapple+18/+50
AttackSlam +34 melee (1d8+20) or Rock +18 Ranged (4d6+10)
Full Attack2 Slams +34 melee (1d8+20) and 1 Bite +29 melee (2d6+10) or 1 Rock +18 Ranged (4d6+10)
Space/Reach20 ft./20 ft.
Special AttacksImproved Grab, Rock Throwing
Special QualitiesAmphibious, Low Light Vision, Damage Reduction 5/-, Rock Catching
SavesFort +29, Ref +8, Will +12
AbilitiesStrength 50, Dexterity 10, Constitution 40, Intelligence 14, Wisdom 18, Charisma 24
SkillsClimb +35, Hide +10, Knowledge (local, Nature) +17, Listen +19, Spot +19, Swim +43
FeatsPower Attack, Cleave, Great Cleave, Awesome Blow, Large and In Charge, Area Attack, Crush, Multigrab, Greater Multigrab
EnvironmentCold Aquatic
OrganizationUnique
Challenge Rating14
TreasureNone
AlignmentChaotic Evil
Advancement26+ HD (Gargantuan)
Level Adjustment— 

Combat: She is pretty straightforward. She rushes up, tries to grab, and then pulls victims under to drown them.

Improved Grab (Ex): If she successfully hits with her Slam attack she can immediately attempt a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful she will attempt to Pin her victim underwater, drowning it.

Rock Throwing (Ex): The range increment is 180 feet for her thrown rocks. It uses both hands when throwing a rock.

Rock Catching (Ex): A Gougou gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock.

Skills: Gougou has a +8 Racial Bonus to Swim Checks, and may always Take 10 on a Swim check even if threatened or endangered. Gougou has a +4 Racial Bonus on Hide checks in the water, and when submerged with only her hair and eyes showing she has a +10 Cover Bonus to Hide checks.

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