Boggle/Boggles

This miniscule, feral-looking humanoid is covered in coarse, dark tan fur. The skin visible on its face, hands, and the soles of its feet is nut brown in color. Its nose is bearlike, and its crooked smile reveals long fangs.
Originally Posted by Shade of the En World forums.
Boggies were once brownies, transformed by unknown means into creatures of chaos. Not all are evil, but most are mischievous. Evil boggies are often found in the employ of assassins, while neutral boggies can sometimes be found living with families in cottages, more or less as pets. The practical jokes played by the latter variety are usually harmless.
Nothing short of a wish or miracle spell can restore a boggie to the brownie it once was.
A boggie stands no taller than 2 feet and weighs about 6 pounds.
Boggies speak Common, Sylvan, and Undercommon.
Boggie | |
Tiny fey | |
Hit Dice | 1/2d6+2 (3 hp) |
Initiative | +5 |
Speed | 30 ft. (6 squares) |
Armor Class | 17 (+2 size, +5 Dexterity), touch 17, flat-footed 12 |
Base Attack/Grapple | +0/-10 |
Attack | masterwork short sword +1 melee (1d3-2/19-20) or sling +7 ranged (1d2-2) |
Full Attack | masterwork short sword +1 melee (1d3-2/19-20) or sling +7 ranged (1d3-2) |
Space/Reach | 2-1/2 ft./0 ft. |
Special Attacks | Poison use, spell-like abilities |
Special Qualities | Darkvision 30 ft., evasion, hide in plain sight, Low-Light Vision, +4 racial bonus on saves vs. poison, uncanny dodge |
Saves | Fort +2 (+6 vs. poison), Ref +7, Will +3 |
Abilities | Strength 6, Dexterity 20, Constitution 14, Intelligence 7, Wisdom 13, Charisma 13 |
Skills | Balance +7, Climb +6, Escape Artist +8, Hide +17, Listen +7, Move Silently +9, Spot +7, Tumble +7 |
Feats | Agile , Dodge (B) |
Environment | Temperate and warm forests and plains |
Organization | Solitary |
Challenge Rating | 2 |
Treasure | 50% coins, 50% goods, standard items, plus masterwork short sword |
Alignment | Often chaotic neutral, never good |
Advancement | By character class |
Level Adjustment | +4 |
COMBAT
Boggies use their size and stealth to great advantage, making hit-and-run attacks from ambush, then swiftly disappearing from sight. A boggie using its fear ability seems to transform into a terrifying, monstrous version of itself. Evil boggies often employ poisons, especially those who associated with assassins.
Hide in Plain Sight (Ex): In areas of dim light, tall grass, or heavy undergrowth, a boggie can make itself practically invisible. Under these conditions, a boggie can use its Hide skill even while being observed and without having anything to actually hide behind.
Poison Use (Ex): A boggie never risks accidentally poisoning itself when applying poison to a blade.
Spell-Like Abilities: Always 3/dayfear (DC 15).
Caster level 8th. The save DCs are Charisma-based.
Skills: Boggies have keen senses and receive a +4 racial bonus on Listen and Spot checks. Boggies use their Dexterity scores for Climb checks.
Originally appeared in Dragon Magazine #54 (1981) as “boggart”.