Erqigdlit: Bloodthirsty Predators of the Frozen Tundra
“Meet the Erqigdlit: Bloodthirsty wolf-human hybrids prowling the icy tundra, fueled by a deadly hunger for human flesh!”

Erqigdlit are bipedal humanoid-wolf hybrids, standing as tall as an average human but appearing bulkier due to their dense muscles and strong bones. Their bodies are covered in thick red fur, and they possess canine legs, humanoid arms ending in clawed hands, and a short, sharp-toothed muzzle. Pointed, dog-like ears crown their wolfish heads, giving them a fearsome, primal visage. Their glowing eyes and razor-sharp teeth exude an aura of unrelenting predation.
Behavior
Erqigdlit are savage and feral, yet their pack structures reflect a clear hierarchy akin to that of wolves. Leadership is determined by strength and skill, with disputes rarely devolving into violence—intimidation and displays of dominance are typically enough. Despite their wild nature, they exhibit calculated hunting strategies, particularly when stalking human prey. Erqigdlit thrive in the chaos of ambushes, leveraging their speed and coordination to overwhelm victims.
Habitat
These creatures inhabit frozen forests and tundra regions, where their physical adaptations allow them to survive and hunt with ease. The Erqigdlit do not build shelters or craft tools; instead, they rely on their innate resilience and the harsh environment to protect them from external threats. Their “snow-walker” trait enables them to navigate snowy terrain unhindered, giving them an advantage over most creatures that share their domain.
Modus Operandi
Erqigdlit are obligate carnivores with a preference for humanoid flesh. Packs travel for days across the icy expanse, seeking the perfect opportunity to strike. They rely on stealth, speed, and surprise, often attacking at night when their prey is most vulnerable. Erqigdlit avoid direct confrontation unless they have the advantage of numbers, and their fear of fire makes them cautious when approaching armed or well-prepared groups.
Motivation
Their motivation is primal: survival and satiation of their insatiable hunger. The Erqigdlit’s bloodlust and carnivorous diet drive them to hunt relentlessly, while their feral instincts and hierarchical society ensure the strongest lead and protect their pack. Their violent nature and disdain for “civilized” beings make them a feared adversary in the frozen wilderness.
Erqigdlit 5e
Erqigdlit Pathfionder
Erqigdlit

This snarling creature appears to be a bipedal hybrid of wolf and man, with canine legs and humanoid arms ending in clawed hands. It has a short muzzle filled with razor-sharp teeth and pointed, dog-like ears. Its body is covered from head to toe in red fur.
Taken from the Creature Codex
Erqigdlit are bloodthirsty, wild humanoids of the frozen forests. It is commonly rumored among the people of the tundra that the erqigdlit were created in some hideous act of bestiality, marking them forever as the enemies of all civilized folk. The erqigdlit do their best to fit this role, as they have little technology and delight in the taste of human flesh. The erqigdlit do not create shelters, make tools or use fire. The erqigdlit do not craft arms or armor, but they understand their function—typically only chiefs and other elite members of the tribe are allowed the use of precious captured weapons.
Erqigdlit society is barely a society at all, having more in common with the pack hierarchy of wild dogs than any other culture. Status in the tribe is determined by strength and skill at hunting, but fights to establish pecking order are rare— erqigdlit display little violence towards each other and most disputes are solved via intimidation and threats rather than bloodshed. Erqigdlits are obligate carnivores and enjoy the taste of other humanoids most of all.
Erqigdlit packs travel for days through ice and snow in search of human prey, striking when they have the advantage of numbers and surprise. Their ability to move through frozen terrain unhindered gives them unparalleled speed in their icy domain.
Although the erqigdlit are often confused with werewolves, the two creatures have little to do with each other. Erqigdlit fear fire, and even a simple torch may keep these creatures at bay for a time. Erqigdlit stand as tall as a man, and are slightly heavier on average due to their powerful muscles and strong bones. An erqigdlit reaches maturity by three years of age, and typically lives a short, violent life. Few erqigdlit survive until old age, which is typically 20 years old.
Erqigdlit CR 1/3
XP 135
Erqigdlit warrior 1
CE Medium humanoid
Init +2; Senses low-light vision, Perception +7, scent
Defense
AC 13, touch 11, flat-footed 11 (+2 Dex, +1 natural)
hp 6 (1d8+2)
Fort +4, Ref +2, Will +0
Offense
Speed 30 ft.
Melee bite +2 (1d6+1) or morningstar +2 (1d8+1) and bite -3 (1d6)
Statistics
Str 13, Dex 15, Con 14, Int 5, Wis 10, Cha 6
Base Atk +1; CMB +2; CMD 13
Feats Skill Focus (Perception)
Skills Perception +4
Languages Erqigdlit
SQ snow-walker
Ecology
Environment cold forests
Organization solitary, pair, gang (3-6), pack (5-12 plus 1-2 elites of 3rd level, 1 sub-chief of 4th-5th level) or tribe (20-40 plus 50% noncombatants, 3-6 elites of 3rd level, 1-2 sub-chiefs of 4th-5th level, 1 chief of 6th-8th level)
Treasure incidental
Special Abilities
Snow-walker (Ex) An erqigdlit does not suffer penalties from difficult terrain when walking on natural snow or ice. Magically manipulated snow and ice affect an erqigdlit normally.
Erqigdlit as Characters
Erqigdlit are defined by their class levels; they do not possess racial Hit Dice. An erqigdlit character has the following racial traits
+2 Str, +2 Dex, +2 Con, -4 Int, -2 Cha Erqigdlit are strong, nimble and tough, but are savage and feral creatures.
Senses: Erqigdlit have low-light vision and scent.
+1 natural armor
Natural Attacks: Erqigdlit have a bite attack that deals 1d6 points of damage. This is a primary natural attack
Snow-walker: See below
Languages: Erqigdlit begin play speaking Erqigdlit. Erqigdlit with an Intelligence bonus may choose from the following bonus languages: Common, Dwarf, Giant, Orc.
Erqigdlit

Medium humanoid (beast), chaotic evil
Armor Class: 14 (natural armor)
Hit Points: 52 (7d8 + 21)
Speed: 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 7 (-2) | 12 (+1) | 8 (-1) |
Saving Throws: Dex +4, Con +5
Skills: Perception +5, Stealth +4, Survival +3
Damage Resistances: Cold
Senses: Darkvision 60 ft., Passive Perception 15
Languages: Erqigdlit, understands Common but cannot speak it
Challenge: 3 (700 XP)
Traits
Snow Walker. The Erqigdlit ignores difficult terrain created by ice and snow and has advantage on Dexterity (Stealth) checks made in snowy environments.
Pack Hunter. The Erqigdlit has advantage on attack rolls against a creature if at least one of the Erqigdlit’s allies is within 5 feet of the creature and isn’t incapacitated.
Glowing Eyes (Recharge 5–6). As a bonus action, the Erqigdlit’s eyes flare with an eerie glow. Creatures within 15 feet of the Erqigdlit that can see it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of the Erqigdlit’s next turn.
Actions
Multiattack. The Erqigdlit makes two attacks: one with its bite and one with its claws or weapon.
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) piercing damage. - Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) slashing damage. - Bone Spear (if wielding). Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 9 (1d10 + 3) piercing damage.
Howling Frenzy (Recharge 5–6). The Erqigdlit lets out a bloodcurdling howl, unleashing its feral rage. Each creature of the Erqigdlit’s choice within 30 feet must make a DC 13 Wisdom saving throw or be frightened for 1 minute. While frightened, creatures must use their movement to flee from the Erqigdlit. A frightened creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success.
Tactics
- Ambush Predator: The Erqigdlit uses its natural stealth and snowy environment to set up ambushes. It will strike from cover, targeting isolated or weak enemies first.
- Pack Tactics: If fighting with its pack, the Erqigdlit coordinates attacks, overwhelming a single enemy at a time using Pack Hunter and flanking positions.
- Howling Frenzy: The Erqigdlit uses Howling Frenzy to scatter its enemies and separate them from their group, isolating individuals for swift elimination.
- Glowing Eyes: Against foes showing bravery, the Erqigdlit uses its Glowing Eyes ability to demoralize and control the battlefield.
Environment
Erqigdlits are found in cold forests, tundras, and icy wastelands. They travel in packs, often stalking human settlements or caravans for food. Their glowing eyes in the dark are a harbinger of death for the unwary traveler.